Updated for Town Hall 18 (October 2026).
The Siege Barracks is a Siege Machine that parachutes onto the battlefield, spits out P.E.K.K.As and Wizards for up to 30 seconds, and then releases your Clan Castle troops when it breaks. You unlock it with the level 4 Workshop at Town Hall 13, and clanmates can donate one to you from Town Hall 11. The current max is level 6, added for Town Hall 18 in April 2026, which drops 2 P.E.K.K.As and 12 Wizards.
How the Siege Barracks works
Unlike most Siege Machines, it never moves and never attacks. You place it like a troop, it floats down, and it starts producing units straight away: the P.E.K.K.A first, then a stream of Wizards. Its health drains on its own over 30 seconds, and defenses can shoot it down sooner. Whenever it breaks, for whatever reason, it opens and releases everything in your Clan Castle. With an empty Clan Castle you just get the units it already spawned.
The spawned units use the levels you have researched for P.E.K.K.A and Wizard in the Laboratory, not the Siege Barracks level. If you haven’t unlocked one of them yet, it comes out at level 1. Once on the ground they act like normal troops: no preferred target, nearest building first, and they fight defending troops that come near.
A higher Siege Barracks level spawns its units faster rather than living longer, and gives it more health. Because spawning stops the moment it breaks, extra health means more of its Wizards actually come out.
What it carries for the Clan Castle
It holds your whole Clan Castle army, the same as any Siege Machine, and only lets it out at the end. That makes it a side-of-the-base tool, not a delivery vehicle. The Wall Wrecker, Battle Blimp and Stone Slammer carry your Clan Castle troops toward the core. The Siege Barracks drops them right where you put it, after adding its own P.E.K.K.As and Wizards to the pile.
To receive a donated Siege Barracks, your Clan Castle has to be level 7 or higher (Town Hall 11), one level above what the first three Siege Machines need. The Clan Castle level also caps the donated level: a level 7 Clan Castle receives up to a level 2 Siege Barracks, and it takes a level 11 Clan Castle or higher to receive a level 6 one.
Siege Barracks levels
Upgrade it in the Laboratory with Elixir. Costs and times are standard values before a Gold Pass discount. Building Siege Machines in the Workshop is free and instant.
| Level | Hitpoints | P.E.K.K.As | Wizards | Research cost (Elixir) | Research time | Lab level | Town Hall needed |
|---|---|---|---|---|---|---|---|
| 1 | 3,300 | 1 | 6 | None | None | None | 13 |
| 2 | 3,700 | 1 | 8 | 3,500,000 | 3d | 10 | 13 |
| 3 | 4,100 | 1 | 10 | 5,000,000 | 4d | 10 | 13 |
| 4 | 4,500 | 1 | 11 | 8,000,000 | 7d | 11 | 13 |
| 5 | 4,800 | 2 | 11 | 18,000,000 | 12d | 14 | 16 |
| 6 | 5,100 | 2 | 12 | 27,000,000 | 15d | 16 | 18 |
Level 5 is the big upgrade because it adds a second P.E.K.K.A. Levels 1 to 4 are all available at Town Hall 13 once your Laboratory reaches level 11.
How to use the Siege Barracks
- Use it to build a funnel. Drop it on one side so the P.E.K.K.As and Wizards clear the edge buildings, and your main army walks into the base instead of around it.
- Pair it with a kill squad. The P.E.K.K.A and Wizards are good at clearing defending Clan Castle troops; the Wizards handle air units and low-hitpoint troops.
- Put a tank in front. A Giant or other tank placed beside it keeps the defenses off the Siege Barracks long enough for most of the Wizards to spawn, and then the P.E.K.K.A takes over tanking. Dropping it right next to defenses lets it tank for its own P.E.K.K.A, but under heavy fire it may die before many Wizards appear.
- It works with Super Archer smash attacks, where the Siege Barracks opens one side of the funnel; see the Super Archer page.
Healers can’t heal a Siege Machine. The Grand Warden’s Eternal Tome stops damage from defenses but not the Siege Barracks’ own health drain.
How to defend against the Siege Barracks
Kill it early or pull its units away. Buildings placed outside the main Walls distract the P.E.K.K.A, and Hidden Teslas or a Giant Bomb on likely drop spots can wreck the Siege Barracks before it finishes spawning. Skeleton Traps near the edge give the P.E.K.K.A and Wizards something to fight besides your base.
Recent changes
- February 27, 2024: level 5 added (second P.E.K.K.A).
- March 2025, “Clash Anytime” update: building Siege Machines takes no time.
- April 27, 2026, “Sound of Clash” update: level 6 added. The same update made all Siege Machines immune to the Town Hall 14-16 poison, Life Gem effects and the Apprentice Warden’s aura, and let Firemite fires damage them.
Siege Barracks FAQ
What Town Hall do you need for the Siege Barracks?
Town Hall 13 to build it in the Workshop. A level 7 Clan Castle (Town Hall 11) can receive one as a donation.
How long does the Siege Barracks last?
30 seconds, unless defenses destroy it first.
What does the Siege Barracks spawn at max level?
2 P.E.K.K.As and 12 Wizards at level 6, followed by your Clan Castle troops.
Sources: Supercell release notes (Sound of Clash update, April 2026, February 2024 update, Clash Anytime update), in-game data.

