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Updated for Town Hall 18 (October 2026).

The Elixir Storage is where your Elixir lives between raids and upgrades. You can build four, each maxing at level 19 (Town Hall 18) with 6.5 million capacity, and together with the Town Hall’s 5 million that gives a 31 million Elixir cap. Storages are upgraded with Gold.

Why storage capacity matters at high Town Halls

You cannot start an upgrade that costs more than you can hold. At Town Hall 18 several Elixir upgrades come close to the cap:

Upgrade Elixir cost
Clan Castle level 14 28,000,000
Dark Elixir Storage level 13 25,000,000
Clan Castle level 13 19,000,000
Dark Elixir Storage level 12 16,000,000
Gold Mine level 17 8,000,000

The level 14 Clan Castle needs 28 million of your 31 million cap, so all four storages have to be near max before you can afford it. Upgrade storages early in each Town Hall, before the big Elixir costs show up.

How the Elixir Storage works

  • It keeps full capacity while upgrading, so you can upgrade a storage without losing room.
  • Elixir from your Elixir Collectors, raids and rewards fills the storages and the Town Hall.
  • Once full, extra Elixir from raids is not stored, though it still counts toward your loot total and the Elixir Escapade achievement.
  • No spell can damage a storage except the Earthquake Spell (the rule dates from July 2015).
  • Each storage is a 3×3 building. You get one at Town Hall 1, two from Town Hall 3, three at Town Hall 8 and four from Town Hall 9.

Elixir Storage levels

Level Town Hall Capacity Hitpoints Cost (Gold) Time
1 1 1,500 150 300 10s
2 2 3,000 300 750 2m
3 2 6,000 450 1,500 5m
4 3 12,000 600 3,000 15m
5 3 25,000 800 6,000 30m
6 3 45,000 1,000 12,000 1h
7 4 100,000 1,250 25,000 2h
8 4 225,000 1,500 50,000 3h
9 5 450,000 1,700 100,000 4h
10 6 850,000 1,900 250,000 5h
11 7 1,750,000 2,100 500,000 6h
12 11 2,000,000 2,500 1,000,000 12h
13 12 3,000,000 2,900 1,800,000 18h
14 13 4,000,000 3,300 2,800,000 1d
15 14 4,500,000 3,700 3,000,000 2d
16 15 5,000,000 3,900 4,000,000 3d
17 16 5,500,000 4,050 5,500,000 4d
18 17 6,000,000 4,200 10,000,000 5d
19 18 6,500,000 4,300 18,000,000 12d 12h

The capacities and hitpoints match the Gold Storage level for level; only the resource used to pay for them differs.

Loot and defense

In regular Battles a raider can take a set share of the Elixir in your storages: 20% up to Town Hall 6, falling to 14% from Town Hall 9, with a cap that rises each Town Hall up to 1.75 million at Town Hall 18. Ranked Battles work out loot separately.

Extra levels also help on defense. Raiders get Elixir in proportion to the damage they deal, so a storage with more hitpoints gives up less per hit and survives longer under fire. If raiders do get through, the Loot Cart returns 10% of the stolen Elixir.

Recent changes

  • October 10, 2022: level 16 added; level 15 cost cut from 5.5 to 4 million Gold.
  • December 12, 2023: level 17 added.
  • November 25, 2024: level 18 added.
  • February 10, 2025: level 17 capacity raised to 5.5 million and level 18 to 6 million; faster upgrades at levels 2-8.
  • November 17, 2025: level 19 added with Town Hall 18; level 18 made faster to build.

Elixir Storage FAQ

What is the max Elixir Storage level?

Level 19 at Town Hall 18, with 6.5 million capacity.

How much Elixir can you hold at Town Hall 18?

31 million: 6.5 million in each of four storages plus 5 million in the Town Hall.

Why can’t I start an upgrade even with full storages?

Its cost is above your total capacity. Upgrade your storages first.

Sources: Supercell release notes and in-game data.