Updated for Town Hall 18 (October 2026).
The Town Hall is the building at the center of your Home Village, and its level decides what you are allowed to build, train and upgrade. The highest Town Hall in Clash of Clans right now is Town Hall 18, released on November 17, 2025. This page covers what each level unlocks, how the Town Hall’s own defense has changed from TH12 to TH18, the order to upgrade things at each stage, and how to lay out a base around it.
Guides for each Town Hall: TH1, TH2, TH3, TH4, TH5, TH6, TH7, TH8, TH9, TH10, TH11, TH12, TH13, TH14, TH15, TH16, TH17, TH18. For every cap in one place, see the max levels by Town Hall table.
What the Town Hall does
Every other building in the village has a level cap tied to your Town Hall. A new Town Hall level opens up new defenses, traps, army buildings and heroes, and raises the maximum level of what you already have. Nothing else in the game moves you forward the same way, which is why players talk about their account by Town Hall level (“I’m TH14”) rather than by trophies or experience.
The Town Hall also matters in every fight:
- Destroying it gives the attacker one star automatically and counts as a win, however little else they knocked down.
- It stores Gold and Elixir at every level, plus Dark Elixir from TH7. That loot can only be taken by destroying the building.
- As a storage, it takes no damage from the Lightning Spell, but the Earthquake Spell does hurt it.
- Pushing your Town Hall higher shrinks the loot you can take from players below you, and lets them take more from you.
What each Town Hall level unlocks (TH1 to TH18)
The table lists the first Town Hall level where each item becomes available today. Supercell often places new content below the newest Town Hall, so this is not the same as the order things were released. For example, the Meteor Golem came out with the TH18 update but unlocks at TH17, and the Totem Spell from that same update unlocks at TH16. Many items in the troop and spell columns come from upgrading the Barracks, Dark Barracks, Spell Factory, Dark Spell Factory, Workshop or Pet House, which the new Town Hall level allows.
| TH | New buildings and traps | New troops and siege machines | New spells | Heroes, pets and Town Hall defense |
|---|---|---|---|---|
| 1 | Cannon, Barracks, Army Camp, basic resource buildings | Barbarian, Archer, Giant | None | None |
| 2 | Archer Tower, Walls | Goblin | None | None |
| 3 | Mortar, Laboratory, Clan Castle, Bomb | Wall Breaker | None | None |
| 4 | Air Defense, Hero Hall, Spring Trap | Balloon | None | Barbarian King |
| 5 | Wizard Tower, Spell Factory, Air Bomb | Wizard | Lightning | None |
| 6 | Air Sweeper, Giant Bomb, Forge (Clan Capital) | Healer | Healing | None |
| 7 | Hidden Tesla, Dark Barracks, Dark Elixir Storage, Dark Elixir Drill, Seeking Air Mine | Dragon, Minion, Hog Rider | Rage | None |
| 8 | Bomb Tower, Dark Spell Factory, Blacksmith, Skeleton Trap | P.E.K.K.A, Valkyrie, Golem | Poison, Earthquake | Archer Queen |
| 9 | X-Bow, Helper Hut | Baby Dragon, Witch, Lava Hound | Jump, Freeze, Haste, Skeleton | Minion Prince |
| 10 | Inferno Tower, B.O.B’s Hut | Miner, Bowler | Clone, Bat | None |
| 11 | Eagle Artillery, Crafting Station (since Aug 2026), Tornado Trap | Electro Dragon, Ice Golem | Invisibility | Grand Warden |
| 12 | Workshop | Yeti, Headhunter, Wall Wrecker, Battle Blimp, Stone Slammer | Overgrowth | Giga Tesla |
| 13 | Scattershot | Dragon Rider, Apprentice Warden, Siege Barracks, Log Launcher | Recall | Royal Champion, Giga Inferno |
| 14 | Pet House | Electro Titan, Druid, Flame Flinger | Ice Block | Pets L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn; Giga Inferno with poison bomb |
| 15 | Spell Tower, Monolith | Root Rider, Furnace, Battle Drill | Revive, Angry | Dragon Duke; pets Frosty, Diggy, Poison Lizard, Phoenix; TH15 Giga Inferno |
| 16 | Multi-Archer Tower and Ricochet Cannon (merges) | Thrower, Ruin Witch, Troop Launcher | Totem | Pets Spirit Fox, Angry Jelly; TH16 Giga Inferno |
| 17 | Multi-Gear Tower (merge), Firespitter, Giga Bomb | Meteor Golem, Sky Wagon | None | Pet Sneezy; Inferno Artillery |
| 18 | Revenge Tower, Super Wizard Tower (merge) | None | None | Pet Greedy Raven; Guardians replace the weapon |
A few things in the table are newer than most guides you will find. The Barbarian King moved down to TH4 in May 2026, and the Hero Hall that holds him now arrives at the same level. The Archer Queen has been a TH8 unlock since the TH17 update in November 2024. The Crafting Station first showed up at the top Town Hall and was opened to TH11 when Crafting Phase 4 began on August 1, 2026.
