Updated for Town Hall 18 (October 2026).
The Spell Factory brews your Elixir spells and sets most of your spell capacity. It unlocks at Town Hall 5 with the Lightning Spell, and its max level is 9 (Town Hall 16), which adds the Totem Spell for ten Elixir spells in total. Levels 1 to 5 each add 2 spell slots, so it tops out at 10 slots, plus 1 more from the Dark Spell Factory.
What the Spell Factory does
Spells are one-use effects you drop anywhere on the enemy base. Walls don’t block them and defenses can’t shoot them down. The Spell Factory makes and stores the Elixir ones until you attack. Since June 2022 brewing costs nothing, and since March 2025 it takes no time, so the factory is ready even while it’s being upgraded. Spell levels are researched separately, with Elixir, in the Laboratory.
Every spell has a housing value, and all your spells share one pool of space. The Dark Spell Factory adds a single slot to that pool when you build it at Town Hall 8, and nothing after. From Town Hall 10 on, with both factories built and the Spell Factory at level 5, you have 11 slots to split between Elixir and Dark spells however you like.
Spell Factory levels and spells unlocked
The Spell Factory is 3×3. Costs are in Elixir and are base values before Gold Pass discounts.
| Level | Spell unlocked | Spell capacity | Hitpoints | Cost (Elixir) | Upgrade time | Town Hall needed |
|---|---|---|---|---|---|---|
| 1 | Lightning | 2 | 425 | 150,000 | 6h | 5 |
| 2 | Healing | 4 | 470 | 300,000 | 12h | 6 |
| 3 | Rage | 6 | 520 | 600,000 | 1d | 7 |
| 4 | Jump and Freeze | 8 | 600 | 1,200,000 | 2d | 9 |
| 5 | Clone | 10 | 720 | 2,000,000 | 3d | 10 |
| 6 | Invisibility | 10 | 840 | 3,500,000 | 5d | 11 |
| 7 | Recall | 10 | 960 | 9,000,000 | 7d | 13 |
| 8 | Revive | 10 | 1,080 | 14,000,000 | 8d | 15 |
| 9 | Totem | 10 | 1,150 | 24,000,000 | 9d | 16 |
Town Hall 8 has no new Spell Factory level, and neither do Town Halls 12, 14, 17 and 18.
Total spell slots by Town Hall
Two at Town Hall 5, four at 6 and six at 7. Town Hall 8 adds the Dark Spell Factory for seven, Town Hall 9 brings nine, and from Town Hall 10 through 18 the total is 11.
Elixir spells and their housing space
| Spell | Space | What it does |
|---|---|---|
| Lightning | 1 | Strikes buildings and defending troops in a small area |
| Healing | 2 | Ring on the ground that heals your troops and heroes inside it |
| Rage | 2 | Boosts your units inside it for 18 seconds |
| Jump | 2 | Lets ground troops and heroes walk over Walls |
| Freeze | 1 | Briefly disables defenses and enemy Clan Castle troops |
| Clone | 3 | Copies your troops that enter it for a limited time |
| Invisibility | 1 | Hides your units in its radius from defenses |
| Recall | 2 | Sends troops, heroes and pets back to your bar to redeploy |
| Revive | 2 | Brings a knocked-out hero back into the fight |
| Totem | 1 | Drops a totem that stuns and damages buildings, then soaks fire |
Clanmates can also donate Elixir spells into your Clan Castle. A level 4 Castle takes 1-space spells, level 7 takes 2-space ones, and level 10 is needed for the 3-space Clone. Since the Town Hall 18 update, clans at clan level 7 or higher can donate one extra spell.
Recent Spell Factory changes
- November 17, 2025 (Town Hall 18 update): level 9 and the Totem Spell, which unlocks at Town Hall 16.
- March 24, 2025: brewing became instant, ending the old advice about boosting the factory with Gems or Training Potions.
- November 25, 2024 (Town Hall 17 update): level 8 and the Revive Spell, plus faster upgrades at levels 4, 5 and 7.
- October 10, 2022: level 7 and the Recall Spell.
Other Home Village army buildings
| Building | Unlocks at | What it does |
|---|---|---|
| Army Camp | TH1 | Holds trained troops |
| Barracks | TH1 | Trains Elixir troops |
| Laboratory | TH3 | Researches troop, spell and Siege Machine levels |
| Hero Hall | TH4 | Upgrades and assigns heroes |
| Dark Barracks | TH7 | Trains Dark troops |
| Dark Spell Factory | TH8 | Brews Dark spells |
| Blacksmith | TH8 | Unlocks and upgrades Hero Equipment |
| Workshop | TH12 | Builds Siege Machines |
| Pet House | TH14 | Unlocks and upgrades pets |
For every spell in one place, Elixir and Dark, see the spells overview.
Spell Factory FAQ
What Town Hall do you get the Spell Factory?
Town Hall 5. Level 1 unlocks the Lightning Spell and gives 2 spell slots.
Does upgrading the Spell Factory increase spell capacity?
Up to level 5, yes: each level adds 2 slots, reaching 10. Levels 6 to 9 only unlock new spells.
What is the max level Spell Factory?
Level 9, at Town Hall 16, which unlocks the Totem Spell.
Sources: Supercell release notes (Town Hall 18 update notes, Clash Anytime update notes) and in-game data.





