Updated for Town Hall 18 (October 2026).
The Giant is a slow, tough tank that walks straight to the nearest defense and ignores everything else. He unlocks at Barracks level 3 (Town Hall 2), takes 5 housing space, and maxes at level 14 at Town Hall 18 with 3,000 hitpoints and 114 damage per second.
Giant stats at a glance
| Stat | Value |
|---|---|
| Unlocked at | Barracks level 3 (Town Hall 2) |
| Housing space | 5 |
| Favorite target | Defenses |
| Attack type | Melee, single target, ground only |
| Range | 1 tile |
| Attack speed | 2 seconds |
| Movement speed | 12 |
| Max level | 14 (Laboratory 16, Town Hall 18) |
| Super Troop | Super Giant (needs Giant level 9) |
How the Giant picks targets
A Giant looks for the closest defensive building and walks to it. If walls are in the way he stops and punches through them, which is slow, so he works best when Wall Breakers or a Jump Spell open the path first. While any defense is still standing and visible, he also ignores Clan Castle troops, defending heroes and trap skeletons, even when they are hitting him. That makes him predictable for the defender and is the main reason he needs support.
His damage per hit is high for his size, but he swings only every 2 seconds, so his real job is soaking up shots while troops behind him do the damage.
Giant levels, DPS and hitpoints
Upgrades are researched in the Laboratory for Elixir. Costs and times are base values before Gold Pass or event discounts. The Town Hall column is the lowest Town Hall whose Laboratory can research that level.
| Level | DPS | Damage per hit | Hitpoints | Research cost (Elixir) | Research time | Laboratory level | Town Hall |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 24 | 400 | None | None | None | 2 |
| 2 | 15 | 30 | 500 | 40,000 | 2h | 2 | 4 |
| 3 | 20 | 40 | 600 | 150,000 | 4h | 4 | 6 |
| 4 | 24 | 48 | 700 | 400,000 | 6h | 5 | 7 |
| 5 | 31 | 62 | 900 | 800,000 | 12h | 6 | 8 |
| 6 | 43 | 86 | 1,100 | 1,500,000 | 1d | 7 | 9 |
| 7 | 55 | 110 | 1,300 | 2,300,000 | 1d 12h | 8 | 10 |
| 8 | 62 | 124 | 1,500 | 2,600,000 | 2d | 9 | 11 |
| 9 | 70 | 140 | 1,850 | 3,400,000 | 2d 6h | 10 | 12 |
| 10 | 78 | 156 | 2,000 | 5,000,000 | 3d | 11 | 13 |
| 11 | 86 | 172 | 2,200 | 7,500,000 | 4d | 13 | 15 |
| 12 | 94 | 188 | 2,400 | 10,000,000 | 5d | 14 | 16 |
| 13 | 104 | 208 | 2,700 | 15,000,000 | 9d 12h | 15 | 17 |
| 14 | 114 | 228 | 3,000 | 25,000,000 | 13d 12h | 16 | 18 |
Level 14 came with the Town Hall 18 update on November 17, 2025. The same update raised level 13 to 104 DPS and 2,700 hitpoints and cut its research cost from 18,500,000 to 15,000,000 Elixir.
Best uses for Giants in 2026
At Town Halls 3 to 7, Giants are the backbone of most ground armies. Drop four or more together near a splash defense so the Mortar or Wizard Tower fires at them, open the wall with Wall Breakers, then send Wizards or Archers behind them. Adding two or three Healers makes the group last much longer, as long as the Air Defense goes down early.
At Town Hall 15 to 18, a couple of Giants still show up in top war armies as cheap front-line soakers. A common 2026 pattern is Root Rider or Super Yeti smash with two Giants dropped first to pull the opening shots, plus Healers or Witches behind. They cost only 5 housing each and buy a few seconds for the expensive troops.
How to defend against Giants
Because Giants path straight to defenses, you can predict where they will walk. Put a Giant Bomb in the gap between two outer defenses, where a group will cross it together. High single-target damage like a single-target Inferno Tower handles big tanks well, and Clan Castle troops are useful against Giants because the Giants won’t fight back while defenses remain. Keep your Air Defense away from the edge so Healers behind the Giants are shot down before the push gets going.
Super Giant
With Giants at level 9 and your Town Hall at 11 or higher, you can boost them into the Super Giant at the Super Troop building for 25,000 Dark Elixir or a Super Potion. The boost lasts 3 days, and you can run two Super Troop types at once. A Super Giant takes 10 housing space and deals five times his normal damage to walls (Wall Buster), so he doesn’t need Wall Breakers. At level 14 he has 205 DPS, 2,050 damage per hit against walls and 5,600 hitpoints after the January 12, 2026 balance change, which gave level 14 about 5.7% more HP and 7.9% more DPS.
Giant changes by date
- June 27, 2022: damage raised at levels 7 to 10; training became free.
- October 10, 2022: level 11 added.
- December 12, 2023: level 12 added.
- November 25, 2024: level 13 added.
- March 24, 2025: training time removed for all troops.
- October 6, 2025: research times cut for levels 9 to 12.
- November 17, 2025: level 14 added; level 13 buffed and made cheaper.
- January 12, 2026: Super Giant level 14 HP and DPS increased.
Giant FAQ
What is the max Giant level?
Level 14, which needs Town Hall 18 and a level 16 Laboratory.
How much housing space does a Giant use?
5. The Super Giant uses 10.
Do Giants attack walls?
Only when a wall blocks the way to their target defense. Super Giants are built for walls and hit them five times harder.
What is the Builder Base version of the Giant?
The Boxer Giant.
Sources: Supercell: Town Hall 18 update (November 2025), January 2026 balance changes, Clash Anytime update (March 2025); in-game data.





