Updated for Town Hall 18 (October 2026).
The Scattershot is a heavy splash defense that unlocks at Town Hall 13. You get two. Each one lobs a boulder that shatters on impact and sprays fragments in a cone behind the target, hitting ground or air out to 10 tiles. The max is level 7 at Town Hall 18 (April 2026), with two Supercharge levels on top since June 2026.
How the Scattershot works
Every 3.2 seconds the Scattershot fires at one target between 3 and 10 tiles away. The boulder does full damage to that target, then the fragments fly on in a 90-degree cone behind it. Troops within 1 tile of the target take the bigger splash; troops 1 to 5 tiles back take less. Anything beside or in front of the target is safe. That cone shape is why a line of troops following a tank gets punished so hard.
Three more rules matter when you attack or defend with it:
- It can target ground and air, but each shot only damages one of the two. If it fires at an Archer Queen, the Healers above her take nothing from that shot.
- It has a 3-tile blind spot, like a smaller version of the Mortar‘s.
- It needs ammo. It holds 90 boulders, reloads for free when you log in, and empties after 4 minutes 33 seconds of firing.
Scattershots by Town Hall level
| Town Hall | Scattershots | Max level |
|---|---|---|
| 13 | 2 | 2 |
| 14 | 2 | 3 |
| 15 | 2 | 4 |
| 16 | 2 | 5 |
| 17 | 2 | 6 |
| 18 | 2 | 7 |
The Scattershot has not been merged at Town Hall 16 to 18. It keeps getting its own levels.
Scattershot level stats
In the damage-per-shot column, the high number is what the main target takes and the low number is what a troop 1 tile behind it takes. The splash column covers troops 1 to 5 tiles back: the closest take the high number, the farthest the low one.
| Level | DPS | Damage per shot | Splash damage | Hitpoints | Cost (Gold) | Build time | Town Hall |
|---|---|---|---|---|---|---|---|
| 1 | 125 | 300-400 | 100-300 | 3,600 | 8,000,000 | 5d | 13 |
| 2 | 150 | 360-480 | 120-360 | 4,200 | 9,000,000 | 7d | 13 |
| 3 | 170 | 380-544 | 130-380 | 4,800 | 11,000,000 | 7d 12h | 14 |
| 4 | 175 | 400-560 | 140-400 | 5,100 | 11,500,000 | 8d | 15 |
| 5 | 180 | 420-576 | 150-420 | 5,410 | 12,000,000 | 8d 12h | 16 |
| 6 | 185 | 440-592 | 155-440 | 5,600 | 16,500,000 | 9d | 17 |
| 7 | 190 | 450-608 | 160-450 | 5,800 | 26,500,000 | 15d | 18 |
At Town Hall 18 a level 7 Scattershot can take two Supercharges: the first raises DPS to 193 (14,500,000 Gold, 5 days), the second raises hitpoints to 5,950 (9,500,000 Gold, 7 days).
Where to place Scattershots
- Pair each one with a single-target killer, such as a Single-Target Inferno Tower or the Monolith. The Scattershot deletes support troops while the other defense handles heroes and tanks.
- It hurts most against Bowlers, Witches, Miners, Hog Riders and Balloons, so cover the paths those armies take.
- Scattershot islands (a Scattershot with some open space around it) work well: troops tend to path around it while it fires over the gap.
- Cover the blind spot with traps, such as a Tornado Trap just outside it, or with other defenses.
- Keep your two Scattershots away from the X-Bows, Inferno Towers and the Town Hall weapon. An Earthquake and Lightning combo or one Overgrowth that catches two big defenses is a cheap win for the attacker.
How to beat a Scattershot
- Send something tanky on a separate line. A Giant or Ice Golem walking in from a different angle soaks shots without the cone hitting your main army.
- Slow or stop it. A Freeze Spell, Overgrowth, the Archer Queen’s Frozen Arrow or the Minion Prince‘s Dark Orb all cut its output; the Grand Warden‘s Eternal Tome can absorb a shot or two.
- Mix ground and air. Since each shot hits only one layer, flyers over a ground push (or the other way round) split its damage.
- Heal instead of shielding. A meat shield in front doesn’t save the troops behind it, because the fragments go straight through to them. Healers, Druids and Healing Spells work better.
- Spell it down. A high-level Fireball plus two max Earthquake Spells can destroy one outright.
Scattershot changes since 2022
- Jun 12, 2023: level 4 added (Town Hall 15).
- Sep 28, 2023: damage cut at levels 1 to 3.
- Dec 12, 2023: level 4 damage cut from 200 to 185; upgrade times reduced.
- Feb 27, 2024: level 5 added (Town Hall 16).
- Sep 9, 2024: first Supercharges.
- Feb 10, 2025: level 6 added (Town Hall 17).
- Jun 30, 2025: damage and splash cut at levels 3 to 6.
- Nov 17, 2025: level 6 cost and time cut.
- Apr 27, 2026: level 7 added (Town Hall 18).
- Jun 16, 2026: new Supercharge levels for level 7.
Scattershot FAQ
Which Town Hall unlocks the Scattershot?
Town Hall 13. You get two, and the number stays at two through Town Hall 18.
Does the Scattershot hit air troops?
Yes, but each shot damages only ground or only air.
What is the max Scattershot level?
Level 7 at Town Hall 18, plus two Supercharge levels.
Sources: Supercell release notes (Supercell, Town Hall 16 patch notes (Dec 2023), Supercell, Sound of Clash update (Apr 2026), Supercell, Anime Fury update (Jun 2026)) and in-game data.





