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Updated for Town Hall 18 (October 2026).

The Seeking Air Mine is a hidden Home Village trap that launches at one flying unit and hits it for heavy single-target damage: 1,500 at level 1 and 3,350 at level 8, the max since February 2026. You get your first one at Town Hall 7 and can place nine by Town Hall 17. It only reacts to air units that take 5 or more housing space, so Minions and Bats fly past it.

How the Seeking Air Mine works

The mine sits under a trapdoor on a 1×1 tile. When a qualifying air unit comes within 4 tiles, it rises on three skull balloons, chases that one target and explodes. There is no splash, so nothing near the target takes damage. Of all the traps, it has the biggest single hit.

What it can hit: any air unit of 5+ housing space, which covers Balloons, Dragons, Baby Dragons, Healers, Lava Hounds, flying siege machines, flying pets and heroes in the air. What it ignores: Minions, Bats, Lava Pups and other units under 5 housing space. The threshold went up from 4 to 5 in March 2025.

Because it checks the size of a single unit, a swarm of small flyers can never set it off, no matter how many there are. A Balloon, at exactly 5 space, is the cheapest unit that can.

After it fires in a normal multiplayer defense, it stays spent until you log in and it re-arms for free. In Clan War attacks every trap is armed for each attacker.

Seeking Air Mine levels and stats

Level Damage Cost (Gold) Upgrade time Town Hall needed
1 1,500 12,000 – 7
2 1,800 600,000 6h 9
3 2,100 1,200,000 1d 10
4 2,500 2,500,000 1d 12h 13
5 2,800 5,000,000 2d 15
6 3,000 6,500,000 3d 16
7 3,200 12,000,000 5d 17
8 3,350 19,000,000 11d 12h 18

Base costs and times, before Gold Pass discounts.

How many Seeking Air Mines per Town Hall

Town Hall 7 8 9 10 11 12 13 14-16 17-18
Mines 1 2 4 5 5 6 7 8 9

Where to place Seeking Air Mines

The mine picks one target and every mine in range picks the same one, so two side by side usually waste the second blast on a unit that is already dead. Spread them out.

  • Next to each Air Defense. Attackers tend to send Dragons or Balloons in right after an Air Defense falls, and that is where the mine catches them without its usual support.
  • Along the paths a flying siege machine would take toward the Town Hall. A Battle Blimp or other air siege can lose most of its health before it drops its Clan Castle troops.
  • One layer inside the outer defenses rather than on the edge. Outer mines get cleared by a single test Balloon or hit a Healer that would have died anyway.
  • Near the Town Hall to stop a lone Dragon or flying hero from finishing it.

At Town Hall 9 and 10, where Lava Hound plus Balloon attacks are common, pairing two mines near an Air Defense can be worth it: the Hound has enough health to absorb both and then pops early.

The mine is also a direct threat to the Grand Warden in air mode. A max mine can take out a Warden without health-boosting equipment in one hit, or force the attacker to use his Eternal Tome at a bad moment. The Minion Prince can usually take a hit or two at higher levels, and the Dragon Duke shrugs off much of the damage while he flies alone.

How to deal with Seeking Air Mines when attacking

Send a single Balloon along your planned path first. It is the smallest unit that triggers the mine, so each one it sets off is one fewer for your Dragons or Healers. Heavy flyers like Lava Hounds soak the hit well and are a good lead unit for the same reason. Minions and Bats are immune, so a Minion or Bat spell push behind your tanks never loses units to it.

When you bring the Warden in air mode, watch for the mine’s red trail and drop the Eternal Tome as it closes in. Save the Tome for bigger threats when you can, but losing the Warden early to a hidden mine costs more.

For how the other traps work, see the traps overview. The Air Bomb is the splash counterpart for swarms, and the Giant Bomb is the big hit for ground troops.

Recent Seeking Air Mine changes

  • February 23, 2026: level 8 added for Town Hall 18.
  • November 17, 2025: level 7 upgrade cut from 14,000,000 to 12,000,000 Gold and from 10 days to 5 days 12 hours.
  • March 24, 2025: the trigger threshold rose from 4 to 5 housing space, and levels 2 to 6 became cheaper.
  • November 25, 2024: level 7 and a ninth mine at Town Hall 17.

Seeking Air Mine FAQ

Does the Seeking Air Mine target Minions?

No. It needs a single air unit of at least 5 housing space. Minions, Bats and Lava Pups are too small to trigger it.

How much damage does a max Seeking Air Mine do?

3,350 damage to one target at level 8 (Town Hall 18). At Town Hall 17 the cap is level 7 with 3,200.

What Town Hall unlocks the Seeking Air Mine?

Town Hall 7 gives one. Town Hall 9 brings the count to four, and Town Hall 17 brings it to nine.

Sources: Supercell release notes (February 2026 update notes) and in-game data.