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Clash of Clans Haste Spell

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

The Haste Spell is a 1-space Dark spell that makes your troops move much faster for a short time, without adding any damage. It unlocks at Town Hall 9 with a level 3 Dark Spell Factory. At its max level 7 (Town Hall 18) it adds 56 movement speed for 30 seconds in a 5-tile radius.

How the Haste Spell works

Drop it and every friendly troop inside the circle, ground or air, gets a flat movement speed bonus while the spell lasts. Compared with a Rage Spell:

  • Haste gives more speed. Even level 1 matches a level 5 Rage Spell’s speed boost, and every higher level beats a max Rage.
  • It adds no damage and no attack speed.
  • It costs 1 spell space instead of 2.
  • Until level 7 its radius is a bit smaller (4 tiles against Rage’s 5).

Haste doesn’t stack, either with a second Haste or with a Rage Spell. A troop standing in both keeps whichever speed boost is larger. Heroes only get half the bonus, the same reduction they get from Rage and Healing Spells.

Haste Spell levels

Research is done in the Laboratory with Dark Elixir. Costs and times are the standard ones before Gold Pass discounts.

Level Speed increase Duration Radius Research cost (Dark Elixir) Research time Laboratory level Town Hall needed
1 +28 10s 4 tiles None None None 9
2 +34 15s 4 tiles 8,000 1d 7 9
3 +40 20s 4 tiles 17,000 2d 8 10
4 +46 25s 4 tiles 30,000 3d 8 10
5 +52 30s 4 tiles 38,500 4d 9 11
6 +56 30s 4 tiles 200,000 9d 15 17
7 +56 30s 5 tiles 320,000 12d 12h 16 18

Note the long gap: after level 5 at Town Hall 11 there is nothing new until level 6 at Town Hall 17, the biggest gap between upgrades of any troop, spell or Siege Machine. Level 7 doesn’t add speed; it widens the circle.

How to use the Haste Spell

Speeding up slow, strong troops

Haste helps most on troops that hit hard but walk or fly slowly: Balloons, Electro Dragons, Root Riders, Golems and Ice Golems. Fast troops gain little, since the spell gives no damage. It was the spell that made Balloon armies like LavaLoon popular when it came out in July 2015: more speed than Rage, at half the space.

Making temporary abilities last

Troops with a short opening ability, like the Rocket Balloon, cover more ground and reach more targets before it wears off. The same goes for a Sneaky Goblin‘s 5-second cloak or a Super Minion flying into close range after his Long Shots run out.

Other uses

  • Push air troops back toward the core after an Air Sweeper blows them back. Destroying the Sweeper is more reliable when you can.
  • Pair it with an Invisibility or Overgrowth Spell to steer a funnel, since faster troops reach the opened lane before they wander.
  • In Zap-style attacks that spend most spell space on Lightning, Haste is the cheapest way to move a slow army along.
  • Save one for the last seconds so a slow troop can reach a leftover Builder’s Hut and secure the third star, or to get your troops clear of a Giga Bomb before it goes off.

Related spells and equipment

The Royal Champion’s Haste Vial equipment speeds up attacks as well as movement, which the spell can’t do. The Clan Capital has an Endless Haste Spell that gives a smaller speed boost but never expires.

Recent changes

  • June 27, 2022: spells stopped costing Dark Elixir to brew.
  • February 10, 2025: level 6 added at Town Hall 17.
  • March 2025 (Clash Anytime): brewing time removed.
  • November 17, 2025: level 7 added for Town Hall 18 with a 5-tile radius; level 6 research cut from 12d 12h to 9 days.

Haste Spell FAQ

Haste Spell or Rage Spell?

Haste if your troops are slow and the problem is getting there; Rage if they need to kill faster once they arrive. Haste is also half the space.

Does the Haste Spell work on heroes?

Yes, but heroes only get 50% of the speed bonus.

Can you stack two Haste Spells?

No. Overlapping Haste Spells, or Haste plus Rage, give only the single largest speed boost.

Sources: Supercell release notes (Clash Anytime notes) and in-game data.