For full troop and spell lists, see Troops and Spells. Defenses and traps have their own hubs at Defensive Buildings and Traps.
Town Hall weapons from TH12 to TH18
From TH12 on, the Town Hall stopped being a plain block of hitpoints and started fighting back. The weapon has changed shape several times since.
Giga Tesla (TH12)
The Giga Tesla was added with the TH12 update on June 11, 2018. It stays hidden until the Town Hall takes damage from a troop or spell, or until the attack reaches 51% destruction. Walking into range does not wake it up. Until it activates, troops that only hit defenses, such as Giants, Balloons and Hog Riders, treat the Town Hall as an ordinary building and walk past it. When the Town Hall is destroyed, the Giga Tesla goes off as a death bomb.
Giga Inferno (TH13 to TH16)
TH13 (December 9, 2019) swapped the Tesla for the Giga Inferno, a multi-target inferno that fires continuously. It wakes up the same way as the Giga Tesla. Each Town Hall from 13 to 16 got its own version with a new look and stronger stats. The death bomb also changed along the way: at TH13 it slows nearby troops, and from TH14 it adds poison damage on top of the slow.
Inferno Artillery (TH17)
To reach TH17 you merge your TH16 Town Hall with a level 7 Eagle Artillery. The result, the Inferno Artillery, lobs fireballs that leave lava pools behind, so it damages groups instead of a few locked targets. It is active from the first second of a battle. It has no death bomb; that job moved to a separate trap, the Giga Bomb, which knocks troops back instead of poisoning them.
Guardians (TH18)
Town Hall 18 drops the weapon entirely. Instead, a Guardian stands on top of the Town Hall and jumps down to fight when attackers come into range. Only one Guardian defends at a time, and you pick which one. The TH18 update shipped two: Smasher, a melee fighter, and Longshot, a ranged one. Both hit ground and air units with splash damage. A third Guardian, Logger, joined in the April 27, 2026 update. Guardians are upgraded with builders, and they are not heroes, so Headhunters do not prioritize them. Because the weapon is gone, the TH18 Town Hall no longer counts as a defensive building.
Weapon levels removed for TH12 to TH15 (October 2025)
The Giga Tesla and the TH13 to TH15 Giga Infernos used to need several upgrades of their own after each Town Hall upgrade. The Ranked update on October 6, 2025 removed those weapon levels. Supercell said the weapon upgrades were slowing down the midgame. Now the weapon arrives fully upgraded the moment your Town Hall upgrade finishes. Any weapon upgrade that was in progress at the time was cancelled, and the resources spent on it were not refunded.
Upgrade order by stage
Before you can start the next Town Hall upgrade, the game makes you place every building your current level allows. Builder’s Huts and a Clan Castle you haven’t rebuilt yet are the exceptions. Higher levels add more gates: Hero Hall upgrades for new heroes, all merged defenses built before TH17, and a maxed Inferno Artillery before TH18. Plan around those requirements so they don’t surprise you at the end of a level.
Early game (TH1 to TH6)
Upgrades here finish quickly, so the main goal is to keep every builder working. Place new buildings as soon as they unlock, then grow your storages, since storage capacity limits the size of the upgrades you can afford. Get the Laboratory and Clan Castle running at TH3 and keep the Lab busy from then on. Since Barbarian King now unlocks at TH4, start leveling him early instead of saving him for later. Training has cost nothing since 2022 and has been instant since March 2025, so stronger troops pay off in farming right away.
