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A Trap is always a surprise, but if you use them wisely they will be a deadly surprise.

Summary

  • Traps are relatively inexpensive structures in Clash of Clans (although the Giant Bomb costs 20,000 gold) that remain hidden until they are activated by an attacking troop moving into their trigger radius.
  • Once activated, traps have a one-time effect and are then consumed. After being activated, traps must be repurchased in order to be a part of the next defensive Layout. Untriggered traps can be sold for 20% of the original price.
  • Although traps can greatly improve the effectiveness of a village’s defense if properly placed, once triggered they are destroyed regardless if the attack was successful or not. If for example your village successfully repels an attack while you are sleeping, but several of your traps are triggered, any subsequent attacks will not have to deal with those traps until you replace them.
  • Spring Traps can kill higher level troops as easily as lower level ones.
  • Although commonly thought of as a trap, the Hidden Tesla is not listed here as it actually a hidden Defensive Building and does not need to be repurchased for re-use.
  • Even though traps are classified as “Defensive Buildings”, they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).

Bomb

  • “Nothing says ‘STAY OUT’ quite like a good old-fashioned hidden bomb.”
  • Explodes when an enemy comes into proximity. It works well near outside of village so larger areas of troops are weakened before breaking through.
  • Does splash damage.
  • By itself, a single Bomb will not do a great deal of damage to even the weakest of troops (although every bit helps). However, several Bombs in a cluster can significantly damage or even destroy an entire group of Archers or Goblins, for instance.
Town Hall Level12345678910
Bombs Available0222446666
LevelDamageCostRe-Arm CostBuild TimeExperience
Gained
Town Hall
Level Required
112400400Instant03
2161,00050015 minutes303
32010,0006002 hours845
426100,0007008 hours1697
5341,000,0008001 day2939
Trigger RadiusDamage RadiusDamage TypeFavorite TargetTargetsSize
1.5 tiles3 tilesArea SplashAnyGround1×1

Spring Trap

  • “This bouncy little number will toss unwanted visitors right off your property!”
  • Causes instant death to the first group of enemies that step on it, bouncing up to 15 housing units of troops. For example, it will bounce 15 Archers or 3 Giants.
  • Cannot affect a P.E.K.K.A because of her heavy armor. Similarly ineffective against Golems and Heroes.
  • Helpful to put near or around town hall so you can get rid of large numbers of troops closing in.
  • A sound strategy for Spring Traps is to place them in an intentionally-designed wall gap. As troops will generally tend to go through the gap rather than fight their way through the wall, they will be directed right over the trap and be bounced to their death. Remember, however, that Spring Traps are temporary structures and until replaced will leave an undefended gap in the wall after an attacker has triggered it.
    • An improvement to this strategy is to place walls inside your base so that the enemy troops have to walk over the Spring Trap to attack nearby buildings.
Town Hall Level12345678910
Spring Traps Available0002244666
Re-Arm CostTrigger RadiusDamage TypeFavorite TargetTargetsSize
2,0000.7 tilesSingle TargetAnyGround1×1

Giant Bomb

  • “When you’re looking for a Big Boom, you need the Giant Bomb.”
  • Explodes when an enemy comes into proximity. Essentially a much more powerful (and expensive) version of the Bomb. This creates splash damage to all enemies within a 3.5 radius.
  • Because of its high price, in practice it is only cost-effective to use the Giant Bomb if it is going to save you from losing more than 20,000 Gold. Even in this situation it is commonly thought that it is not worth the expense, as it possible to be triggered by (and kill) a single inexpensive unit like an Archer or Barbarian.
  • If you love using Giant Bomb and you want to get good amount of troops with it, then place it where you commonly see a large amount of troops deployed when you are being attacked.
  • A Giant Bomb takes up the same amount of space (2×2) as a Hidden Tesla. If you have multiple places where your Hidden Teslas could spawn, placing Giant Bombs in the others can be effective, as your enemy may decide that the area is safe once he does not trigger a Hidden Tesla and spawn additional troops.

