Skip to main content
ArmyDark Elixir TroopsHeroesHome Village Army

Clash of Clans Barbarian King

By May 15th, 2022No Comments

Summary

  • The Barbarian King is basically a larger, stronger, more aggressive, and more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
Clash of Clans Barbarian King
  • The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or gets defeated in an attack, he must regenerate his health by sleeping for a period of time before he can be used again.
  • The Barbarian King will defend the village whenever he’s not regenerating health from a previous attack. The Barbarian King only defends his territory around his platform and will retreat if lured too far out. If the village is attacked while he is regenerating health, his altar will be empty. If he locks onto a troop, he will follow that troop until he dies or that troop is killed. Once the troop is killed, and he is outside of his patrol zone, he will return to patrolling around his altar, even if the altar is destroyed. You do not need to knock out the barbarian king to three star a base.
    • If he is damaged or defeated on defense, he does not need to regenerate health afterwards.
  • The amount of time he sleeps to regenerate is directly proportional to the health he has lost by the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately, however, if he falls in battle or is wounded, then he must sleep for some time to regenerate. The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
    • Hero regeneration after a Multiplayer Battle starts as soon as the player begins to search for a Multiplayer opponent. So, if the player spent some time searching for an opponent to attack before completing an attack, part of the regeneration will be completed by the time the player returns to his/her village. However, if the player cancels the attack by pressing “End Battle” before completing an attack, the regeneration will be reset. This effect is more noticeable in the highest leagues where a significant amount of time can be spent searching for such opponents.
  • Starting at level 5, the Barbarian King obtains an ability called Iron Fist which can be used on the battlefield. It partially heals him, summons a horde of additional Barbarians, and grants the Barbarian King and his summoned Barbarians increased damage and speed. This does not stack with the Rage Spell and does not affect any other troops, including other barbarians belonging to the regular army. This ability gets more powerful every fifth level.
    • If the ability is unlocked, once the Barbarian King is deployed, his icon in the troop deployment window becomes the activation method for Iron Fist. Simply click on his icon again and Iron Fist will be activated.
    • If the ability has not been used before the Barbarian King is about to be defeated, it will by default automatically activate. However, this feature can be toggled off in the settings (by turning off “Automatically use Hero Abilities on KO”).
    • The Barbarian King summons Barbarians equal to the level of your Barbarians researched in your Laboratory (e.g. if you can train level 5 Barbarians, the Barbarian King will summon Level 5 Barbarians). These Barbarians are not affected by the Power Potion.

Offensive Strategy

  • When attacking, he can be deployed just like any other unit. When his health is lowered he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
  • He is best used with Healer and Archer support.
  • He is also good for helping to destroy the buildings of a village after most or all defenses have been destroyed.

