Originally posted on October 27, 2020 @ 10:06 am
- The Hog Rider is a rugged, dark-skinned man with a mohawk, riding a large hog. He is bare-chested, wearing only a brown leather loincloth, a red belt, and a pair of leather sandals. He has two large golden wristbands and a gold earring. His weapon of choice is a large war hammer.
- His mount is a large boar/hog, about half its rider’s height; the Hog Rider holds a brown leather bridle which is looped around the boar’s tusks.
- Because of his mount, the Hog Rider can jump over Walls, giving the user a great advantage over the enemy base.
- Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 or 13 Town Hall (if its Giga Tesla or Giga Inferno has been triggered) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
- He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the wall, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers in order to assist them.
- The Hog Rider could potentially be used in a fashion similar to Barbarians, i.e. a “Hog Rider Rush”, without requiring any Wall Breakers to break Walls. However, this would likely be a poor tradeoff of resources, as a large raid of Hog Riders would cost a significant amount of Dark Elixir.
- Hog Riders are very capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast and do considerably more damage.
- They work perfectly with the Healing Spell when you group several of them together.
- When used all together they can be extremely effective offensive troops, though this is balanced by the fact that you must use a substantial amount of Dark Elixir.
- Defending against Hog Riders is tricky, as wall placement becomes irrelevant when dealing with them. However, the fact that they can jump over a Wall and attack a defense means that they may leave their ground support behind (Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
- Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by walls negates the primary advantage of the Hog Rider. As of the 30 Jul 2013 update, they take up the same amount of housing space (5) as Giants but are much faster and do considerably more damage. They are also much less susceptible to Lightning Spell attacks than Minions and Tier 1 troops, so they may be a good alternative for the Clan Castle if your clanmates don’t mind donating Dark Elixir Troops.
|Preferred Target||Attack Type||Housing Space||Training Time||Movement Speed||Attack Speed||Dark Barracks Level Required||Range|
|Defenses||Melee (Ground Only)||5||2m||24||1s||2||0.6 tiles|
|Level||Damage per Second||Hitpoints||Training Cost||Research Cost||Laboratory Level Required||Research Time|