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Updated for Town Hall 18 (October 2026).

The Giant Bomb is a hidden 2×2 trap that blows up when ground troops come within 2 tiles, hitting everything in a 3 to 4.2 tile radius. It unlocks at Town Hall 6, you can place eight of them from Town Hall 17, and its max level is 12, added in April 2026 for Town Hall 18, with 490 damage. It’s a bigger, pricier version of the regular Bomb, built to wipe out groups of small and medium troops.

How the Giant Bomb works

When a ground troop steps into the 2-tile trigger zone, the fuse lights, and after a short delay the bomb deals its full damage to every ground unit in its blast radius. Air units are never affected. The blast usually kills low-health troops like Barbarians, Archers, Goblins and Wizards outright and takes a big chunk out of Giants and Hog Riders, especially at lower troop levels.

It also knocks small ground troops back. The effect only applies to units of 3 housing space or less, and it’s rarely visible because those units usually die from the blast anyway.

A triggered Giant Bomb stays spent after a normal multiplayer defense until you log in, then re-arms for free. A Giant Bomb that is being upgraded can’t go off at all, and the upgrade shows attackers where it is.

Giant Bomb levels and stats

Level Damage Blast radius Cost (Gold) Upgrade time Town Hall needed
1 175 3 tiles 12,500 – 6
2 200 3.5 tiles 75,000 1h 6
3 225 3.5 tiles 220,000 3h 8
4 250 4 tiles 750,000 4h 10
5 275 4 tiles 900,000 10h 11
6 325 4 tiles 1,300,000 11h 13
7 375 4 tiles 1,500,000 12h 13
8 400 4 tiles 2,000,000 1d 14
9 425 4 tiles 3,200,000 2d 15
10 450 4 tiles 5,500,000 2d 12h 16
11 475 4 tiles 10,000,000 4d 17
12 490 4.2 tiles 17,000,000 10d 12h 18

Base costs and times, before Gold Pass discounts.

Giant Bombs per Town Hall

Town Hall 6 7 8 9 10-11 12-13 14-16 17-18
Giant Bombs 1 2 3 4 5 6 7 8

Where to place Giant Bombs

  • Between two defenses that Giants or Hog Riders will move between. Defense-targeting troops travel in a tight group along predictable lines, which is exactly what the blast radius wants.
  • Just outside the Walls, behind the outer buildings. Troops bunch up while clearing those buildings, then walk into the bomb.
  • In empty 2×2 gaps that look like a Hidden Tesla spot. Attackers who expect a Tesla, or think the area is clear when none appears, send in more troops.
  • Next to the Tornado Trap, which pulls troops into one spot before the bomb goes off.

Move a Giant Bomb when you upgrade it, since attackers can see it while the upgrade runs.

How to deal with Giant Bombs when attacking

Look for empty 2×2 squares inside the base, especially between defenses. Send a single cheap troop such as a Barbarian (or a Goblin near resource buildings) through them first. A high-hitpoint unit works too: a hero, P.E.K.K.A or Golem barely notices the damage. If a bomb catches part of your army, a Healing Spell on the survivors can save the push. Don’t drop more troops near a lit fuse, and hold puppet equipment like the Barbarian Puppet or Hog Rider Puppet until you’re clear of suspicious gaps, or the summoned troops die in the blast.

The smaller version is the Bomb, and the full trap list is on the Home Village traps page. Don’t confuse the Giant Bomb with the Giga Bomb, a separate always-visible trap tied to the Town Hall since Town Hall 17.

Recent Giant Bomb changes

  • April 27, 2026 (“Sound of Clash” update): level 12 added for Town Hall 18, with a slightly larger 4.2-tile blast.
  • November 17, 2025: level 11 cut from 12,000,000 to 10,000,000 Gold.
  • March 2025 (Clash Anytime update): levels 3 to 10 became much cheaper and faster to upgrade.
  • November 25, 2024: level 11 and an eighth Giant Bomb at Town Hall 17.

Giant Bomb FAQ

How much damage does a Giant Bomb do?

From 175 at level 1 to 490 at level 12, dealt to every ground unit in the blast radius.

Does the Giant Bomb hit air troops?

No. It only affects ground units. Air troops are handled by the Air Bomb and Seeking Air Mine.

How many Giant Bombs can you have?

One at Town Hall 6, rising to eight at Town Hall 17 and 18.

Sources: Supercell release notes (Sound of Clash update notes) and in-game data.