Defensive Strategy

  • The Barbarian King has two modes: he can be set to “Sleep”, which will put him to sleep on his Altar and cause him to ignore any attacks to your village, or “Guard”, which will put him on patrol around your base and cause him to engage any enemy Troops that come within his targeting range during a defensive battle. In “Sleep” mode he will not appear on the battlefield at all.
  • Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units.
  • It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
  • The Barbarian King cannot damage air units (though the Archer Queen does).
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Melee (Ground Only) 16 1.2s 1 tile 9 tiles
Level Damage per Second Damage per Hit Hitpoints Regen Time Regen Rate hp/min Training Cost Training Time Cumulative Training Cost Cumulative Training Time Town Hall Level Required
1 150 180 1,500 1h 25.00 10,000 None 10,000 None 7
2 156 187.2 1,560 1h 4m 24.38 12,500 12h 22,500 12h 7
3 162 194.4 1,622 1h 8m 23.85 15,000 1d 37,500 1d 12h 7
4 169 202.8 1,687 1h 12m 23.43 17,500 1d 12h 55,000 3d 7
5 175 210 1,755 1h 16m 23.09 20,000 2d 75,000 5d 7
6 182 218.4 1,825 1h 20m 22.81 22,500 2d 12h 97,500 7d 12h 8
7 190 228 1,898 1h 24m 22.60 25,000 3d 122,500 10d 12h 8
8 197 236.4 1,974 1h 28m 22.43 30,000 3d 12h 152,500 14d 8
9 205 246 2,053 1h 32m 22.32 35,000 4d 187,500 18d 8
10 213 255.6 2,135 1h 36m 22.24 40,000 4d 12h 227,500 22d 12h 8
11 222 266.4 2,220 1h 40m 22.20 45,000 5d 272,500 27d 12h 9
12 231 277.2 2,309 1h 44m 22.20 50,000 5d 12h 322,500 33d 9
13 240 288 2,402 1h 48m 22.24 55,000 6d 377,500 39d 9
14 250 300 2,498 1h 52m 22.30 60,000 6d 12h 437,500 45d 12h 9
15 260 312 2,598 1h 56m 22.40 65,000 7d 502,500 52d 12h 9
16 270 324 2,701 2h 22.51 70,000 7d 572,500 59d 12h 9
17 281 337.2 2,809 2h 4m 22.65 75,000 7d 647,500 66d 12h 9
18 292 350.4 2,922 2h 8m 22.83 80,000 7d 727,500 73d 12h 9
19 304 364.8 3,039 2h 12m 23.02 85,000 7d 812,500 80d 12h 9
20 316 379.2 3,160 2h 16m 23.24 90,000 7d 902,500 87d 12h 9
21 329 394.8 3,287 2h 20m 23.48 95,000 7d 997,500 94d 12h 9
22 342 410.4 3,418 2h 24m 23.74 100,000 7d 1,097,500 101d 12h 9
23 355 426 3,555 2h 28m 24.02 105,000 7d 1,202,500 108d 12h 9
24 370 444 3,697 2h 32m 24.32 110,000 7d 1,312,500 115d 12h 9
25 384 460.8 3,845 2h 36m 24.65 115,000 7d 1,427,500 122d 12h 9
26 400 480 3,999 2h 40m 24.99 120,000 7d 1,547,500 129d 12h 9
27 416 499.2 4,159 2h 44m 25.36 125,000 7d 1,672,500 136d 12h 9
28 433 519.6 4,325 2h 48m 25.74 130,000 7d 1,802,500 143d 12h 9
29 450 540 4,498 2h 52m 26.15 135,000 7d 1,937,500 150d 12h 9
30 468 561.6 4,678 2h 56m 26.58 140,000 7d 2,077,500 157d 12h 9
31 477 572.4 4,772 3h 26.51 145,000 7d 2,222,500 164d 12h 10
32 487 584.4 4,867 3h 27.04 150,000 7d 2,372,500 171d 12h 10
33 497 596.4 4,964 3h 27.58 155,000 7d 2,527,500 178d 12h 10
34 507 608.4 5,063 3h 28.13 160,000 7d 2,687,500 185d 12h 10
35 517 620.4 5,164 3h 28.69 165,000 7d 2,852,500 192d 12h 10
36 527 632.4 5,267 3h 29.26 170,000 7d 3,022,500 199d 12h 10
37 538 645.6 5,372 3h 29.84 175,000 7d 3,197,500 206d 12h 10
38 549 658.8 5,479 3h 30.44 180,000 7d 3,377,500 213d 12h 10
39 560 672 5,589 3h 31.05 185,000 7d 3,562,500 220d 12h 10
40 571 685.2 5,701 3h 31.67 190,000 7d 3,752,500 227d 12h 10

Iron Fist

Ability Level Damage Increase Speed Increase Summoned Units Ability Time
1 20% 18 3 10s
2 24% 19 4 10s
3 28% 20 5 10s
4 32% 21 6 10s
5 36% 22 7 10s
6 40% 23 8 10s
7 44% 24 9 10s
8 50% 25 10 10s

Clash of Clans Troops

TierTroops
Tier 1Barbarian • Archer • Goblin
Tier 2Giant • Wall Breaker • Balloon • Wizard
Tier 3Healer • Dragon • P.E.K.K.A
Dark Elixir TroopsMinion • Hog Rider • Valkyrie • Golem • Golemite • Witch • Skeleton
HeroesBarbarian King • Archer Queen
SpellsLightning Spell • Healing Spell • Rage Spell • Jump Spell • Freeze Spell

This article is licensed under the Creative Commons Attribution-ShareAlike License. It uses material from the Barbarian King article.