Clash of Clans Mortars are the player’s heavy defenses. Whenever an enemy comes into range, it blasts out an explosive shell with a low frequency “ping”.
Mortars have high damage per attack and deal splash damage, but shoot an explosive shell every 5 seconds. Their splash damage, combined with their long range, makes them deadly weapons against large numbers of weaker enemies such as Barbarians, Archers or Goblins. Its major disadvantages are its inability to attack enemies at close range and its low rate of fire. (Tile range of “blind spot” is 4 tiles.)
Due to the fact that the Mortar’s shell takes a long time to reach its target (over 1 second), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.
Mortars cannot target air troops.
Defensive Strategy
Mortars should usually be placed towards the center of your base, preferably behind at least one set of Walls. Its long range allows the Mortar to attack behind other structures. Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking Troops; multiple Mortars ensure more destruction and damage. Take care when upgrading, as many players use this as a chance to attack. For this reason is often a good idea to only upgrade one Mortar at a time.
At each level the Mortar can one-shot a similar-level Archer (at level 1 it can one-shot level 1 Archers, level 2 can one-shot level 2 Archers, etc.).
Putting a Mortar and Wizard Tower together makes a smart pair, because the Mortar covers a large area while the Wizard Tower helps protect the Mortar from mass air troops and covers the Mortar’s blind spot.
It is a good idea to place Mortars near each other, without them being in the same cell if possible. When more than one Mortars’ range overlaps, it creates a kill-zone where almost no ground troops can survive.
Offensive Strategy
The Mortar’s blind spot, low rate of fire, and inability to target air troops makes them vulnerable to a wide variety of different attacks. Fast melee troops such as Barbarians or Goblins (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Archers can also be effective if they are positioned in a circle around the Mortar or if protected by a meatshield .
The Mortar’s relatively low hit points makes it very vulnerable to Giants and Lightning Spells as well. Finally, their inability to target air troops makes Mortars easy pickings for Balloons, Dragons and Minions if they are not covered by Air Defenses.
When deploying Troops, try to avoid deploying ground troops in clumps. The Mortar does wicked splash damage.
Town Hall Level
1
2
3
4
5
6
7
8
9
10
Number Available
0
0
1
1
1
2
3
4
4
4
Level
Damage per Second
Damage per Shot
Hitpoints
Cost
Build Time
Experience
Gained
Town Hall
Level Required
1
4
20
400
8,000
8 hours
169
3
2
5
25
450
32,000
12 hours
207
4
3
6
30
500
120,000
1 day
293
5
4
7
35
550
400,000
2 days
415
6
5
8
40
600
800,000
4 days
587
7
6
9
45
650
1,600,000
5 days
657
8
7
11
55
700
3,200,000
7 days
777
9
8
13
65
750
6,400,000
10 days
929
10
Range
Attack Speed
Damage Type
Unit Type Targeted
Size
4-11
5s
Splash – 1.5 tiles
Ground
3×3
Clash of Clans Buildings
1
2
Defensive Buildings
Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • X-Bow • Inferno Tower • Eagle Artillery • Walls • Traps
Resource Buildings
Town Hall • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut • Clan Castle (Treasury)
Army Buildings
Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar