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Updated for Town Hall 18 (October 2026).

The Inferno Tower is a Home Village defense that unlocks at Town Hall 10 and burns troops with a flame beam. You choose its mode: Single-Target ramps up to huge damage on one tank or hero, Multi-Target spreads steady damage over five or six troops at once. You get 3 from Town Hall 12, and the max is level 12 at Town Hall 18 (added February 2026).

Clash of Clans Inferno Tower Level 2

Single-Target vs Multi-Target mode

In Single-Target mode the beam starts weak, heats up after 1.5 seconds, and reaches full power about 3.75 seconds after that. At max level that means going from 155 damage per second to 3,300 if nothing breaks the lock. Golems, P.E.K.K.As, Dragons and heroes melt in this mode. The catch is that it is slow to switch targets, so a crowd of Archers or Skeletons can keep it busy while the rest of the army walks by. Range is 9 tiles.

In Multi-Target mode the tower drops the ramp-up and fires several beams at a fixed damage, five targets at levels 1 to 7 and six from level 8. Range rises to 10 tiles. It shreds swarms (Goblins, Wall Breakers, Balloons, Minions) but barely scratches a Giant.

RangeAttack SpeedNumber of TargetsUnit Type TargetedNumber of Rounds
90.128s1Ground & Air1,000

Both modes hit ground and air. Like the X-Bow, the Inferno Tower reloads for free when you log in; one full load lasts about 2 minutes 8 seconds of firing.

Inferno Towers by Town Hall level

Town Hall Inferno Towers Max level
10 2 3
11 2 5
12 3 6
13 3 7
14 3 8
15 3 9
16 3 10
17 3 11
18 3 12

The Inferno Tower has not been merged into another defense. At Town Hall 16 to 18 it keeps getting regular levels, while Archer Towers, Cannons and Wizard Towers are merged instead.

Inferno Tower level stats

Single-Target damage is shown as start / after 1.5s / full power. Multi-Target is damage per second per beam times the number of beams.

Level Single-Target DPS Multi-Target DPS Hitpoints Cost (Gold) Build time Town Hall
1 30 / 80 / 800 30 x 5 1,500 1,000,000 12h 10
2 35 / 100 / 1,000 35 x 5 1,800 1,200,000 1d 10
3 40 / 120 / 1,200 40 x 5 2,100 2,400,000 2d 10
4 45 / 140 / 1,400 45 x 5 2,400 3,400,000 2d 12h 11
5 50 / 150 / 1,500 50 x 5 2,700 4,200,000 3d 11
6 55 / 160 / 1,600 55 x 5 3,000 6,000,000 4d 12
7 65 / 180 / 1,800 65 x 5 3,300 8,000,000 5d 13
8 80 / 210 / 2,100 80 x 6 3,700 9,500,000 6d 14
9 100 / 230 / 2,300 100 x 6 4,000 10,000,000 6d 12h 15
10 120 / 260 / 2,600 120 x 6 4,400 11,000,000 7d 16
11 140 / 290 / 2,900 140 x 6 4,800 16,000,000 8d 17
12 155 / 330 / 3,300 155 x 6 5,100 26,500,000 13d 12h 18

A level 12 Inferno Tower can take two Supercharges at Town Hall 18 (added in April 2026). The first raises Single-Target to 165 / 350 / 3,500 and Multi-Target to 165 per beam for 13,000,000 Gold and 5 days; the second adds hitpoints to 5,300 for 8,500,000 Gold and 7 days.

Which mode to use and where to place it

  • Running one of each mode is common, placed so their ranges overlap. Each covers the other’s weakness.
  • Back a Single-Target tower with splash: a Wizard Tower, Bomb Tower or Scattershot clears the small troops while the Inferno locks onto the tank.
  • A Tornado Trap inside a Single-Target tower’s range holds big troops in place while the beam ramps.
  • Multi-Target works well near storages against Goblins, near outer walls against Wall Breakers, and against Lava Hound and Balloon attacks, since it takes five or six Hounds to tank all of its beams.
  • Keep Inferno Towers away from each other and from the Eagle Artillery or Town Hall weapon, so one Freeze, Overgrowth or Earthquake and Lightning combo can’t handle several at once.
  • They are only 2×2, so they fit in small wall pockets that are hard to reach.

How to beat Inferno Towers

  1. Check the mode first. A flat ring of flame on top means Single-Target, a cage with several holes means Multi-Target. Since June 2024 the Tactical Overview also shows the mode, even if a clan name covers the tower.
  2. Against Single-Target, send swarms. Archers, Barbarians, Skeletons or Witches keep resetting its target. Tanks and heroes walking in alone get deleted.
  3. A Freeze Spell or Lightning Spell resets the beam’s ramp, so it has to heat up again. The Archer Queen’s Invisibility Vial breaks the lock completely.
  4. Heroes with Diggy (stun) or Frosty (slow) can take a lone Single-Target Inferno quickly.
  5. Against Multi-Target, lead with high-hitpoint troops. Its flat damage is weak against Golems, Giants and heroes.

Inferno Tower changes since 2022

  • Jun 27, 2022: damage reduced at level 6.
  • Oct 10, 2022: level 9 added (Town Hall 15).
  • Sep 28, 2023: Single-Target damage cut at levels 1 to 8.
  • Dec 12, 2023: Multi-Target level 9 damage cut from 116 to 110.
  • Feb 27, 2024: level 10 added (Town Hall 16).
  • Jun 3, 2024: Single-Target damage cut at levels 4 to 9.
  • Sep 9, 2024: first Supercharges.
  • Mar 24, 2025: level 11 added (Town Hall 17).
  • Nov 17, 2025: level 11 cost and time cut.
  • Feb 23, 2026: level 12 added (Town Hall 18).
  • Apr 27, 2026: Supercharge levels 1 and 2 for level 12.

Inferno Tower FAQ

What Town Hall unlocks the Inferno Tower?

Town Hall 10 gives you two. A third comes at Town Hall 12.

Is Single-Target or Multi-Target better?

Neither on its own. Single-Target stops tanks and hero-heavy armies, Multi-Target stops swarms and air spam. A common setup from Town Hall 12 is one of each, with the third set against whatever your defense log shows attacking you most.

What is the max Inferno Tower level?

Level 12 at Town Hall 18, plus two Supercharge levels.

Sources: Supercell release notes (Supercell, Town Hall 16 patch notes (Dec 2023), Supercell, February 2026 update, Supercell, Sound of Clash update (Apr 2026)) and in-game data.