 

Town Hall Level12345678910
Number Available0000012345
LevelDamageDamage RadiusCostRe-Arm CostBuild TimeExperience
Gained
Town Hall
Level Required
11753 tiles12,50012,500N/A06
22003.5 tiles75,00015,0006 hours1466
32253.5 tiles750,00017,5001 day2938
42504 tiles2,500,00020,0003 days50910
Trigger RadiusDamage TypeFavorite TargetTargetsSize
2 tilesArea SplashAnyGround2×2

Air Bomb

  • “Latest innovation in the field of flying pest control. This trap can blast multiple air units in a small area.”
  • Explodes when a flying unit comes into proximity. Essentially an airborne version of the normal Bomb, though the trigger radius and blast radius of the Air Bomb is much greater.
  • Extremely effective against large groups of Minions, and does a significant amount of damage to Balloons (especially level 3 and below). Much less effective against higher health targets such as Dragons.
Town Hall Level12345678910
Number Available0000222445
LevelDamageCostRe-Arm CostBuild TimeExperience
Gained
Town Hall
Level Required
11004,0003,000Instant05
212020,0004,0004 hours1205
3144200,0005,00012 hours2077
41731,500,0006,0001 day2939
Trigger RadiusDamage RadiusDamage TypeFavorite TargetTargetsSize
5 tiles3 tilesArea SplashAnyAir1×1

Seeking Air Mine

  • “Is it a bird? Is it a plane? Well it makes no difference as the Seeking Air Mine will blow it sky high. This trap does devastating damage to a single air unit.”
  • The seeking air mine is a trap that does massive damage to one flying troop. It is the only trap that costs Dark Elixir.
  • This trap is very expensive. It is generally suggested to not use this trap until you have saved up enough Dark Elixir for at least your Barbarian King or your Archer Queen.
  • Best used on Dragons or any other powerful flying unit.
  • The seeking air mine is incapable of taking out Minions, and cannot be triggered by them.
  • This Trap will attack Dragons, Healers and Balloons.
Town Hall Level12345678910
Number Available0000001245
LevelDamageCostRe-Arm CostBuild TimeExperience GainedTown Hall
Level Required
11,50015,00015,000Instant07
21,8002,000,00017,5001 day2939
32,1004,000,00020,0003 days50910
Trigger RadiusDamage TypeFavorite TargetTargetsSize
4 tilesSingle TargetAnyAir1×1

Skeleton Trap

  • Skeleton Traps are structures that remain hidden until they are activated by an attacking troop moving into their trigger radius.
  • Once triggered, the coffin rises from the ground and multiple Skeletons appear in the area around the coffin to attack nearby troops depending on whether it is set for ground or air troops.
  • They can be configured to attack either ground troops or air troops.
  • They will remain invisible if set to ground and an air troop passes over (and vice versa).
  • The number of Skeletons released depends on the level of the Skeleton Trap.
  • The Skeletons released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a Witch), similar to the icon displayed next to Clan Castle troops. The reason behind this is because they play an equal role to the Skeletons summoned by a defending Witch in the Clan Castle.
  • The Skeletons from the trap have exactly the same stats as the Skeletons summoned by the Witch
  • Skeleton Traps set to defend against air troops have wings instead of a skull on the face of the coffin. Skeletons that arise from being triggered while set to defend against air troops float through the air with the aid of two small red balloons, the same balloons as those on the Air Bomb.
  • Skeleton Traps were added in the 2014 October 22 Halloween update, but are a permanent addition that will remain available after the holiday has passed, unlike in previous years.
Town Hall Level12345678910
Number Available0000000223
Size
1×1
LevelSpawned UnitsCostRe-Arm CostBuild TimeExperience GainedTown Hall
Level Required
126,0006,000Instant608
23600,0008,0006 Hours1468
341,300,00010,0001 Day2939
Trigger RadiusFavorite TargetTargets
5 TilesAnyAir or Ground

Clash of Clans Buildings

12
Defensive BuildingsCannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaX-BowInferno TowerEagle ArtilleryWallsTraps
Resource BuildingsTown HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
Army BuildingsArmy CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
Other BuildingsDecorationsObstaclesLoot Cart

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