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Updated for Town Hall 18 (October 2026).

Traps are the hidden defenses in your Clash of Clans Home Village: cheap pieces that stay invisible to attackers until a troop wanders into their trigger range. There are eight permanent traps today, from the Bomb at Town Hall 3 to the Giga Bomb at Town Hall 17, and a maxed Town Hall 18 base holds 48 of them. This page lists every one, what it unlocks with, and how the October 2025 Spring Trap rework changed things.

Every Home Village trap

Trap Unlocks at Hits What it does Max level (TH) Number at TH18
Bomb TH3 Ground Small splash blast in a 3-tile radius; knocks back small troops 14 (TH18) 8
Spring Trap TH4 Ground, one troop Flings the biggest troop it can lift off the map; damages and stuns bigger ones 13 (TH18) 9
Air Bomb TH5 Air Rises, chases the nearest flyer and explodes in a 3-tile splash 13 (TH18) 8
Giant Bomb TH6 Ground Big splash blast, 3 to 4.2 tiles depending on level (2×2 trap) 12 (TH18) 8
Seeking Air Mine TH7 Air, one troop Heavy single hit on an air unit of 5+ housing space 8 (TH18) 9
Skeleton Trap TH8 Ground or air (you choose) Releases Skeletons that fight nearby troops 5 (TH18) 4
Tornado Trap TH11 Ground and air Pulls troops into a spinning vortex for 5 to 7 seconds, with light damage 3 (TH12) 1
Giga Bomb TH17 Ground and air Always visible; explodes for 1,100 to 1,400 in 4.5 tiles and knocks troops back 4 (TH18) 1

The Hidden Tesla hides like a trap, but it is a defensive building: it never needs rearming and it counts toward destruction. It lives on the defensive buildings page.

How traps work

  • Attackers can’t see your traps until they go off. Your clanmates and you can. The Giga Bomb is the one exception: it is always visible.
  • A triggered trap stays spent until it is rearmed. Rearming is free and happens on its own when you log in. Until then, the next attacker doesn’t face that trap at all.
  • In Clan Wars, Legend League and friendly battles, traps are armed for every attack, so you don’t need to rearm them there.
  • Traps don’t block troop deployment. Attackers can drop troops right on top of one, though you can tuck traps inside the no-deploy zone of nearby buildings.
  • Traps aren’t buildings for scoring. They don’t count toward destruction and don’t need to be triggered for a 100% attack.
  • Placing and rearming traps doesn’t need a free Builder. Upgrading does, and a trap under upgrade is visible to attackers, so move it while it upgrades and put it back afterward.
  • Each trap is upgraded on its own. Upgrading one Bomb doesn’t upgrade the others.

Event traps such as the Pumpkin Bomb, Santa Strike, Freeze Trap and Shrink Trap have shown up for limited times. They have one level and disappear when the event ends.

Traps available at each Town Hall

TH Bomb Spring Air Bomb Giant Bomb Seeking Air Mine Skeleton Tornado Giga Bomb Total
3 2 0 0 0 0 0 0 0 2
4 2 2 0 0 0 0 0 0 4
5 4 2 2 0 0 0 0 0 8
6 4 4 2 1 0 0 0 0 11
7 6 4 2 2 1 0 0 0 15
8 6 6 4 3 2 2 0 0 23
9 6 6 4 4 4 2 0 0 26
10 6 6 5 5 5 3 0 0 30
11 6 6 5 5 5 3 1 0 31
12 6 8 6 6 6 3 1 0 36
13 7 9 6 6 7 3 1 0 39
14 to 16 8 9 7 7 8 4 1 0 44
17 8 9 7 8 9 4 1 1 47
18 8 9 8 8 9 4 1 1 48

The eighth Air Bomb at TH18 arrived with the April 27, 2026 update, so older lists that stop at 47 traps for TH18 are one short.

