Updated for Town Hall 18 (October 2026).
The Bomb Tower is a ground-only splash defense that unlocks at Town Hall 8 and blows up when it is destroyed. You can build two from Town Hall 10, and its max level is now 13 at Town Hall 18, where it also has two Supercharge tiers. Air troops can ignore it completely.
How the Bomb Tower works
A Bomber on top lobs bombs at ground troops within 6 tiles, roughly once a second, and each bomb splashes 1.5 tiles. That short range is the lowest of any Home Village defense, so the tower relies on troops coming to it.
The real threat is the death bomb. When the tower’s hitpoints hit zero, a bomb under it arms and goes off one second later, hitting every ground unit within 2.75 tiles, much like a Giant Bomb. At level 13 that blast does 700 damage. Melee troops that just finished the tower are standing in exactly the wrong place.
| Range | Attack Speed | Damage Type | Unit Type Targeted |
|---|---|---|---|
| 6 tiles | 1.1s | Splash - 1.5 tiles | Ground |
Bomb Towers per Town Hall
One at TH8 and TH9, two from TH10 onward, still two at TH16 to TH18. Each takes 3×3 tiles.
| Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 |
Bomb Tower levels and stats
| Level | TH | DPS | Damage per shot | Death damage | Hitpoints | Gold cost | Build time |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 24 | 26.4 | 150 | 650 | 700,000 | 12h |
| 2 | 8 | 28 | 30.8 | 180 | 700 | 1,000,000 | 18h |
| 3 | 9 | 32 | 35.2 | 220 | 750 | 1,300,000 | 1d |
| 4 | 10 | 40 | 44 | 260 | 850 | 1,800,000 | 1d 12h |
| 5 | 11 | 48 | 52.8 | 300 | 1,050 | 1,900,000 | 1d 18h |
| 6 | 11 | 56 | 61.6 | 350 | 1,300 | 2,000,000 | 2d |
| 7 | 12 | 64 | 70.4 | 400 | 1,600 | 4,000,000 | 3d |
| 8 | 13 | 72 | 79.2 | 450 | 1,900 | 5,000,000 | 3d 12h |
| 9 | 14 | 84 | 92.4 | 500 | 2,300 | 6,000,000 | 4d |
| 10 | 15 | 94 | 103.4 | 550 | 2,500 | 7,000,000 | 4d 12h |
| 11 | 16 | 104 | 114.4 | 600 | 2,700 | 8,500,000 | 5d |
| 12 | 17 | 114 | 125.4 | 650 | 2,900 | 14,500,000 | 7d |
| 13 | 18 | 122 | 134.2 | 700 | 3,050 | 25,000,000 | 13d |
At TH18 a level 13 Bomb Tower can be Supercharged twice. The first charge raises damage to 127 per second (139.7 per shot), and the second raises hitpoints to 3,150. Supercharges are removed when Supercell adds a new level (that happened with TH18, when old Supercharges were converted to Sparky Stones), so treat them as a last step once everything else is done.
Where to place Bomb Towers
- In the core. Attackers funnel their ground army toward the middle, and that is where a 6-tile tower and a delayed death bomb get the most victims.
- Next to an Air Defense. Each covers what the other can’t: the Bomb Tower handles ground troops, the Air Defense handles air.
- Beside a Mortar, to cover most of the Mortar’s blind spot if your Wizard Towers are needed elsewhere.
- Near a Tornado Trap. The Tornado drags ranged troops like Wizards and Bowlers into the tower’s range and into the blast zone.
Bomb Towers are a strong answer to Witch armies. From level 2 one bomb kills a Skeleton, and the fast splash keeps Skeleton waves from ever reaching it. When the tower finally drops, the blast clears the Skeletons and hurts the Witches. A max-level tower also punishes a Blizzard, the Battle Blimp drop of Super Wizards, because the death damage can wipe Super Wizards that land on it. Throwers have too many hitpoints for the blast alone.
How to attack Bomb Towers
- Use air. A Bomb Tower can’t touch air troops, and a single Balloon or Minion can take out an exposed one. Watch for Air Bombs and nearby air defenses.
- Let a tank eat the blast. Send a Giant or Golem in first, and keep Barbarians and other melee troops away until the tower is gone.
- Spread out ranged troops so one bomb can’t hit them all.
- Use the Grand Warden‘s range. He can snipe a Bomb Tower without being hit by it.
- Watch for empty 4×2 gaps beside a Bomb Tower. Those often hide a pair of Giant Bombs, which together with the tower’s blast can wreck a Hog Rider army.
Some counters that look like they should work don’t. A Freeze Spell does not stop or delay the death bomb, and an Invisibility Spell does not protect ground troops from it. Miners and the Diggy pet can’t get underground fast enough to dodge it, so kill the tower before your Miners reach it or drop a Healing Spell where it will explode. An Ice Block Spell cuts the blast damage a lot, but the troops it covers are frozen while it lasts. Hold the Barbarian King’s Barbarian Puppet until he is done with the tower, or the blast will kill the summoned Barbarians.
Recent changes
| Date | Change |
|---|---|
| October 12, 2016 | Bomb Tower added (the only Home Village building that came from Clash Royale). |
| October 10, 2022 | Level 10 added with TH15; levels 4 to 9 made cheaper and faster. |
| December 12, 2023 | Level 11 added with TH16. |
| November 25, 2024 | Level 12 added with TH17. |
| February 10, 2025 | Level 6 upgrade time cut. |
| November 17, 2025 | Level 13 added with TH18; level 12 made cheaper (20,000,000 down to 14,500,000 Gold) and faster; Supercharges moved from level 12 to level 13. |
FAQ
What are the Bomb Tower levels in Clash of Clans?
There are 13 levels, from level 1 at TH8 to level 13 at TH18, plus two Supercharges at TH18. The full table is above.
Does the Bomb Tower hit air troops?
No. It only targets ground troops, and its death bomb only hurts ground units.
How much damage does the Bomb Tower do when destroyed?
From 150 at level 1 up to 700 at level 13, to every ground unit within 2.75 tiles, one second after the tower falls.
Home Village Buildings
Sources: Supercell release notes (Town Hall 18 Crash Lands update notes) and in-game data.





