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Updated for Town Hall 18 (October 2026).

The Home Village is your main base in Clash of Clans: the village you start the game in, built around your Town Hall, where you train your army, store your loot and defend against raids. Almost everything you do in the game (multiplayer attacks, Clan Wars, the Single Player campaign) starts here. The Builder Base and the Clan Capital are separate areas you reach from the Home Village by Boat and by Airship.

What the Home Village is

A new account starts with a level 1 Town Hall, two builders and a ruined Clan Castle. From there the loop is simple: collect and raid resources, spend them on upgrades, and upgrade the Town Hall when you’re ready to unlock the next tier of buildings. The highest Town Hall today is level 18, released on November 17, 2025.

The Home Village runs on three resources. Gold mostly pays for defenses, traps and walls. Elixir pays for army buildings and Elixir-based research. Dark Elixir, which unlocks at TH7, pays for Dark troop and spell research, pets and most hero upgrades. Gems are the premium currency on top of those, and you can earn small amounts by clearing obstacles and finishing achievements.

The Town Hall controls how many of each building you can own and how far you can upgrade them. By TH18 a fully built village has 94 buildings (counting the Town Hall and all Builder’s Huts, after every merge is done) and 47 traps. In any attack on a Home Village, destroying the Town Hall earns the attacker one star on its own.

How the Home Village connects to the Builder Base and Clan Capital

Clash of Clans has three playable areas. The Home Village is the only one you need; the other two open up as you progress and feed back into it.

Area How you get there Main resources Who builds it
Home Village Where you start Gold, Elixir, Dark Elixir You, with up to 6 builders
Builder Base Rebuild the Boat (TH6 for new accounts) Builder Gold, Builder Elixir You, with the Builder Base builders
Clan Capital The Airship (TH6, in a clan of level 2 or higher) Capital Gold, Raid Medals Your whole clan, together

Builder Base

The Builder Base is a second village with its own Builder Hall (max level 10), its own troops and its own heroes. Since the Builder Base 2.0 update in May 2023, attacks there are played in two stages and you earn Builder Gold by attacking and Builder Elixir by defending. It ties back to the Home Village in a few ways. Fully upgrading B.O.B Control there unlocks B.O.B’s Hut, a sixth builder for your Home Village. The Gem Mine produces gems you can spend anywhere. Since May 2026 the Builder Base also gets an extra builder of its own once all your Home Village builders are unlocked.

Clan Capital

The Clan Capital belongs to your clan as a whole: Capital Peak at the top and eight districts below it. Members spend Capital Gold to rebuild and upgrade it, then fight other clans’ capitals during Raid Weekends. Your Home Village supplies the Capital Gold through the Forge, which makes a free batch every 23 hours. From TH9 it can also turn spare Gold and Elixir into extra Capital Gold, using a free builder. Raid Medals earned in Raid Weekends are spent back home at the Trader.

Every Home Village building, by type

The tables below cover every building you can place in the current Home Village. “Unlocks at” is the Town Hall level where the first copy becomes available. Buildings without a page on this wiki yet are listed without a link.

Defensive buildings

Most defenses are paid for with Gold; the Monolith and Revenge Tower cost Dark Elixir. From TH16 several older defenses merge in pairs into stronger ones, so a TH18 base has fewer Cannons and Archer Towers than a TH15 base. See the defensive buildings hub for strategy notes on each.

