Updated for Town Hall 18 (October 2026).
The TH14 Giga Inferno is the multi-target inferno inside a level 14 Town Hall, and it was the first Town Hall weapon to drop a poison cloud when destroyed. It no longer has upgrade levels: since the October 6, 2025 update every TH14 Town Hall gets the weapon at full strength, with 280 damage per second on each of four targets.
What changes at Town Hall 14
The weapon itself works like the TH13 Giga Inferno it replaces. It stays tucked inside the Town Hall until the building takes damage or the attack hits 51%, then fires four fast beams at ground and air troops up to 10 tiles away. What TH14 changed is the death bomb:
- At TH13 the blast only slows troops for 8 seconds.
- At TH14 the blast leaves a poison cloud for 12 seconds. Troops inside lose half their movement speed and half their attack speed, and they also take poison damage that ramps up to 180 per second.
- The direct blast hits harder too: 900 damage at TH14 versus 700 at TH13.
The poison is what makes a late Town Hall kill so costly at TH14. Witches, Wizards, Bowlers and Balloons gathered around the Town Hall when it drops get slowed in place while the poison and nearby splash defenses finish them.
TH14 Giga Inferno stats
| Stat | TH13 | TH14 | TH15 |
|---|---|---|---|
| Damage per second, per target | 220 | 280 | 300 |
| Damage per hit | 28.16 | 35.84 | 38.4 |
| Death damage | 700 | 900 | 1,000 |
| Death blast radius | 4 tiles | 4 tiles | 4.5 tiles |
| Poison damage per second (max) | None | 180 | 180 |
| Slow or poison duration | 8s | 12s | 12s |
| Town Hall hitpoints | 8,200 | 8,900 | 9,600 |
All three share a 10-tile range, four targets, a 0.128-second attack speed, and a 50% cut to movement and attack speed from the death bomb. These are the current fixed values; there are no weapon levels to look up any more.
Defending with the TH14 Town Hall
TH14 is also where your Builder’s Huts can be weaponized into Battle Builders, who repair damaged buildings around their hut during a defense. Place a weaponized hut close to the Town Hall and its Builder can undo slow chip damage from long-range troops, so the weapon lasts longer against attackers who try to outrange it.
The weapon’s weak spot is a single, beefy target. Each beam deals the same damage, and only one beam can lock onto any one troop, so a Golem or a hero facing it alone takes 280 damage per second and no more. Put a single-target Inferno Tower within reach of the Town Hall to cover that case. The same Inferno Tower also handles Balloons or Hog Riders that turn toward the Town Hall after an attacker wakes the weapon on purpose.
How to beat the TH14 Giga Inferno
Before it dies
A Freeze Spell shuts the beams off for its duration, which is often enough for a Queen Charge or a group of tanks to get through the worst of it. Attackers sometimes drop one Earthquake Spell on the Town Hall to wake the weapon early, so that defense-targeting troops head for it while they are already close. Without other defenses around it, the Archer Queen with Healers can usually take the Town Hall down; add a Rage Spell if the healing can’t keep up.
When it dies
Decide who will be standing near the Town Hall when it falls. The cleanest answer is to kill it early with a hero, a Battle Blimp full of Clan Castle troops, or a Wall Wrecker, so the cloud lands on a handful of units and not your whole army.
- Miners that are underground when the bomb goes off are safe. Don’t let them pop up inside the cloud.
- The blast covers 4 tiles while the weapon reaches 10, so ranged units can finish the Town Hall without stepping into the blast.
- The Grand Warden’s Eternal Tome stops the blast damage but not the slow, and the poison keeps ticking after the Tome ends. A Healing Spell dropped on the cloud, or the Healing Tome, cancels most of the poison damage.
What changed: weapon levels removed (October 2025)
The TH14 Giga Inferno arrived with the Town Hall 14 update in April 2021 with five levels, each one an extra Gold upgrade after you finished the Town Hall. Over the years Supercell softened it: damage was cut on September 28, 2023 and again for the lower levels on June 3, 2024, the death damage at every level was lowered in June 2024 (level 5 went from 1,000 to 900), and the poison duration dropped from 16 to 12 seconds with TH16 on December 12, 2023.
Then the Ranked update on October 6, 2025 removed weapon levels for TH12 to TH15. Supercell’s reason was that the weapon upgrades slowed down the midgame. The weapon now has the old level 5 stats from the start, any upgrade running at the time was cancelled with no refund, and the Roman numerals on the Town Hall no longer tell you anything. The same update moved 15 hero levels (5 each for the Barbarian King, Archer Queen and Grand Warden) from TH15 down to TH14, so the builder time you used to spend on the weapon now goes to heroes.
FAQ
What level is the Giga Inferno at TH14?
It has no level now. Every TH14 Giga Inferno has the same stats, matching the old level 5.
Is the TH14 Giga Inferno different from TH13?
Yes. It does more damage, has a tougher Town Hall and its death bomb poisons troops for 12 seconds where the TH13 bomb only slows them for 8.
Does a Freeze Spell stop the poison bomb?
Freezing stops the beams while the Town Hall stands. Plan separately for the cloud it leaves when destroyed: keep troops out of the 4-tile radius or heal through it.
Sources: Supercell release notes (Upcoming changes to Spring Trap & TH Weapon level removal, Get Ready for Ranked! update notes, Town Hall 14 patch notes) and in-game data.





