Skip to main content


  • The Air Defense is a powerful Defensive Building with a very high damage-per-second, capable of defending against flying units.
  • Air Defenses can only target and shoot one air troop at a time.
  • It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Town Hall).
  • The Air Defense is unlocked at Town Hall Level 4.
Clash of Clans Air Defense Level 8

Defensive Strategy

  • The Air Defense has an excellent range and a very high damage per shot. As the in-game description states, it’s best to position them so that they cover as much area as possible. One common strategy for Town Hall 8 and above is to position them in a wide triangle (or diamond, once the fourth Air Defense is available) around the Town Hall.
  • The Air Defense is a popular first target for attackers via ground troops as they are the only defensive structure that cannot target them. Make sure they are defended well, and they will help to keep the skies clear from rampaging Balloons, Dragons and Healers. Air Defenses are there for when Archer Towers and Wizard Towers just won’t cut it (and they usually don’t, for air units at least).
  • If possible, keep your Air Defenses behind your first lines of defense (i.e. behind Cannons and Archer Towers), preferably with a Wall in between. This will prevent a large Giant or Golem assault from quickly destroying the Air Defense and allowing a Healer to be deployed early in the battle. The longer it takes the Giants to destroy the Air Defense, the more time your turrets will have to thin out their ranks before the Healer is deployed.

Offensive Strategy

  • The Air Defense is a natural target to attack first, as clearing them helps pave the way for an air assault. Healers are very vulnerable to the Air Defense so it is a good strategic move to destroy this building with Giants before deploying her. They are easily destroyed by any ground-based troop type.
  • It is advisable to keep Balloons away from an Air Defense, as they are capable of destroying Balloons in one or two hits from a great distance.
  • Although Air Defenses are quite effective against Dragons, it is possible to keep an Air Defense occupied with a Dragon or two long enough for a fleet of Balloons to quickly destroy a majority of the ground defenses.
Town Hall Level12345678910
Number Available0001112344
LevelDamage per SecondDamage per ShotHitpointsCostBuild TimeExperience GainedTown Hall Level Required
1808080022,5005 hours1344
211011086090,0001 day2934
3140140900270,0003 days5095
4160160950540,0005 days6576
51901901,0001,080,0006 days7207
62302301,0502,160,0008 days8318
72802801,1104,320,00010 days9299
83203201,1707,560,00012 days1,01810
RangeAttack SpeedDamage TypeUnit Type TargetedSize
101sSingle TargetAir3×3

Clash of Clans Buildings

Defensive BuildingsCannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaX-BowInferno TowerEagle ArtilleryWallsTraps
Resource BuildingsTown HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
Army BuildingsArmy CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
Other BuildingsDecorationsObstaclesLoot Cart

This article is licensed under the Creative Commons Attribution-ShareAlike License. It uses material from the Air Defense article.