Defense Unlocks at Notes
Cannon TH1 Ground only. At TH16 and TH17, pairs merge into Ricochet Cannons until none are left.
Archer Tower TH2 Hits ground and air. Pairs merge into Multi-Archer Towers from TH16.
Walls TH2 325 pieces from TH13; level 19 is the current top level.
Mortar TH3 Long-range light splash against ground troops.
Air Defense TH4 Air only, very high single-target damage.
Wizard Tower TH5 Splash on ground and air. Two merge into a Super Wizard Tower at TH18.
Air Sweeper TH6 Pushes air units back instead of damaging them.
Hidden Tesla TH7 Stays hidden until a troop gets close or the base hits 51% destruction.
Bomb Tower TH8 Ground splash, and it sets off a bomb when destroyed.
X-Bow TH9 Set to ground-only or ground-and-air mode.
Inferno Tower TH10 Set to Single-Target (damage ramps up) or Multi-Target.
Eagle Artillery TH11 Merges with the Town Hall at TH17 to form the Inferno Artillery.
Giga Tesla TH12 Town Hall weapon. Weapon levels for TH12-15 were removed in October 2025, so it arrives maxed.
Giga Inferno TH13 Town Hall weapon for TH13 to TH16. Separate pages: TH13, TH14, TH15.
Scattershot TH13 Lobs rocks that split into fragments; can’t hit troops standing too close.
Builder’s Hut (armed) TH14 Huts can be upgraded into small turrets, and their builder repairs nearby buildings during a raid.
Spell Tower TH15 Casts a spell instead of shooting: Rage at level 1, then Poison (level 2), Invisibility (level 3) and Earthquake (level 4, added February 2026).
Monolith TH15 Slow single-target shots that add damage based on the target’s max hitpoints. Built with Dark Elixir.
Multi-Archer Tower TH16 Merge of two max-level Archer Towers.
Ricochet Cannon TH16 Merge of two max-level Cannons.
Inferno Artillery TH17 TH17’s Town Hall weapon. TH18 requires it maxed, then Guardians take over.
Multi-Gear Tower TH17 Merge of the geared-up Cannon and Archer Tower (added February 2025).
Firespitter TH17 Two per base; long-range bursts that hit ground and air in one direction.
Revenge Tower TH18 Gains power and hitpoints as 5, 20 and 40 of your buildings fall. Built with Dark Elixir.
Super Wizard Tower TH18 Merge of two Wizard Towers; attacks chain to up to 15 enemies.
Guardians TH18 Smasher and Longshot at release, Logger since April 2026. One defends at a time, patrolling around the Town Hall.
Crafting Station TH11 (since Aug 2026; see note) Holds one of the current phase’s crafted defenses. Phase 4 (Hot Candle, Hero Hunter, Cake-A-Pult) runs until December 31, 2026.

A note on the Crafting Station: it arrived for the newest Town Hall (TH17 in June 2025, then TH18 with the TH18 update), and its change log says it opened to TH11 when Phase 4 began on August 1, 2026. Some older tables still list it at TH18, so check your own shop if you’re between TH11 and TH17.

Traps

Traps stay hidden from attackers until they trigger. Placing them doesn’t take a builder, and re-arming is free and happens automatically when you next log in. The traps hub covers placement.

Trap Unlocks at Notes
Bomb TH3 Small ground splash, the first trap you unlock.
Spring Trap TH4 Reworked in October 2025: launches the biggest troop it can lift and shoves back anything larger.
Air Bomb TH5 Rises and chases the nearest air troop, then explodes with splash damage.
Giant Bomb TH6 A much stronger Bomb with a 3 to 4 tile blast.
Seeking Air Mine TH7 Heavy single-target damage to air units of 5+ housing space.
Skeleton Trap TH8 Releases skeletons, set to ground or air.
Tornado Trap TH11 Pulls troops in and spins them around; smaller troops are affected more.
Giga Bomb TH17 The Town Hall’s old death bomb, now a separate, visible trap that knocks troops back.

Resource buildings

Collectors produce resources over time; storages hold them and lose a share when raided. The Town Hall and Clan Castle also store loot. See the resources hub for how each resource is spent.

Building Unlocks at Notes
Town Hall TH1 Holds some Gold and Elixir (and Dark Elixir from TH7), which attackers only get by destroying it.
Gold Mine TH1 Up to 7 from TH9.
Elixir Collector TH1 Up to 7 from TH9.
Gold Storage TH1 Up to 4 from TH9.
Elixir Storage TH1 Up to 4 from TH9.
Clan Castle TH3 Starts as a ruin; rebuild it to join a clan. Holds reinforcements and the Treasury.
Dark Elixir Drill TH7 Up to 3 from TH9.
Dark Elixir Storage TH7 Only one per village.