The October 2025 Spring Trap rework

Before October 6, 2025, a Spring Trap could launch several small troops at once as long as their combined housing space fit its capacity, while troops too big to launch took no damage from it. Supercell said the old version was too strong against some armies and useless against others, and that high Town Halls had plenty of splash damage but little single-target damage. The Ranked update replaced it:

  • It now picks one troop: the one with the most housing space inside its radius.
  • If that troop fits the capacity (18 housing space from level 5 up), it gets launched off the map.
  • If the troop is too big, it gets thrown up and stunned for a moment and takes heavy damage (from level 2 on). If that damage kills it, it’s launched anyway.
  • Heroes, pets and siege machines take half damage. Siege machines are never launched, and heroes defeated this way aren’t flung off the map.
  • Supercell’s notes also say the trigger delay was removed and that Spring Traps no longer stack double damage on one troop.
  • Seven new levels (6 to 12) were added, one per Town Hall starting at TH11. Level 13 followed with TH18 on November 17, 2025, at 1,400 damage.

In practice, Spring Traps now chip big troops like Golems and P.E.K.K.As instead of ignoring them, and a single trap can no longer clear a whole cluster of small troops at once. The Builder Base Spring Trap got the same rework with a fixed capacity of 4 and a new level 5.

The Giga Bomb (TH17)

When TH17 merged the Town Hall with the Eagle Artillery into the Inferno Artillery, the old Town Hall death bomb split off into its own trap. The Giga Bomb works differently from every other trap:

  • It is visible to the attacker from the start.
  • It only goes off when troops worth a total of 18 housing space are inside its 3.5-tile trigger radius. Skeletons, Bats and other units that can’t trigger traps don’t count.
  • Lightning and Earthquake Spells can’t set it off, and freezing it doesn’t stop the explosion.
  • The blast hits ground and air in 4.5 tiles and throws even Dragons, Golems and heroes backward, forcing them to pick new targets.
Giga Bomb level TH Damage Gold cost
1 17 1,100 4,500,000
2 17 1,200 8,500,000
3 17 1,300 12,500,000
4 18 1,400 20,000,000

Level 4 came with the February 23, 2026 update for TH18.

Placing traps well

  • Put Bombs and Giant Bombs where troops stop and fight, such as beside a defense or a Wall, so the blast lands on a crowd.
  • Spring Traps belong in the paths big ground troops take: gaps between defenses that Hog Riders and Giants walk through, or the lane a Golem uses to reach the core.
  • Pair the two air traps. Air Bombs handle swarms like Minions, Bats and Balloons, while Seeking Air Mines take a big chunk out of a Dragon, a Healer or a flying hero. Put them on the side your Air Sweepers don’t face.
  • Set Skeleton Traps to air if your base is weak to Queen Walks with Healers or to Lava Hounds; leave them on ground to slow hero dives.
  • Drop the Tornado Trap where ranged troops gather near a splash defense. Pulling Wizards or Bowlers into a Bomb Tower’s blast radius is a classic combo.
  • Leave some empty 2×2 spots without anything in them, so attackers can’t tell which holes hide a Giant Bomb or Hidden Tesla.

Recent trap changes

Date Change
March 24, 2025 Seeking Air Mine trigger raised from 4 to 5 housing space; Air Skeletons from the Skeleton Trap now use 1 housing space instead of 2.
October 6, 2025 Spring Trap reworked, levels 6 to 12 added.
November 17, 2025 (TH18) Bomb level 14, Spring Trap level 13, Air Bomb level 13 and Skeleton Trap level 5 added; Giga Bomb made cheaper.
February 23, 2026 Giga Bomb level 4 and Seeking Air Mine level 8 added.
April 27, 2026 Eighth Air Bomb at TH18 and Giant Bomb level 12 added; Air Bomb upgrades sped up.

FAQ

How many traps are there in Clash of Clans?

Eight permanent Home Village traps, plus occasional event traps. A TH18 base can place 48.

Do traps reset automatically?

Yes. Triggered traps rearm for free when you next log in, and they are always armed in Clan Wars, Legend League and friendly battles.

What is the newest trap?

The Giga Bomb, added with Town Hall 17 in November 2024.