Updated for Town Hall 18 (October 2026).
The Eagle Artillery is a Town Hall 11 to 16 defense that covers almost the whole map and wakes up only after the attacker has deployed 200 housing spaces of troops, heroes and spells. It maxes at level 7 at Town Hall 16. When you upgrade to Town Hall 17 it is merged into the Town Hall to form the Inferno Artillery, so Town Hall 17 and 18 villages no longer have an Eagle Artillery at all.
How the Eagle Artillery works
The Eagle Artillery fires volleys of three shells, 0.75 seconds apart, with a 10-second pause between volleys. Each shell does heavy damage to the unit it locked onto plus a light shockwave (0.75 to 3 tiles) that knocks small troops back. Range runs from 7 to 50 tiles, so the only safe spot is the blind ring right around it. It hits ground and air.
It aims by hitpoints, not distance. Each volley it picks the area with the most hitpoints packed together, marks the target with a yellow hexagon, and follows that unit until the shells land. In practice that means your Barbarian King, a big tank or a tight clump of troops. It re-checks its target every volley, unlike most defenses.
Loading is free and automatic when you log in. One Eagle Artillery holds 90 shells and empties after about five minutes of total firing, which usually takes a few defenses.
How much housing space activates the Eagle Artillery?
200 housing spaces, at every level, since a June 2022 change. The eagle gives a visible warning every 50 spaces before it goes live. Not everything counts the same:
| What you deploy | Counts toward the 200 |
|---|---|
| Normal troops | Their housing space |
| Each hero | 25 |
| Spells | 5 per spell housing space (a 1-space spell adds 5, a Clone Spell adds 15) |
| Each Siege Machine | 1 |
| Clan Castle troops | 0 (Clan Castle spells count normally) |
| Pets | 0 |
| Spawned units (Witch skeletons, Golemites, Skeleton/Bat Spell units, equipment summons, Clone copies) | 0 |
This is why many Town Hall 11 to 16 attacks open with a small funnel or a hero dive on one side: you can do real damage before the Eagle wakes up, as long as you plan when your 200th space goes down.
Eagle Artillery levels and stats
You get one Eagle Artillery from Town Hall 11 through 16. Costs and times are current values after the November 2024 cuts.
| Level | Damage per shell | Shockwave | DPS | Hitpoints | Cost (Gold) | Build time | Town Hall |
|---|---|---|---|---|---|---|---|
| 1 | 225 | 20 | 67.5 | 4,000 | 5,000,000 | 4d | 11 |
| 2 | 250 | 25 | 75 | 4,400 | 6,000,000 | 5d | 11 |
| 3 | 275 | 30 | 82.5 | 4,800 | 9,000,000 | 7d | 12 |
| 4 | 350 | 35 | 105 | 5,200 | 10,000,000 | 7d 12h | 13 |
| 5 | 425 | 40 | 127.5 | 5,600 | 12,000,000 | 8d | 14 |
| 6 | 475 | 45 | 142.5 | 5,900 | 13,000,000 | 9d | 15 |
| 7 | 525 | 50 | 157.5 | 6,200 | 14,000,000 | 9d 12h | 16 |
Town Hall 17: the Inferno Artillery merge
Town Hall 17 (November 25, 2024) removed the Eagle Artillery as a separate building. To move from Town Hall 16 to 17 you need a level 7 Eagle Artillery and all of your Town Hall 16 merged defenses built. The upgrade then fuses the Eagle into the Town Hall, and the result is the Inferno Artillery, the Town Hall 17 weapon. The merge is permanent.
The Inferno Artillery plays differently from the Eagle:
- It is active from the start of the battle. There is no 200-space wait.
- It fires four homing fireballs at once at up to four different targets within 12 tiles, ground or air, with no blind spot. With fewer targets, the extra fireballs double up.
- Each fireball leaves a fire pool that burns everything that walks or flies through it.
- It has no death bomb. Town Hall 17 moved that job to a separate, always-visible trap called the Giga Bomb.
The Inferno Artillery has five levels, all at Town Hall 17, going from 40 to 60 damage per second per target. At Town Hall 18 the Town Hall changes again: Guardians (Smasher, Longshot, and Logger since April 2026) replace the Town Hall weapon, so neither artillery exists at Town Hall 18.
Where to place the Eagle Artillery
- Put it in or near the core, a little off-center, so it is still firing when the army reaches the middle and so attackers have to work to reach it.
- Cover its blind spot the way you would for a Mortar, with a Wizard Tower or other splash next to it. An Air Defense nearby handles flyers while the Eagle punishes ground tanks.
- Keep it apart from your Scattershots, X-Bows and Inferno Towers so one Earthquake and Lightning combo or one Overgrowth Spell can’t take out several at once.
- A Rage Spell Tower nearby can boost it for up to two volleys.
How to beat the Eagle Artillery
- Count your housing space. Use your first 199 spaces for the funnel or a side push, then commit the main army.
- Freeze it right before a volley. A Freeze Spell or Overgrowth during the 10-second pause wastes the spell. Lightning stuns only help before it fires; stunning it mid-volley makes it hit harder.
- Expect it to lock onto your tankiest hero, usually the Barbarian King. A Grand Warden Eternal Tome can absorb a volley for everyone in range.
- Spread your troops. The shells land on the densest group, so a tight blob takes the most damage.
- Kill it early in Super Witch and other Fireball/Earthquake openers, before it gets several volleys into the army.
Eagle Artillery changes since 2022
- Jun 27, 2022: activation fixed at 200 housing spaces for all levels.
- Jun 12, 2023: level 6 added (Town Hall 15); less likely to target Healers.
- Sep 28, 2023: damage per shell cut by 25 at levels 1 to 5.
- Dec 12, 2023: level 6 damage cut from 525 to 500.
- Apr 17, 2024: level 7 added (Town Hall 16).
- Jun 3, 2024: damage per shell cut again at levels 1 to 6.
- Nov 25, 2024: merged into the Town Hall 17 Inferno Artillery; costs and times cut.
- Jan 28, 2026: less likely to target the Giant Giant.
Eagle Artillery FAQ
How many troops activate the Eagle Artillery?
200 housing spaces. Heroes count as 25 each and spells as 5 per spell space; Clan Castle troops and pets don’t count.
Is the Eagle Artillery still in the game?
Yes, from Town Hall 11 to 16. At Town Hall 17 it merges with the Town Hall into the Inferno Artillery, and at Town Hall 18 the Guardians take over that role.
What is the max level Eagle Artillery?
Level 7, at Town Hall 16.
Sources: Supercell release notes (Supercell, Town Hall 17 update (Nov 2024), Supercell, Town Hall 16 patch notes (Dec 2023), Supercell, Town Hall 18 update (Nov 2025), Supercell, Sound of Clash update (Apr 2026)) and in-game data.





