Updated for Town Hall 18 (October 2026).
The Elixir Collector pumps Elixir, the pink resource, out of the ground beneath your village and holds it until you tap to collect. You can build seven of them by Town Hall 9. A max level 17 collector makes 7,560 Elixir an hour, and three Town Hall 18 Supercharges push that to 8,154.
What Elixir is used for
Elixir pays for most of your offense and for your Gold buildings. It covers troop research in the Laboratory, army buildings such as the Barracks and Army Camps, Gold Mines, Gold Storages, Dark Elixir buildings and many decorations. Since March 2025 it is also what you pay when you donate Elixir troops and spells to clanmates. Training troops no longer costs anything.
How the collector works
Each collector fills its own tank at a fixed rate; the tank on the building looks fuller as it fills. At capacity it simply stops until you collect or someone raids it. One tap on any collector’s icon collects from all of them into your Elixir Storages.
Two things to watch when upgrading. First, the game empties the collector into storage when the upgrade starts, and anything your storages cannot hold is thrown away. Second, a collector under upgrade produces nothing, so stagger upgrades if you rely on the income.
Want more output for a day? A collector of level 5 or higher can be Gem-boosted to double speed for 24 hours, and a Resource Potion doubles every collector, Gold Mine and Dark Elixir Drill at once. Starting an upgrade on a boosted collector cancels its boost.
Collectors per Town Hall
| Town Hall | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-18 |
|---|---|---|---|---|---|---|---|
| Elixir Collectors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Elixir Collector stats by level
Each collector is a 3×3 building and is upgraded with Gold.
| Level | Town Hall | Elixir per hour | Holds | Hitpoints | Cost (Gold) | Time |
|---|---|---|---|---|---|---|
| 1 | 1 | 200 | 1,000 | 75 | 150 | 5s |
| 2 | 1 | 400 | 2,000 | 150 | 300 | 15s |
| 3 | 2 | 600 | 3,000 | 300 | 700 | 1m |
| 4 | 2 | 800 | 5,000 | 400 | 1,400 | 2m |
| 5 | 3 | 1,000 | 10,000 | 500 | 3,000 | 5m |
| 6 | 3 | 1,300 | 20,000 | 550 | 7,000 | 15m |
| 7 | 4 | 1,600 | 30,000 | 600 | 14,000 | 30m |
| 8 | 4 | 1,900 | 50,000 | 660 | 28,000 | 1h |
| 9 | 5 | 2,200 | 75,000 | 720 | 56,000 | 1h 30m |
| 10 | 5 | 2,800 | 100,000 | 780 | 75,000 | 2h |
| 11 | 7 | 3,500 | 150,000 | 860 | 85,000 | 3h |
| 12 | 8 | 4,200 | 200,000 | 960 | 170,000 | 4h |
| 13 | 10 | 4,900 | 250,000 | 1,080 | 400,000 | 5h |
| 14 | 11 | 5,600 | 300,000 | 1,180 | 800,000 | 6h |
| 15 | 12 | 6,300 | 350,000 | 1,280 | 1,200,000 | 10h |
| 16 | 14 | 7,000 | 385,000 | 1,350 | 2,000,000 | 1d |
| 17 | 16 | 7,560 | 420,000 | 1,400 | 8,000,000 | 2d |
At Town Hall 18 a level 17 collector can take three Supercharges: 7,857 Elixir per hour and 436,500 capacity after the first (1.7 million Gold, 2 days), 8,154 per hour and 453,000 after the second (1.5 million Gold, 3 days), and 50 extra hitpoints from the third (1.3 million Gold, 4 days). Each Supercharge also earns 10 Sparky Stones for the Fancy Shop.
The level 17 upgrade is poor value on paper: 8 million Gold for 560 more Elixir an hour, or about 13,400 a day. One collector needs roughly 600 days of collecting to make back the Gold it cost. Save it for when a Builder has nothing better queued.
Keeping your Elixir safe
Raiders in regular Battles can take half of whatever is sitting uncollected in a collector, while storages at Town Hall 9 and above only give up 14% (with a cap). So the habit that matters most is collecting before you log off. Beyond that:
- Collectors outside your walls pull no-target troops such as Barbarians and Archers away from your defenses.
- If you farm and log off with full collectors, wall in the highest-level ones.
- A collector that is mid-upgrade is empty, so losing it costs nothing.
- War bases can ignore collectors, since wars do not take resources.
The Loot Cart gives back 10% of what a raider takes.
Recent changes
- December 12, 2023: shorter upgrades at levels 8 and 10-15.
- February 27, 2024: level 16 added.
- September 9, 2024: three Supercharge levels added.
- February 10, 2025: shorter upgrades at levels 2-10.
- November 17, 2025: level 17 added with Town Hall 18; Supercharges rebuilt on top of it.
Elixir Collector FAQ
How many Elixir Collectors can you have in Clash of Clans?
Seven, from Town Hall 9.
What is the max level Elixir Collector?
Level 17 at Town Hall 16, with three Supercharges available at Town Hall 18.
Why is the Elixir Collector upgraded with Gold?
Elixir buildings cost Gold and Gold buildings cost Elixir, so you always need both resources to grow your economy.
Sources: Supercell release notes (Supercell, Clash Anytime notes, Supercell, Town Hall 18 notes) and in-game data.





