Town Hall Strategy and Tips
- Protection of the Town Hall is critical for achieving players’ objectives.
- The Town Hall is equivalent to the Builder Hall in the Builder Base.
- Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains 20% of all 3 different resources.
- If players are designing bases to protect their trophies, or designing war bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town Hall they will immediately receive one star. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
- This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hit-point building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially Town Hall 9 and above) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hit point damage sponge – similar to Storages – as part of a strategy to prevent 3-star attacks from Dragons and other high-level armies, at the cost of making 2-star attacks much easier.
- Town Halls have the highest hitpoints of any relative level building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give your defenses the most shots to destroy attackers.
- It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall’s level. Raiding with low-level troops will also become increasingly difficult.
- If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have five Builders, you should upgrade your Town Hall (which takes 6 days) when the total remaining upgrading time of other buildings approaches 24 days.
- Of note is that at higher Town Hall levels (level 8 or higher), upgrades in the Laboratory will take significantly longer than building upgrades. If Laboratory upgrades are the only things remaining, one can consider upgrading the Town Hall early to prevent builder time being wasted (and avoid having to hold excess resources in storages for too long), while selecting only the laboratory upgrades for units that the player uses most often.
- Don’t place your Town Hall in a corner surrounded by Walls, as troops can still be placed next to the Town Hall.
- You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall. There are four exceptions to this rule:
- The first is the Clan Castle; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level.
- The second exception to this rule is the Builder’s Huts; you do not need to have all five builders before being allowed to upgrade to the next Town Hall level.
- There is also a third exception, but this is only limited to the tutorial; players do not need to build the second Cannon (that is actually available at Town Hall 1, as it is not shown in the “Unlocks” for Town Hall 2; see below) when they are upgrading to Town Hall 2. However, it is required to be built before upgrading to Town Hall 3.
- A fourth exception exists for upgrading to Town Hall 11 or above; players do not need to build the Master Builder’s Hut (which is only available at Town Hall 10 and above due to the requirements in building it) in order to upgrade the Town Hall to those levels.
- Town Hall 13 requires a Town Hall 12 to have a maxed Giga Tesla (in addition to the usual requirement of placing all other buildings) before being available to be upgraded.
Town Hall Giga Tesla
- Unlocked at Town Hall 12, the Giga Tesla is an addition to the Town Hall that allows it to defend itself when attacked.
- The Giga Tesla will deploy once damaged by a troop or spell, or when the village has reached 51% destruction. It is not deployed by a troop moving into the Tesla’s range.
- Troops that target defenses (Giants, Balloons, etc.) will not prioritize the Town Hall 12 as a target until the Giga Tesla is active.
Town Hall Giga Inferno
- Unlocked at Town Hall 13, the Giga Inferno is a direct upgrade that replaces the Giga Tesla while adding a slowdown effect upon destruction at level 3+ and having more potential to be upgraded. Everything else like activation and defense targeting troops’ behavior with the weapon is exactly the same as Giga Tesla.
- A level 1 Giga Inferno has the same statistics as a max Giga Tesla, the only difference is the attack speed
|Level||Hitpoints||Build Cost||Build Time||Experience Gained|
Resource and Offensive Buildings Available
Upgrading your Town Hall unlocks the following number of Resource and Army Buildings; see the page for each building for details.
|TH Level||Gold Mines|
& Elixir Collectors
|Dark Elixir Drills||Gold &|
|Dark Elixir Storages||Dark Barracks||Barracks||Army Camps||Laboratory||Spell Factory|
Defensive Buildings Available
Upgrading your Town Hall unlocks the following number of Defensive Buildings; see the page for each building for details.
|TH Level||Cannon||Archer Tower||Wall||Mortar||Bomb||Air Def||Spring Trap||Wizard Tower||Giant Bomb||Air Bomb||Seeking Air|
Resource, Army and Other Buildings Max Level By Town Hall
Upgrading your Town Hall allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:
|TH Level||Gold Mines &|
|Dark Barracks||Barracks||Army Camp||Lab||Spell Factory||Clan Castle|
Defensive Buildings Max Available Level
Upgrading your Town Hall unlocks the following level of Defensive Buildings; see the page for each building for details.
|TH Level||Cannon||Archer Tower||Walls||Mortar||Air Defense||Wizard Tower||Hidden Tesla||X-Bow||Inferno Tower|
Town Hall and Matchmaking
There is a lot of confusion with regard to how Town Hall levels affect matchmaking. The short answer is, it doesn’t. Matchmaking is based solely on Trophies. However, the loot available to gain is affected by Town Hall level. Players get increased loot for attacking Town Halls of a higher level, and reduced loot for attacking Town Halls of a lower level. The following table describes this bonus and reduction:
|Town Hall Level Difference||Percentage of Loot Available|
|3 or more||200%|
|4 or less||5%|
It’s important when upgrading the Town Hall to consider the above table, because it may affect one’s looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.
There is some speculation that the Town Hall may make a difference at sub-200 Trophy range. However, this has not been confirmed.
Clash of Clans Buildings
|Defensive Buildings||Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • X-Bow • Inferno Tower • Eagle Artillery • Walls • Traps|
|Resource Buildings||Town Hall • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut • Clan Castle (Treasury)|
|Army Buildings||Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar|
|Other Buildings||Decorations • Obstacles • Loot Cart|