In Clash of Clans, the Spell Factory is a crucial component that empowers players to create potent spells to turn the tide of battles in their favor. With an array of Elixir Spells at your disposal, such as the Lightning Spell, Healing Spell, Rage Spell, Jump Spell, Freeze Spell, Clone Spell, Invisibility Spell, and Recall Spell, you can unleash devastating magical attacks on your enemies. In this guide, we’ll explore the Spell Factory and its mechanics, how to brew spells, and tips to make the most out of your magical arsenal.
Unveiling the Spell Factory: A Gateway to Magic
The Spell Factory becomes accessible to players at Town Hall 5, offering them the opportunity to craft and utilize an assortment of spells to augment their offensive strategies. This essential army building measures 3×3 in space and is a fundamental building block in your Clash of Clans journey.
Unleashing the Power: How Spells Function
Spells, akin to troops, play a pivotal role in raids and battles. Once a spell is created in the Spell Factory, it can be used by selecting it and targeting the enemy’s village. The versatility of spells allows you to place them strategically, bypassing Walls and structures effortlessly. Furthermore, spells remain invulnerable to any defensive structures, ensuring their destructive potential.
The Brewing Process: Queueing and Timings
The Spell Factory operates at a rate of three minutes per housing space, meaning that a spell requiring 2 housing spaces will take 6 minutes to brew. Notably, the brewing queue for the Spell Factory is shared with the Dark Spell Factory, making it impossible to brew Elixir spells and Dark Elixir spells simultaneously. Players can queue additional spells in the Spell Factory, akin to troops in the Barracks or Dark Barracks.
Advancements and Considerations: Upgrading the Spell Factory
Upgrading the Spell Factory grants several advantages, allowing you to continue brewing spells even during upgrades. However, it is essential to note that upgraded Spell Factories brew spells at half the standard rate, taking six minutes per housing space. Consider this while upgrading, as spell production might lag behind troop training during the process.
Boosting Spell Production: A Speedy Alternative
For those seeking faster spell creation, Gems come to the rescue. Players have the option to spend Gems to accelerate the brewing process. Additionally, you can activate a one-hour spell production boost for 10 Gems, which increases the speed of both the Spell Factory and the Dark Spell Factory by four times. Timing is critical, as the boost timer continues to run even if you aren’t creating spells.
Sharing the Magical Power: Donating Spells to Clanmates
As a member of a clan, you can contribute to your clanmates’ success by donating spells. To receive spells, Clan Castles must be appropriately upgraded. A Clan Castle of level 4 or higher can hold 1 housing space Elixir spells like the Lightning Spell, Freeze Spell, and Invisibility Spell. For 2 housing space Elixir spells such as the Healing Spell, Rage Spell, Jump Spell, and Recall Spell, a level 7 or higher Clan Castle is required. Finally, the mighty Clone Spell, occupying 3 housing spaces, necessitates a level 10 or higher Clan Castle.
Harness the Spell Factory’s Magic for Victory
In summary, the Spell Factory serves as a gateway to mystical might in Clash of Clans. By creating and employing powerful spells, you can amplify the strength of your attacks and defenses, overpowering your adversaries. With careful timing and wise upgrades, you can ensure a steady supply of spells to maintain a fearsome offensive force. Remember to share the magic with your clanmates, supporting each other in your quest for triumph.
Master the art of spellcraft, and claim your supremacy on the battlefield of Clash of Clans!
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Number Available | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
Size |
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3×3 |
Level | Hitpoints | Spell Unlocked | Spell Capacity | Build Cost | Build Time | Boost Cost | Experience Gained | Town Hall Level Required |
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1 | 200 | Lightning Spell | 1 | 200,000 | 1 day | 25 | 293 | 5 |
2 | 300 | Healing Spell | 2 | 400,000 | 2 days | 25 | 415 | 6 |
3 | 400 | Rage Spell | 3 | 800,000 | 4 days | 25 | 587 | 7 |
4 | 500 | Jump Spell | 4 | 1,600,000 | 5 days | 25 | 657 | 9 |
5 | 600 | Freeze Spell | 5 | 3,200,000 | 6 days | 25 | 720 | 10 |