- The Wizard Tower is a Defensive Building that looks like a spiraling, cone-shaped tower of rock, then later crystalline rock that has a Wizard on the top of it. It is capable of inflicting powerful splash damage to both Ground and Air Units, though it is limited to a relatively short range.
- The Wizard Tower, like the Mortar, excels at mowing down entire groups of Troops. However, unlike the Mortar, it has a relatively decent damage per second (making it more effective against higher health troops like Giants), and it will target air troops in addition to ground troops. Also unlike the Mortar, the Wizard Tower has no blind spot.
- Although the arcane blasts from the Wizard Tower do less damage per shot than the Mortar, it makes up for this by having a much higher rate of fire. This makes the Wizard Tower an excellent choice for defending other structures by blasting troops that get too close.
- An excellent defensive strategy for the Wizard Tower is to put it near your Town Hall because of the Wizard Tower’s splash damage and relatively high rate of fire. However, due to its limited range it is sometimes more desirable to put the Wizard Tower near the outside of your village.
- Another good strategy is to put it near your Mortars, as both cover each other’s weaknesses and can decide the outcome of a raid (see Wizard Tower-Mortar combination example below).
- Putting your Wizard Tower next to your Storages is an excellent way of protecting them against hordes of Goblins due to its splash damage and fast attacks.
- It is helpful to put Mortars and Wizard towers in range of each other.
- Example of a Wizard Tower-Mortar combination: The Mortar can cover a very large range so attacking units will have reduced health by the time they come into shorter range of the Wizard Tower, which helps finish them off. In exchange, the Wizard Tower defends the Mortar by destroying units that cannot be attacked by the Mortar (all air units and ground units inside the Mortar’s minimum range).
- For attacking, use some units to distract it (Giants, or Barbarians if necessary) and destroy it with Archers or another ranged troop. Melee troops like Barbarians or Giants can destroy a Wizard Tower by themselves if there are enough of them, but because these troops must attack while physically touching the tower (and are therefore grouped up), the Wizard Tower can attack the entire group simultaneously.
- When deploying units, be careful to ensure that they won’t get into a clump as they come into range of the Wizard Tower (for instance attacking a Gold Storage near a Wizard Tower), because the Wizard Tower will destroy the group very quickly.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10|
|Level||Damage per Second||Damage per Shot||Hitpoints||Cost||Build Time||Experience|
|Range||Attack Speed||Damage Type||Unit Type Targeted||Size|
|7||1.3s||Splash – 1 tile||Ground & Air||3×3|
Clash of Clans Buildings
|Defensive Buildings||Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • X-Bow • Inferno Tower • Eagle Artillery • Walls • Traps|
|Resource Buildings||Town Hall • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut • Clan Castle (Treasury)|
|Army Buildings||Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar|
|Other Buildings||Decorations • Obstacles • Loot Cart|