Updated for Town Hall 18 (October 2026).
The Loot Cart is a small wrecked wagon that shows up next to the Trader’s clearing after someone raids your village. It holds 10% of the Gold, Elixir and Dark Elixir the attacker took, and you get it back with one tap. The share was 20% until the Ranked update of October 6, 2025 cut it in half.
How the Loot Cart works
When a raid in regular Battles takes resources from your storages and collectors, the game drops a Loot Cart in the clearing by the Trader, often with a tombstone beside it. Tap it to see what is inside, then tap Collect. Nobody loses anything to make this happen: the attacker keeps everything they stole, and the cart’s contents are created fresh by the game.
There is only ever one cart. It does not stack. If a second raid happens before you collect, the cart checks each resource separately and keeps whichever amount is larger, the one already in the cart or 10% of what the new attacker took.
Worked example at 10%
| Gold | Elixir | Dark Elixir | |
|---|---|---|---|
| Raid 1 takes | 400,000 | 300,000 | 3,000 |
| Cart after raid 1 | 40,000 | 30,000 | 300 |
| Raid 2 takes (cart not collected) | 250,000 | 500,000 | 1,000 |
| Cart after raid 2 | 40,000 | 50,000 | 300 |
Only the Elixir went up, because only the Elixir from raid 2 beat what was already in the cart. Had you collected between raids, you would have banked 40,000 Gold, 30,000 Elixir and 300 Dark Elixir from the first cart, plus 25,000 Gold, 50,000 Elixir and 100 Dark Elixir from the second. The lesson is simple: collect the cart as soon as you log in.
Full storages and the Loot Cart
If your Gold Storage, Elixir Storage or Dark Elixir Storage cannot take the whole amount, the leftover stays in the cart. Nothing is lost, and you can come back for the rest after spending. The Treasury and the resource collectors behave the same way. Collecting the cart is instant, needs no Builder, and does not count toward the obstacle-clearing achievement the way tombstones and bushes do.
The overloaded Loot Cart for returning players
Stay away for three days or more and the cart changes. It appears overloaded, piled high with resources, and its contents stop depending on raids. Instead the amount grows with the number of days you were gone and with your Town Hall level, and it stops growing at 90 days. These are the amounts for an overloaded cart:
| Town Hall | Gold | Elixir | Dark Elixir |
|---|---|---|---|
| 1 | 5,000 | 5,000 | None |
| 2 | 25,000 | 25,000 | None |
| 3 | 150,000 | 150,000 | None |
| 4 | 1,000,000 | 1,000,000 | None |
| 5 | 4,000,000 | 4,000,000 | None |
| 6 | 6,000,000 | 6,000,000 | None |
| 7 | 8,000,000 | 8,000,000 | 80,000 |
| 8 | 10,000,000 | 10,000,000 | 100,000 |
| 9 | 11,500,000 | 11,500,000 | 115,000 |
| 10 | 13,000,000 | 13,000,000 | 130,000 |
| 11 | 14,000,000 | 14,000,000 | 140,000 |
| 12 | 15,000,000 | 15,000,000 | 150,000 |
| 13 | 16,000,000 | 16,000,000 | 160,000 |
| 14 | 17,000,000 | 17,000,000 | 170,000 |
| 15 | 18,000,000 | 18,000,000 | 180,000 |
| 16 | 19,000,000 | 19,000,000 | 190,000 |
| 17 | 20,000,000 | 20,000,000 | 200,000 |
| 18 | 21,000,000 | 21,000,000 | 210,000 |
For a returning Town Hall 18 player that is enough to restart several upgrades at once, so plan your Builders before you tap it. Anything that does not fit stays in the cart.
Is the Loot Cart worth caring about now?
Less than it used to be. Since October 2025 multiplayer is split into regular Battles and Ranked Battles, and you get an 8-hour Magic Shield after your village is raided in regular Battles. With fewer raids landing and the cart at 10%, it mostly softens the blow of a bad defense rather than funding upgrades. The same update brought back Revenge: for 12 hours after a big raid you can attack a copy of the raider’s village, which is guaranteed to hold at least what they took from you. That is usually worth far more than the cart.
”A broken down Loot Cart appears in your Village after every defense! Collect this cart to recover some of your lost resources!
Recent changes
- October 2019: the cart moves out of the village area into a clearing next to the Trader.
- October 6, 2025: the Loot Cart share drops from 20% to 10% of looted resources, as part of the Ranked update that also added Magic Shields and brought back Revenge.
Related Home Village pages
| Topic | Pages |
|---|---|
| Where your loot lives | Resource buildings, Clan Castle |
| Other non-combat buildings | Obstacles, Forge, Decorations |
Loot Cart FAQ
How does the Loot Cart work in Clash of Clans?
After a raid takes resources from you, a cart appears by the Trader holding 10% of what was stolen. Tap it to collect. Only one cart exists at a time, and a later raid only raises a resource if 10% of the new loss is bigger than what the cart already holds.
Is the Loot Cart 10% or 20%?
10%. It was 20% until the October 6, 2025 update.
Does the Loot Cart take anything from the attacker?
No. The attacker keeps all their loot; the cart’s resources are new.
Why is my Loot Cart so full?
You were away for at least three days, so you got the overloaded cart, which scales with days away (up to 90) and Town Hall level instead of with raids.
Sources: Supercell release notes (Supercell, Battle and Ranked modes announcement) and in-game data.





