Updated for Town Hall 18 (October 2026).
The Super Archer is the Super Troop version of the Archer, a long-range shooter whose arrows fly through her target and hit every building lined up behind it. You can boost her from Town Hall 11 once your Archers are level 8; she takes 12 housing space and her level matches your Archer level. The current max is level 14, added for Town Hall 18 in February 2026.
How the Super Archer works
She picks targets like a normal Archer: no preference, just the nearest building, and she turns on defending troops and heroes when they come at her. Her Sharp Shot ability is what makes her different. Each arrow keeps flying in a straight line after it hits, damaging every building along its path. The stats say she aims at things within 6 tiles, but the arrow itself travels about 12.
That gap is the whole trick. Set her up so the building she is aiming at sits in front of a defense, and the arrow reaches the defense from well outside that defense’s own range. Almost every defense can be hit this way. The exceptions are a ground-mode X-Bow and an activated Eagle Artillery, which reach far enough to hit back.
She shoots ground and air targets every 1.5 seconds and moves at the same speed as a regular Archer.
How to get Super Archers: boosting rules
Super Troops are boosted at the Super Sauna, which appears at Town Hall 11.
- You need level 8 Archers, which takes a level 9 Laboratory at Town Hall 11.
- Each boost costs 25,000 Dark Elixir or one Super Potion and lasts 3 days.
- Two Super Troops can be active at a time, or three during a Super Troop Spotlight if the extra one is the featured troop.
- You can cancel a boost early to swap Super Troops, losing the remaining time and any boosted troops in your army.
A level 5 Clan Castle or higher can receive Super Archers as donations, so Town Hall 9 and 10 players can use them before they can boost.
Super Archer levels and stats
Raise her level by upgrading regular Archers in the Laboratory. Research that finishes during a boost upgrades your Super Archers straight away.
| Level | Damage per second | Damage per hit | Hitpoints | Town Hall needed |
|---|---|---|---|---|
| 8 | 120 | 180 | 450 | 11 |
| 9 | 132 | 198 | 510 | 12 |
| 10 | 144 | 216 | 565 | 14 |
| 11 | 156 | 234 | 605 | 15 |
| 12 | 162 | 243 | 645 | 16 |
| 13 | 166 | 249 | 685 | 17 |
| 14 | 170 | 255 | 725 | 18 |
Town Hall 13 players are stuck at level 9, because the level 10 Archer needs a level 12 Laboratory (Town Hall 14).
How to use Super Archers
Line up the pierce
Think of her like a Bowler with longer reach. Deploy her so a cheap building sits between her and a row of defenses, and she will chip away at all of them while the defenses can’t reach her. A Scattershot is a favorite target to snipe this way. Placing her closer to her target lets the arrow carry further into the base, at the cost of some of her range advantage.
Super Archer smash
A popular ground plan funnels a group of Super Archers through the base: an Archer Queen walk on one side, a Siege Barracks or another funnel on the other, then the Super Archers down the middle with Witches alongside to absorb hits. Send a few fast tanks such as Valkyries in front to set off Giant Bombs, which are deadly to her, but don’t rely on Valkyries alone to tank.
Healers, Druids and the Blimp
Her decent health makes her worth healing. Healers behind Super Archers stay safe, because she can kill an Air Defense from outside its range. Super Archers are also a common Battle Blimp cargo. The Blimp carries a Clan Castle load of them to the core, and an Invisibility Spell plus a Rage Spell let them do as much damage as possible while hidden.
One warning: her arrows can wake up the Town Hall’s weapon if they pass through it, which can hurt the rest of your army if it happens too early.
How to defend against Super Archers
- Put high-hitpoint buildings behind your outer ring, so the pierce runs out of damage before it reaches anything valuable and she has to walk in to get value.
- Splash and multi-target defenses (Mortars, the Eagle Artillery, Scattershots, Multi-Archer Towers) kill her in one or two hits.
- Defending heroes placed near the edge can pick off Super Archers, as long as a melee tank like the Barbarian King or a Yeti isn’t soaking their attention.
- Trash buildings on the sides can split a group of Super Archers so they are picked off separately, even when Healers follow.
Recent changes
- February 10, 2025: level 13 added.
- March 2025, “Clash Anytime” update: training time removed.
- January 28, 2026 balance changes: hitpoints raised at levels 10 to 13 (level 13 from 625 to 685).
- February 23, 2026: level 14 added with new Town Hall 18 Archer levels.
Super Archer FAQ
What level Archer do you need for Super Archers?
Level 8, which needs Town Hall 11 and a level 9 Laboratory.
What is the Super Archer’s range?
She targets buildings within 6 tiles, but her arrows travel about 12 tiles and hit everything in that line.
How much housing space does a Super Archer take?
12, compared with 1 for a regular Archer.
Sources: Supercell (February 2026 update, January 28, 2026 balance changes, Clash Anytime update), in-game data.





