Updated for Town Hall 18 (October 2026).
The Super Giant is the Super Troop version of the Giant: a 10-space tank that heads for defenses and smashes Walls in his way for five times his normal damage. You can boost him from Town Hall 12 once your Giants reach level 9, and his level always matches your Giant level. The current max is level 14 at Town Hall 18, with 5,600 hitpoints after a January 2026 buff.
How the Super Giant works
He behaves like a bigger Giant. His preferred target is defenses, so he walks past everything else while any defense is left, and he keeps hitting it even if Clan Castle troops or heroes are attacking him. He hits in melee every 2 seconds, ground only, and moves at the same slow pace as a regular Giant.
His Wall Buster ability makes each hit deal five times damage to Walls. He still doesn’t go looking for Walls; he only punches through the ones blocking his path to a defense. Once all the defenses are down, he attacks whatever building is closest.
How to get Super Giants: boosting rules
Boosting happens at the Super Sauna, which shows up at Town Hall 11. For the Super Giant:
- You need level 9 Giants, which takes a level 10 Laboratory. That means Town Hall 12 at the earliest.
- A boost costs 25,000 Dark Elixir or a Super Potion and lasts 3 days.
- Two Super Troops can be boosted at the same time, or three during a Super Troop Spotlight event if the third is the featured troop.
- You can cancel a boost early to free the slot, but the time left and any boosted troops in your army are lost.
Clanmates can send you one sooner: a level 6 Clan Castle or higher (Town Hall 10 and up) can receive Super Giants.
Super Giant levels and stats
Upgrade regular Giants in the Laboratory to raise the Super Giant’s level; an active boost updates as soon as the research finishes.
| Level | Damage per second | Damage per hit | Damage per hit vs Walls | Hitpoints | Town Hall needed |
|---|---|---|---|---|---|
| 9 | 130 | 260 | 1,300 | 4,000 | 12 |
| 10 | 140 | 280 | 1,400 | 4,200 | 13 |
| 11 | 150 | 300 | 1,500 | 4,400 | 15 |
| 12 | 160 | 320 | 1,600 | 4,600 | 16 |
| 13 | 175 | 350 | 1,750 | 4,900 | 17 |
| 14 | 205 | 410 | 2,050 | 5,600 | 18 |
There is no level 11 Giant research at Town Hall 14, so a Town Hall 14 player’s Super Giants stop at level 10.
Super Giant or two Giants?
Raw numbers slightly favor two regular Giants. Two level 14 Giants (5 space each) bring 6,000 hitpoints and 228 damage per second, against 5,600 and 205 for one level 14 Super Giant. What the Super Giant gives you is a single body. Splash defenses hit one target instead of two, he breaks Walls far faster, and multi-target Inferno Towers spread over five Super Giants instead of ten Giants. The trade-off is that a single-target Inferno Tower melts him faster than it would split time between two Giants.
How to use Super Giants
- Lead a smash attack with several in a line. Spread side by side, they share splash damage, open Walls without Wall Breakers, and soak hits for the troops walking behind.
- Tank for Wall Breakers or Super Wall Breakers when you need a clean funnel.
- Bring fewer Jump or Earthquake Spells, since the Super Giants handle Walls, and spend the space on Rage Spells to push them through the core.
- Use them as a middle-weight tank, between regular Giants and Golems, in front of any ground army.
How to defend against Super Giants
A single-target Inferno Tower is the best answer, since one big target is exactly what it is built for. Compact bases with several Wall layers also slow them down: every layer is another few hits before they reach a defense, which buys time for the rest of your base to work.
Recent changes
- Levels 11, 12 and 13 added with Town Halls 15, 16 and 17 (October 2022, December 2023, November 2024).
- March 24, 2025, “Clash Anytime” update: training time removed.
- November 17, 2025: level 14 added for Town Hall 18; level 13 buffed to 175 damage per second and 4,900 hitpoints.
- January 12, 2026 balance changes: level 14 hitpoints raised from 5,300 to 5,600 and damage per second from 190 to 205.
Super Giant FAQ
What level Giant do you need for a Super Giant?
Level 9, which needs a level 10 Laboratory at Town Hall 12.
Does the Super Giant target Walls?
No. He targets defenses and only hits Walls that block his way, but those hits deal five times damage.
How much housing space does a Super Giant take?
10, double a regular Giant.
Sources: Supercell (January 2026 balance changes, Town Hall 18 update, Clash Anytime update), in-game data.





