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Updated for Town Hall 18 (October 2026).

The Archer Tower is a single-target Home Village defense that unlocks at Town Hall 2 and hits both ground and air troops from 10 tiles away. It tops out at level 21 (Town Hall 15). From Town Hall 16 on, its upgrades continue through merging: two max Archer Towers become a Multi-Archer Tower, and at Town Hall 17 a geared-up Archer Tower and a geared-up Cannon merge into the Multi-Gear Tower.

Clash of Clans Archer Tower

What the Archer Tower does

One Archer stands on top and fires one arrow every 0.5 seconds at a single target. Long range plus air coverage makes it the defense that covers everything else at low Town Halls, and the one that keeps cheap air attacks honest. Its weakness is the single target: a crowd of Archers, Barbarians or Minions spreads the damage too thin for it to keep up.

RangeAttack SpeedDamage TypeUnit Type Targeted
100.5sSingle TargetGround & Air

Gearing up: Fast Attack mode

From level 10 (Town Hall 8) the Master Builder can gear up one Archer Tower, as long as you have an Archer Tower in the Builder Base at level 6. The gear-up costs 3,000,000 Gold and takes 7 days. A geared tower can switch to Fast Attack mode, which fires every 0.25 seconds for double the damage per second but reaches only 8 tiles. The February 2026 update raised that range from 7 to 8 tiles.

Archer Towers by Town Hall level

Town Hall Archer Towers Max level
2 1 2
3 1 3
4 2 4
5 3 6
6 3 7
7 4 8
8 5 10
9 6 11
10 7 13
11 8 15
12 8 17
13 8 19
14 8 20
15 8 21
16 8 (4 left after building 2 Multi-Archer Towers) 21
17 and 18 9 (2 left after 3 Multi-Archer Towers and the Multi-Gear Tower) 21

Archer Tower level stats

Costs and times are current values after the 2024-2025 cost cuts. Fast Attack damage only applies to a geared-up tower.

Level DPS (Long Range) DPS (Fast Attack) Hitpoints Cost (Gold) Build time Town Hall
1 11 – 380 1,000 15s 2
2 15 – 420 2,000 2m 2
3 19 – 460 5,000 20m 3
4 25 – 500 20,000 1h 4
5 30 – 540 70,000 1h 30m 5
6 35 – 580 80,000 2h 5
7 42 – 630 150,000 3h 6
8 48 – 690 200,000 4h 7
9 56 – 750 400,000 5h 8
10 63 126 810 460,000 6h 8
11 70 140 890 600,000 7h 9
12 74 150 970 700,000 8h 10
13 78 160 1,050 1,000,000 10h 10
14 82 180 1,130 1,100,000 11h 11
15 85 200 1,230 1,300,000 12h 11
16 90 210 1,310 1,600,000 16h 12
17 100 220 1,390 1,800,000 20h 12
18 110 240 1,510 2,000,000 1d 13
19 120 260 1,600 2,200,000 1d 6h 13
20 135 276 1,700 3,000,000 1d 12h 14
21 145 290 1,800 4,000,000 2d 15

Multi-Archer Tower: the Town Hall 16 merge

Archer Towers stopped getting new levels after level 21. Instead, Town Hall 16 added merging. You pay to merge two level 21 Archer Towers that are not geared up into one Multi-Archer Tower, and the merge is permanent. The new building shoots three arrows at once at up to three different targets inside 10 tiles, ground or air. If only one or two enemies are in range, the extra Archers double up on them. You get 2 Multi-Archer Towers at Town Hall 16 and a third at Town Hall 17, and the game makes you finish the merges before it lets you upgrade the Town Hall again.

Level DPS per Archer Hitpoints Cost (Gold) Build time Town Hall
1 100 5,000 12,000,000 7d 16
2 108 5,200 13,000,000 8d 16
3 116 5,400 17,500,000 9d 17
4 121 5,500 27,000,000 14d 18

At Town Hall 18 a max Multi-Archer Tower can take two Supercharge levels on top of level 4.

Multi-Gear Tower: the Town Hall 17 merge

Your geared-up Archer Tower is not wasted. At Town Hall 17 you merge it with a geared-up level 21 Cannon to build one Multi-Gear Tower. It has two modes: Long Range fires big single arrows out to 12 tiles, and Fast Attack sprays cannonballs at 8 tiles. Both modes hit ground and air. Long Range does 350 DPS at level 1 and 390 at level 3 (Town Hall 18); Fast Attack shows 650 to 710 DPS in game if it can fire full bursts. Because the merge needs both buildings geared, you also need some Builder Base progress (a level 6 Builder Base Archer Tower and a level 4 Double Cannon) before you can push past Town Hall 17.

Where to place Archer Towers

  • At low Town Halls, keep them near the middle so their 10-tile reach covers most of the base.
  • Later, spread them so every other defense sits inside at least one Archer Tower’s range. Pair them with Mortars and Cannons, which cannot hit air.
  • Put splash nearby, such as a Wizard Tower or Air Bomb, to cover the single-target gap against Minions and Balloon swarms.
  • A Fast Attack tower is best on the side a Queen Walk or a tank push is likely to come from. Its burst damage melts Giants and P.E.K.K.As and chips the Archer Queen hard.

How to take down Archer Towers

Flood them. Twenty or so Archers or a group of Barbarians can take an outer Archer Tower because each arrow kills only one small troop. A mass of Balloons also wins the trade, while two or three Balloons alone get picked off on the slow walk in. In higher-level bases they often sit outside the walls next to weak buildings, so one strong troop like a Super Barbarian or Valkyrie can clean them up. Against Multi-Archer Towers the swarm trick still works, since three arrows per volley are still far fewer than a pack of small troops.

Archer Tower changes since 2022

  • Oct 10, 2022: level 21 added (Town Hall 15).
  • Sep 28, 2023: damage reduced at levels 14 to 20.
  • Dec 12, 2023: Multi-Archer Tower merge added at Town Hall 16; costs and times cut from level 5 up; towers now show a single Archer so they don’t look like the merged version.
  • Jun 3, 2024: Long Range damage cut at levels 12 to 20.
  • Nov 25, 2024: ninth Archer Tower and third Multi-Archer Tower at Town Hall 17.
  • Feb 10, 2025: Multi-Gear Tower merge added at Town Hall 17.
  • Mar 24, 2025: costs cut at levels 5 to 21; gear-up cost dropped from 4,000,000 to 3,000,000 Gold.
  • Nov 17, 2025: Multi-Archer Tower level 4 and Multi-Gear Tower level 3 added for Town Hall 18.
  • Jan 28, 2026: Multi-Archer Tower attack speed slowed from 0.5s to 0.6s.
  • Feb 23, 2026: geared-up Archer Tower range raised from 7 to 8 tiles.

Archer Tower FAQ

What is the max level Archer Tower in Clash of Clans?

Level 21, available at Town Hall 15. After that, upgrades continue through the Multi-Archer Tower (max level 4 at Town Hall 18).

Should I merge my Archer Towers at Town Hall 16?

You have to before moving to Town Hall 17, and the merged tower has more hitpoints and more total damage than the two towers it replaces. Keep your geared-up tower out of it, since that one goes into the Multi-Gear Tower later.

Does the Archer Tower hit air troops?

Yes, in both Long Range and Fast Attack mode.

Sources: Supercell release notes (Supercell, Town Hall 16 patch notes (Dec 2023), Supercell, February 2026 update) and in-game data.