Overview
The Inferno Tower, a defensive structure unlocked at Town Hall level 10, emits a powerful flame stream capable of penetrating even the most robust armor. It can be configured for single-target or multi-target attacks.
In single-target mode, the Inferno Tower inflicts escalating damage on one target. The longer it focuses on a single target, the greater the damage. Initially, the damage is minimal, but it intensifies rapidly, making the tower highly effective against high-health troops. However, this mode is susceptible to being overwhelmed by swarms of weaker units, such as Archers.
Multi-target mode enables the Inferno Tower to deal consistent damage to several targets at once. This mode excels against clusters of low-health troops but is less effective against those with higher health.
Like the X-Bow, the Inferno Tower requires periodic reloading, which occurs automatically and free of charge when the player logs in. If the Inferno Tower continues to fire without reloading, it will eventually run out of ammunition and cease attacking.
It takes 2 minutes and 8 seconds for an Inferno Tower to deplete its ammunition.
The Inferno Tower does not have a preferred target, nor does it deal additional damage to specific troops. However, in single-target mode, it inflicts more damage on average to high-hitpoint troops due to its progressive damage per second (DPS).
Strategies
Defensive
In single-target mode, the Inferno Tower is vulnerable to large groups of low-health troops. Ensure it is within range of a Mortar, Wizard Tower, and/or Bomb Tower for adequate defense.
When set to single-target mode, this defense is designed to eliminate high-hitpoint troops like Dragons, P.E.K.K.As, and Golems. It pairs well with a Wizard Tower, which excels against weaker troops but struggles against those with high health. Positioning these two structures close together enhances the resilience of both structures and your overall base.
Place a Scattershot near the single-target Inferno Tower to eliminate swarms of low-health units while the Inferno Tower focuses on a tank or hero.
The multi-target mode is effective at overwhelming groups of lower-health troops.
Place the Inferno Tower near storages to deter Goblins from causing significant damage.
If positioned outside the core of your base, placing the Inferno Tower within range of the outer layer walls can prevent Wall Breakers from breaching them.
A multi-targeting Inferno Tower can effectively counter Balloons, as Lava Hounds cannot fully shield them unless five or six are deployed simultaneously.
Keep Inferno Towers separate from other vital defenses, like the Eagle Artillery. If clustered too closely, a single Freeze Spell could immobilize them all.
Each mode offers unique advantages, so it is wise to have them within range of one another.
Leverage their 2×2 size to conceal them in pockets or smaller islands, making them more challenging to reach.
Position a large clan name on your Clan Castle near the Inferno Tower to obscure the tower’s mode.
A Tornado Trap within the range of a single-targeting Inferno Tower can attract high-health troops like P.E.K.K.As or Dragons, allowing the Inferno Tower to eliminate them while they are immobilized.
Offensive
In single-target mode, the Inferno Tower can disrupt common attack strategies involving heavy units as distractions, followed by lighter units. Allowing heavy troops to approach it in this mode can spell disaster for them, including high-level heroes.
Utilize Freeze Spells or Lightning Spells to halt a single-target Inferno Tower from accumulating significant damage on high-health troops. This not only stops the tower’s flames but also resets its damage progression. If the Archer Queen is targeted by a single-target Inferno Tower, her Royal Cloak ability can also be effective, as the tower will lose sight of the Queen while she is invisible.
Small troops are more potent against the Inferno Tower in single-target mode due to its slow retargeting time, making it vulnerable to swarms. Even Skeletons can pose a threat. Golems and Lava Hounds are quickly destroyed in this mode, but surrounding the tower with small troops like Archers and Barbarians can defeat it rapidly. In single-target mode, the tower can only focus on one unit at a time, so distributing attacking units is not a concern, unless a Wizard Tower, Bomb Tower, or Mortar is nearby.
Determine if an Inferno Tower is in single or multiple target mode by observing its top. Flames emanating from a large circular hole indicate single-target mode, while multiple small pentagonal holes signify multi-target mode.
Players can join a clan with a long name and position one Inferno Tower to the left of the Clan Castle, using the clan name to conceal the tower’s mode.
The visual distinction between a loaded and empty Inferno Tower is apparent. A loaded tower radiates with lava and flame, while an empty one remains unlit.
Three maxed Lightning Spells can take down an initial level Inferno Tower. Bringing two sets of this combination can eliminate both Inferno Towers in Town Hall 10s.
The Grand Warden’s Eternal Tome ability can shield a tank troop from severe damage inflicted by a single-target Inferno Tower. However, the ability does not reset the tower’s damage unless the troop moves out of range or the player casts Lightning Spells or Freeze Spells on the Inferno Towers.
A Healing Spell can effectively counteract damage inflicted by a multi-targeting Inferno Tower. However, a single-targeting tower will quickly surpass the spell’s pulse rate and healing capacity.
Similar to the X-Bow, Giants, Balloons, and Golems will still target an empty Inferno Tower. An empty tower will appear dark and devoid of fire.
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
Range | Attack Speed | Damage Type | Unit Type Targeted | Number of Rounds | Size |
---|---|---|---|---|---|
10 | 0.128s | Single Target | Ground & Air | 750 | 2×2 |
Level | DPS Initial | DPS After 2 Seconds | DPS After 5 seconds | Hitpoints | Cost to Load | Cost | Build Time | Experience Gained | Town Hall Level Required |
---|---|---|---|---|---|---|---|---|---|
1 | 24 | 100 | 1,000 | 1,500 | 500 | 5,000,000 | 7 days | 777 | 10 |
2 | 30 | 125 | 1,250 | 1,900 | 600 | 8,000,000 | 10 days | 929 | 10 |