Updated for Town Hall 18 (October 2026).
The Gold Mine is the Home Village resource building that produces Gold on its own, around the clock, until it fills up and you tap to collect. You get your first one at Town Hall 1 and can own seven from Town Hall 9. The max level is 17 (Town Hall 16), and at Town Hall 18 you can Supercharge it three more times to reach 8,154 Gold per hour per mine.
How the Gold Mine works
Each mine pumps Gold into its own small internal store at a fixed hourly rate. When that store is full, production stops until you collect, so a mine left alone for days is wasted output. Tap any mine showing the Gold icon and you collect from every mine at once into your Gold Storages.
- Starting an upgrade collects the mine first. If your storages are full at that moment, the overflow is lost.
- A mine produces nothing while it is upgrading.
- The cart beside the mine fills up visually, so you can judge how much is waiting.
- Each mine takes a 3×3 space.
Boosting production
From level 5, a mine can be boosted with Gems to double its output for a day. The Resource Potion from the magic items list doubles every Gold Mine, Elixir Collector and Dark Elixir Drill for a day, and works even on mines below level 5 as long as you own at least one collector that could be Gem-boosted. Upgrading a boosted mine ends its boost early.
How many Gold Mines you can build
| Town Hall | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-18 |
|---|---|---|---|---|---|---|---|
| Gold Mines | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Gold Mine levels and stats
Upgrades cost Elixir. Capacity is how much Gold one mine holds before it stops.
| Level | Town Hall | Gold per hour | Capacity | Hitpoints | Cost (Elixir) | Time |
|---|---|---|---|---|---|---|
| 1 | 1 | 200 | 1,000 | 75 | 150 | 5s |
| 2 | 1 | 400 | 2,000 | 150 | 300 | 15s |
| 3 | 2 | 600 | 3,000 | 300 | 700 | 1m |
| 4 | 2 | 800 | 5,000 | 400 | 1,400 | 2m |
| 5 | 3 | 1,000 | 10,000 | 500 | 3,000 | 5m |
| 6 | 3 | 1,300 | 20,000 | 550 | 7,000 | 15m |
| 7 | 4 | 1,600 | 30,000 | 600 | 14,000 | 30m |
| 8 | 4 | 1,900 | 50,000 | 660 | 28,000 | 1h |
| 9 | 5 | 2,200 | 75,000 | 720 | 56,000 | 1h 30m |
| 10 | 5 | 2,800 | 100,000 | 780 | 75,000 | 2h |
| 11 | 7 | 3,500 | 150,000 | 860 | 85,000 | 3h |
| 12 | 8 | 4,200 | 200,000 | 960 | 170,000 | 4h |
| 13 | 10 | 4,900 | 250,000 | 1,080 | 400,000 | 5h |
| 14 | 11 | 5,600 | 300,000 | 1,180 | 800,000 | 6h |
| 15 | 12 | 6,300 | 350,000 | 1,280 | 1,200,000 | 10h |
| 16 | 14 | 7,000 | 385,000 | 1,350 | 2,000,000 | 1d |
| 17 | 16 | 7,560 | 420,000 | 1,400 | 8,000,000 | 2d |
Supercharges at Town Hall 18
Once a mine is level 17 and your Town Hall is 18, you can Supercharge it. Each Supercharge also earns 10 Sparky Stones for the Fancy Shop.
| Charge | Gold per hour | Capacity | Hitpoints | Cost (Elixir) | Time |
|---|---|---|---|---|---|
| 1 | 7,857 | 436,500 | 1,400 | 1,700,000 | 2d |
| 2 | 8,154 | 453,000 | 1,400 | 1,500,000 | 3d |
| 3 | 8,154 | 453,000 | 1,450 | 1,300,000 | 4d |
Seven fully charged mines make about 57,000 Gold an hour, or roughly 1.37 million a day. A single Town Hall 18 upgrade can cost tens of millions, so treat mines as a steady top-up and upgrade them when a Builder would otherwise sit idle.
Where to place Gold Mines
Mines outside your walls soak up time from troops with no favorite target, such as Barbarians and Archers, which then wander off to hit them instead of your defenses. If you are farming and want to protect output, pull your highest-level mines inside the walls, because an attacker can take up to half of the Gold sitting uncollected in a mine (the Loot Cart only hands back 10% of what is taken). A mine that is being upgraded holds nothing, so there is nothing to lose if it is destroyed. In war bases, mines do not matter for loot, since wars do not take resources.
Attacking Gold Mines
Exposed mines are cheap loot. A single Archer can often pick one off from outside defense range, and a Sneaky Goblin can reach one while invisible. A round Gold figure in the loot preview (say 90,000) usually means most of it is sitting in full mines rather than storages. Watch where you drop troops, though: mines pull no-target units away from what you meant to hit.
Recent changes
- December 12, 2023: faster upgrades at levels 8 and 10-15.
- February 27, 2024: level 16 added.
- September 9, 2024: three Supercharge levels added.
- February 10, 2025: shorter upgrade times for levels 2-10.
- November 17, 2025: level 17 added with Town Hall 18, and the Supercharges moved on top of level 17 with higher output.
Gold Mine FAQ
What is the max Gold Mine level in Clash of Clans?
Level 17, available at Town Hall 16. Town Hall 18 players can then add three Supercharges.
How many Gold Mines can you have?
Seven, from Town Hall 9 onward.
How much Gold can an attacker steal from a mine?
Up to 50% of the uncollected Gold inside it. Collect before you log off to keep that number low.
Sources: Supercell release notes (Supercell, Town Hall 18 update notes) and in-game data.





