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Overview

The Giga Inferno is a formidable defensive mechanism integrated into the level 15 Town Hall. This powerful weapon has the ability to inflict immense damage per second to multiple adversaries simultaneously. It only appears when the Town Hall sustains damage or when 51% of the base has been demolished. Upon the Town Hall’s destruction, a poison bomb is released, functioning similarly to the Poison Spell; it inflicts damage and hampers the movement and attack speed of all units surrounding the Town Hall.

The majority of attributes from the level 5 Giga Inferno at Town Hall 14 are retained in Town Hall 15’s level 1 Giga Inferno, with the sole exception being the Town Hall’s hitpoints. As the Giga Inferno is upgraded, enhancements are made to various attributes, such as DPS, damage upon destruction, or death damage radius. Prior to the Giga Inferno’s emergence during a battle, the Town Hall is not considered a defensive building, and defense-targeting troops like Giants will not assault it while other defenses persist. Once the Giga Inferno is activated, these troops gain the ability to target the Town Hall in addition to existing defenses.

The Giga Inferno’s levels are indicated by the number of stars visible when tapping on a Town Hall 15, while Roman numerals on the Town Hall’s facade reveal the Giga Inferno’s level. This is more crucial than the Giga Tesla’s designation, as the visual upgrade difference between the Town Hall and the weapon is less pronounced.

Strategies and Suggestions

The Giga Inferno poses a significant threat, resembling a multi-targeting Inferno Tower but with substantially greater damage output. Utilizing a Freeze Spell on the Giga Inferno can halt its destructive impact on your troops.

Occasionally, it is disadvantageous for the defending side when the Giga Inferno is activated, as defense-targeting troops (e.g., Giants, Balloons, Golems) can then assault the Town Hall. To counteract this, it is beneficial to have a single-target Inferno Tower nearby.

Employing a single Earthquake Spell to activate the Giga Inferno can be advantageous, enabling defense-targeting troops like Balloons to move toward and target the Town Hall. Ideally, this should be done when such troops are in close proximity to the Town Hall, minimizing the Giga Inferno’s opportunity to attack them.

Similar to the multi-target Inferno Tower and Giga Tesla, the Giga Inferno’s full damage potential is not realized when attacking a sole target. Consequently, Queen Charges attacking the Town Hall (if unprotected by other defenses) can typically take it down, provided Healers remain out of range. However, Giga Infernos (particularly at higher levels) can inflict more damage than Healers can independently mend, necessitating a Rage Spell to augment their healing capacity.

When confronting a Giga Inferno, be prepared for its explosion upon destruction, as it can easily eliminate numerous smaller troops, such as Bowlers and Balloons, and inflict significant harm on larger troops and heroes. The Grand Warden’s Eternal Tome ability can help shield your troops from explosion damage but will not prevent the Poison effect from hindering their movement.

Even if the Tome safeguards your troops from the blast, the lingering poison will continue to inflict substantial damage. It is therefore advisable to demolish the Town Hall early in the attack using a hero or siege machine, sparing the majority of your army from engagement.

A Freeze Spell is ineffective in mitigating the Giga Inferno’s death explosion and poison effect. The explosion radius, though considerable, is smaller than the Giga Inferno’s range. Long-ranged units, like the Archer Queen, can avoid the blast if they do not approach the Town Hall before it detonates.

In cases where the Town Hall is surrounded by a vast empty space, a common characteristic of anti 2-star bases, it can be beneficial to deploy a solitary Wall Wrecker or Battle Blimp (loaded with high-damage Clan Castle troops, such as P.E.K.K.As, Valkyries, or Balloons) to target the Town Hall. Meanwhile, the rest of the army can focus on clearing the buildings around the perimeter. If you successfully bring down the Town Hall using the Siege Machine, the explosion will likely only impact any Clan Castle troops deployed for the task, allowing you to utilize the Grand Warden’s ability elsewhere (e.g., against the Eagle Artillery).