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Updated for Town Hall 18 (October 2026).

The Spring Trap is a hidden 1×1 trap that flings one enemy ground unit off the map, or, if the unit is too big to throw, knocks it back and deals heavy damage. Since its rework on October 6, 2025 it picks a single target, the biggest unit standing on it. You get two at Town Hall 4 and nine by Town Hall 13, and its max level is 13 at Town Hall 18.

How the Spring Trap works after the October 2025 rework

When a ground unit steps inside its 1-tile trigger radius, the trap looks at every unit in range and picks the one with the most housing space. What happens next depends on that unit’s size compared to the trap’s spring capacity:

  • If the unit fits within the capacity (10 at level 1, 18 from level 5 up), it is thrown off the map and counts as defeated instantly.
  • If the unit is bigger, it’s knocked back, briefly stunned and hit for the trap’s damage (from level 2). If that damage is enough to kill it, it gets ejected anyway.

Before the rework the trap could throw several small troops whose housing added up to its capacity. Now it handles one unit per trigger, but it also threatens big troops like a P.E.K.K.A, Golem, Root Rider or Electro Titan that it used to ignore. Damage is halved against heroes, pets and Siege Machines, and Siege Machines can’t be thrown. Heroes killed by the trap stay where they fell instead of flying away, and two traps can’t stack their damage on the same unit.

The same update removed the trigger delay on traps, so fast troops like Goblins can no longer sprint over a Spring Trap untouched, as older guides suggest. Like other traps it stays spent after a normal multiplayer defense until you log in, then re-arms for free.

Spring Trap levels and stats

Level Spring capacity Damage Cost (Gold) Upgrade time Town Hall needed
1 10 0 2,000 – 4
2 12 250 130,000 1h 7
3 14 300 240,000 2h 8
4 16 350 350,000 3h 9
5 18 400 800,000 4h 10
6 18 500 1,000,000 6h 11
7 18 600 1,700,000 8h 12
8 18 750 2,000,000 12h 13
9 18 900 3,000,000 18h 14
10 18 1,050 4,000,000 1d 15
11 18 1,200 6,000,000 2d 16
12 18 1,300 13,000,000 3d 17
13 18 1,400 16,000,000 11d 18

Base costs and times, before Gold Pass discounts. From level 5 on, upgrades only add damage; the capacity stays at 18.

Spring Traps per Town Hall

Two at Town Hall 4 and 5, four at Town Hall 6 and 7, six from Town Hall 8 to 11, eight at Town Hall 12 and nine from Town Hall 13 through 18.

Where to place Spring Traps

  • In a deliberate gap in your Walls. Ground troops path through gaps instead of breaking Walls, so they walk right onto the trap.
  • Between two defenses, where defense-targeting tanks travel from one target to the next.
  • Around the Town Hall, to remove or cripple a heavy hitter as it closes in.
  • In front of Walls that attackers tend to open with Wall Breakers. A thrown Wall Breaker never reaches the Wall. Super Wall Breakers are different: the trap just sets off their explosion.

Capacity jumps matter more than the raw numbers suggest. Level 4 (16 capacity) is the first that can throw an Ice Golem, Thrower or Druid, while level 2 adds very little. Past level 5, the damage upgrades are what make the trap dangerous to P.E.K.K.As, Golems and heroes. A short stun on a Royal Champion can also cost the attacker an extra spell.

How to beat Spring Traps when attacking

If a Wall gap or path looks suspicious, send one cheap troop such as a Barbarian through it first. Because the trap takes only one unit per trigger, a single throwaway troop clears it for the expensive ones behind. Just make sure the small troop arrives first: if it reaches the trap alongside a bigger unit, the trap goes for the bigger one.

For the other traps you’ll run into, see the Home Village traps page, including the Giant Bomb and the Bomb. The Builder Base has its own Spring Trap, which follows different rules.

Recent Spring Trap changes

  • November 17, 2025 (Town Hall 18): level 13 added.
  • October 6, 2025 (Ranked update): levels 6 to 12 added, one per Town Hall from 11 to 17. The trap was reworked to target one unit, the largest in its radius, and to push back and damage units over its capacity. The trap trigger delay was removed.

Spring Trap FAQ

Can the Spring Trap kill a P.E.K.K.A or Golem?

Since October 2025, yes, if the damage is enough. They’re too big to throw, so the trap knocks them back and deals its damage, up to 1,400 at level 13. A unit with less health left than that is ejected.

How many troops does one Spring Trap throw?

One. It picks the unit with the most housing space within range, up to its capacity of 18 at level 5 and above.

What is the max level Spring Trap?

Level 13 at Town Hall 18. Town Hall 17 caps it at level 12.

Sources: Supercell release notes and in-game data.