Mid game (TH7 to TH11)
Dark Elixir arrives at TH7, along with the Dark Barracks. From here the Lab tends to fall behind your builders, so pick the troops and spells you actually attack with and research those first. Heroes stack up fast: Archer Queen at TH8, Minion Prince at TH9 and Grand Warden at TH11. The Blacksmith at TH8 upgrades Hero Equipment with Ore, which is a separate resource from Gold and Elixir. TH7 is also where Ranked Battles open, and since October 2025 trophies only move in Ranked, so regular Battles are free farming without trophy risk.
A good habit at this stage is to start the Town Hall upgrade while your other builders are still finishing their last jobs. If you wait for everything to finish first, the other builders sit idle while the Town Hall builds.
Late game (TH12 and up)
The Workshop (TH12) and Pet House (TH14) add whole new upgrade tracks, and heroes, equipment and pets will eat most of your resources. Weapon levels no longer exist at TH12 to TH15, which frees up builders the old guides had tied to the Giga Tesla and Giga Infernos. Watch the merge requirements as you approach TH17: the Eagle Artillery needs to be level 7 and every merge from TH16 has to be done. At these levels Lab research is usually the slowest part of a Town Hall, and some players upgrade once only research is left. If you do, finish the units you use most first. Once a building is maxed at TH16 or higher, Supercharges let you push it a bit further.
Base layout basics
Level-by-level base guides for each Town Hall are on the way. Until then, these principles apply at every level.
Use compartments
Split your base into several small walled sections instead of one big ring. Each wall an attacker has to break costs them time and troops, and a breach in one section does not open the whole base. Keep your storages in different compartments so a single push cannot empty them all. Put your strongest splash and air defenses where they cover the most compartments at once.
Protect the Town Hall or protect the loot?
Older guides told farmers to leave the Town Hall outside the walls to get a free shield. That no longer works: losing your Town Hall does not give you a shield. Since October 2025, regular Battles carry no trophy risk, and you get an 8-hour Magic Shield after your village is attacked. So the choice now depends on the mode:
- For regular Battles (farming), spread your storages through the core so resources are hard to reach. The Town Hall holds loot too, so it should not sit exposed.
- For Ranked Battles and war, center the Town Hall and surround it with your best defenses, since destroying it hands the attacker a star.
- Anti-3-star war bases sometimes push the Town Hall off-center and use it as a high-hitpoint shield in front of other buildings. This trades an easier 2-star for a harder 3-star.
Don’t tuck the Town Hall into a corner behind walls. Attackers can still drop troops on the darker grass beside it. At TH12 to TH16, remember that defense-targeting troops ignore the Town Hall until its weapon wakes up, which affects how Giants and Hog Riders path through your base. At TH18, Guardians start on the Town Hall, so its position decides where they will fight.
Trap placement
Put traps where attackers will walk, not in empty corners. Giant Bombs and Bombs work best in the gaps between defenses that ground troops path through. Air Bombs and Seeking Air Mines belong along the routes air armies take toward your Air Defenses. The Spring Trap was reworked in October 2025: it now picks the single biggest troop in range, launches it if it fits the trap’s capacity, and pushes back and damages larger troops instead. That makes it useful on approaches to the core rather than only on Hog Rider paths. Move traps around now and then, because attackers who scout your base for long will learn where the gaps are.
Town Hall FAQ
What is the highest Town Hall in Clash of Clans?
Town Hall 18. It came out on November 17, 2025, and later updates have added more TH18 levels and content without raising the cap.
When will Town Hall 19 come out?
Supercell has not announced a date. The last four Town Halls (TH15 to TH18) all arrived between October and December, so late 2026 looks likely. That is our expectation from past release dates, not an announcement. A gaming news site reported in August 2026 that a Supercell designer said in an interview that new Town Halls still come roughly once a year.
Does destroying the Town Hall win the battle?
Yes. Taking down the Town Hall gives the attacker one star and the win, regardless of how much of the rest of the base is left.
Should I put my Town Hall outside the walls for a shield?
No. A destroyed Town Hall no longer gives a shield. Magic Shields now come from being attacked in regular Battles instead.
Do I still have to upgrade the Giga Tesla or Giga Inferno?
Not at TH12 to TH15. Since October 6, 2025, those weapons arrive maxed.
Do I need all five Builder’s Huts to upgrade my Town Hall?
No. Builder’s Huts cost Gems, so the game does not require them before a Town Hall upgrade.
Sources: Supercell release notes (Town Hall 18, Town Hall 17, Town Hall 15, Clash Anytime, Sound of Clash, May 2026 update, Clan Capital) and in-game data.