Army buildings

These build, store, upgrade and equip your attacking force. Training is free and instant, so what you care about is what each one unlocks. Full details are on the army buildings hub.

Building Unlocks at What it does
Army Camp TH1 Holds trained troops; up to 4 from TH7.
Barracks TH1 Trains Elixir troops.
Laboratory TH3 Researches troop, spell and siege machine levels.
Hero Hall TH4 Upgrades and assigns heroes; replaced the hero altars in November 2024.
Spell Factory TH5 Brews Elixir spells.
Dark Barracks TH7 Trains Dark Elixir troops.
Blacksmith TH8 Unlocks and upgrades hero equipment with Ore.
Dark Spell Factory TH8 Brews Dark spells.
Workshop TH12 Builds siege machines.
Pet House TH14 Houses and upgrades hero pets.

Other buildings and structures

This group used to be called “Other” on this wiki: buildings that don’t attack, defend or produce resources, but still run big parts of the game. The Town Hall and Clan Castle are the obvious examples and sit in the resource table above because they also store loot. Everything else is below.

Structure Available from What it’s for
Builder’s Hut TH1 Two come free; the third, fourth and fifth cost 500, 1,000 and 2,000 gems.
Boat TH6 (new accounts) Travel to the Builder Base. Rebuilding it is free.
Airship TH6, clan level 2+ Travel to the Clan Capital.
Forge TH6, clan level 2+ Makes Capital Gold for the Clan Capital.
Trader TH6 Weekly Magic Item offers for Raid Medals, and for gems from TH8.
Strongman’s Caravan TH6 Where Clan Games tasks and rewards live.
Goblin Workers’ stand TH7 (events) Rent a Goblin Builder or Goblin Researcher for gems during “Work for Hire” events.
Helper Hut TH9 Houses helpers: Lab Assistant (TH9), Builder’s Apprentice and Prospector (TH10), Alchemist (TH11).
B.O.B’s Hut TH10 Sixth builder, unlocked by maxing B.O.B Control in the Builder Base. Replaced the Master Builder’s Hut in May 2023.
Super Sauna TH11 Boosts a normal troop into its Super version for 3 days.
Loot Cart Any Refunds 10% of the loot you lost on defense (cut from 20% in October 2025).
Decorations Varies Cosmetic only; some can be stashed and placed again later.
Obstacles Any Trees, rocks and bushes; clearing one pays 0 to 6 gems, about 2 on average.

The Fancy Shop added in the TH18 update isn’t a building. It’s a shop tab where you spend Sparky Stones, earned from Supercharges and Crafted Defense upgrades, on cosmetics like the Meteorite Builder skin.

What you need before the next Town Hall

You can’t upgrade the Town Hall the moment you have the Gold. The game first checks your village:

  • Every building available at your current level has to be placed. Builder’s Huts, the Clan Castle, the Boat and B.O.B’s Hut are the exceptions.
  • From TH8, the Hero Hall must be at the highest level your Town Hall allows, and every Hero Banner you have must be placed.
  • From TH17, every available merge has to be finished: Ricochet Cannons, Multi-Archer Towers, the Multi-Gear Tower, the Inferno Artillery and, at TH18, Super Wizard Towers.
  • Going from TH17 to TH18 also requires a max-level Inferno Artillery.

Each upgrade from TH4 up also gives a few days of boosts when you next log in. Your troops and spells fight at the new Town Hall’s max level and your collectors work at double speed. From TH8 your heroes and pets are boosted as well. The boost lasts 3 days for TH4-6, 4 days for TH7-9 and 5 days for TH10 and above, which makes the first week after an upgrade the best time to push attacks.

Sources: Supercell release notes (Town Hall 18, February 2026, April 2026, May 2026, Town Hall 17, Builder Base 2.0, Clan Capital) and in-game data.