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Updated for Town Hall 18 (October 2026).

Walls are the 1×1 blocks you use to fence in your Home Village. They unlock at Town Hall 2, you can place up to 325 of them from Town Hall 14, and the top level is 19 at Town Hall 18. Every one of your 325 pieces can be taken to level 19 since the June 2026 update. Walls do nothing but block ground troops, and they don’t count toward an attacker’s destruction percentage.

Clash of Clans Walls

What Walls do

A ground troop that wants a building behind a Wall has to break through first, and that delay is time your defenses spend shooting it. Gaps ruin this: ground troops path straight through any opening, and buildings, decorations or obstacles placed in a gap don’t plug it. Only a continuous line of Wall segments stops them. (Troops can also slip between two Walls that only touch at a diagonal.)

Plenty of attackers ignore Walls altogether:

  • Air troops fly over them.
  • Some ground units walk or jump over them: Hog Riders, Miners, Headhunters, Yetimites, Root Riders, Druids in human form, Meteormites, the Grand Warden, the Royal Champion, and every ground pet except the Mighty Yak.
  • A Jump Spell lets ground troops cross Walls inside its area for a while.

Others are built to break them. Wall Breakers and Super Wall Breakers run straight at Walls and blow up for 40 times their normal damage, with enough splash to crack two stacked layers. Root Riders smash Walls as they pass through. The Super Giant, Mighty Yak, Wall Wrecker, Stone Slammer and Log Launcher all deal bonus damage to Walls without specifically hunting them. Four Earthquake Spells of any level always destroy any Wall in their overlap; three never will, because each extra quake does more to Walls than the last.

How many Walls you get at each Town Hall

Town Hall Walls available
2 25
3 50
4 75
5 100
6 125
7 175
8 225
9 250
10 275
11 to 13 300
14 to 18 325

Placing a new Wall is free since February 2025. You can drag to lay a whole line at once.

Wall levels, hitpoints and costs

Wall upgrades finish instantly. Levels 2 to 4 cost Gold only; from level 5 you can pay the same amount in Gold or Elixir. A Wall Ring from the magic items list can stand in for the resources: the last column shows how many rings one piece needs.

Level TH Hitpoints Cost per piece (Gold or Elixir) Total Gold from level 1 Wall Rings
1 2 100 Free to place 0 N/A
2 2 200 1,000 (Gold only) 1,000 1
3 3 400 5,000 (Gold only) 6,000 1
4 4 800 10,000 (Gold only) 16,000 1
5 5 1,200 20,000 36,000 1
6 6 1,800 30,000 66,000 1
7 7 2,400 50,000 116,000 1
8 8 3,000 75,000 191,000 1
9 9 3,500 100,000 291,000 1
10 9 4,000 200,000 491,000 1
11 10 5,000 500,000 991,000 1
12 11 7,000 1,000,000 1,991,000 1
13 12 8,000 1,500,000 3,491,000 2
14 13 9,000 2,000,000 5,491,000 2
15 14 10,000 3,000,000 8,491,000 3
16 15 11,000 4,000,000 12,491,000 4
17 16 12,000 5,000,000 17,491,000 5
18 17 13,000 7,000,000 24,491,000 7
19 18 14,000 10,000,000 34,491,000 10

A level 19 Wall’s 14,000 hitpoints is the most of any single structure in the Home Village. Maxing all 325 pieces from level 1 is a lot of loot: at the cumulative cost above, it adds up to more than 11 billion Gold or Elixir combined.

Laying out Walls on defense

  • Build compartments, not one big ring. Several smaller cells force ground troops to break through again and again while your defenses keep firing.
  • Leave a gap between layers. A Wall Breaker’s splash can open two Walls that sit right next to each other, so stacked double walls don’t buy as much as they look.
  • Wall in what matters: the Town Hall, defenses and (if you want) storages. Army Camps, the Barracks, the Laboratory and Builder’s Huts are fine outside, where they slow down troops on the way in.
  • Keep ranged attackers busy. Archers and Wizards shoot over Walls, so put low-value buildings between them and your core, inside range of your own long-range defenses.
  • Watch the deploy zone. Every building blocks troop deployment one tile around itself, but traps, decorations, obstacles and Hidden Teslas don’t. A gap wider than two tiles inside your base can become a spot where attackers drop troops behind your Walls. Filling such a gap with Walls closes it.
  • Use gaps on purpose. A deliberate opening funnels troops into splash damage, and a Bomb or Spring Trap in the gap catches them as they pass.
  • Map edges don’t count as walls. Attackers can always deploy on the dark grass around your village.

Single Wall “spikes” no longer fool Wall Breakers. They only go for Walls of two or more connected pieces that enclose a building, and ignore empty compartments while other targets remain.

Getting through Walls on attack

Look for lower-level segments and badly placed buildings first, but treat obvious gaps with suspicion: they often hold traps or a Hidden Tesla. Send Wall Breakers at sections defenses can’t reach. When one section opens, the next Wall Breakers head for the nearest Wall that still encloses a building, which may not be the one you wanted. Near the edge of the deploy zone, a few extra Wall Breakers can widen a gap.

If your army is built around Hog Riders, Miners or heroes like the Grand Warden and Royal Champion, Walls barely matter. Earthquake Spells are the spell answer when a compartment really has to open, but a Jump Spell is cheaper for crossing a single wall line.

Recent changes to Walls

Date Change
November 25, 2024 Level 18 added at TH17 (first 100 pieces).
February 10, 2025 Placing new Walls became free; drag-to-place and bulk upgrades added; 175 pieces could reach level 18.
March 24, 2025 250 pieces could reach level 18.
June 16, 2025 All pieces could reach level 18.
June 30, 2025 Hitpoints lowered at levels 13 to 18 (for example level 18 went from 15,500 to 13,000).
November 17, 2025 Level 19 added at TH18 (first 125 pieces); level 18 cost cut to 7,000,000.
February 23, 2026 200 pieces could reach level 19.
April 27, 2026 275 pieces could reach level 19.
June 2026 The remaining Wall upgrades opened, so every piece can reach level 19.
August 2026 Using Wall Rings no longer needs a free Builder.

FAQ

What is the max Wall level in Clash of Clans?

Level 19, at Town Hall 18, with 14,000 hitpoints. It costs 10,000,000 Gold or Elixir (or 10 Wall Rings) per piece from level 18.

How many Walls can you have?

325 from Town Hall 14 onward. The table above lists the count for every Town Hall.

Can you upgrade Walls with Elixir?

Yes, from level 5 up. Levels 2 to 4 need Gold.

Are Builder Base Walls the same?

No. Builder Base has its own Walls with separate levels; see Walls (Builder Base).

Sources: Supercell release notes (The Anime Fury Update, August 2026 update notes) and in-game data.