Updated for Town Hall 18 (October 2026).
The Super Barbarian is the Super Troop version of the Barbarian, released on March 30, 2020 as one of the first Super Troops. He takes 5 housing space and spends his first 8 seconds on the field raged, with extra speed and 70% more damage. You can boost him from Town Hall 11 with level 8 Barbarians; his top level is 13, reached at Town Hall 18.
This page is about the Home Village Super Troop. The Clan Capital has its own Super Barbarian with different stats.
How to unlock and boost the Super Barbarian
Super Troops are 3-day upgrades of a troop you already have, started at the Super Sauna. That building shows up at Town Hall 11. The rules as they stand in October 2026:
- Requirement: Town Hall 11 and level 8 Barbarians. Level 8 needs a level 9 Laboratory, which is a Town Hall 11 building level, so you can boost him as soon as that research is done.
- Cost: 25,000 Dark Elixir or a Super Potion per boost. Normal Barbarians stay trainable while it runs.
- Limit: two different Super Troops at a time, three during a Super Troop Spotlight event if one of them is the featured troop.
- Cancelling: any time, with no refund, and the boosted troops leave your camps.
- Level: equal to your Barbarian level, so a Barbarian upgrade in the Laboratory upgrades him too.
- Donations: a level 5 Clan Castle (Town Hall 9) can receive him.
What the Super Barbarian does
He is a single-target melee fighter that only hits ground. Normally he moves at speed 20 and swings every 0.8 seconds. For the first 8 seconds after you deploy him, his Rage ability adds 16 to his movement speed and 70% to his damage, enough to drop many small buildings in a hit or two.
He has no favorite target. He walks to the nearest building, and switches to enemy Clan Castle troops, heroes or Skeleton Trap skeletons when they start a fight near him. Once the rage ends, his health per housing space is close to a Valkyrie’s, so he still works as a light tank.
Two exceptions to the rage: he doesn’t get it when he comes out of a Siege Machine, even if you break the machine open yourself, and a copy made by the Clone Spell starts without it.
Super Barbarian levels and stats
| Level | Damage per second | Damage per hit | Hitpoints | Barbarian research Lab level | Town Hall needed |
|---|---|---|---|---|---|
| 8 | 180 | 144 | 1,000 | 9 | 11 |
| 9 | 200 | 160 | 1,100 | 10 | 12 |
| 10 | 220 | 176 | 1,200 | 12 | 14 |
| 11 | 240 | 192 | 1,300 | 13 | 15 |
| 12 | 250 | 200 | 1,350 | 14 | 16 |
| 13 | 270 | 216 | 1,450 | 16 | 18 |
Damage numbers are without the rage. While raged he deals 70% more.
How to attack with Super Barbarians
- Use them to funnel. Their health holds up better than regular Barbarians against splash, and the opening rage clears edge buildings in seconds.
- Pick sides where the outer defenses are single-target or slow, like Cannons and Mortars, which struggle against a pack of them.
- Take out the defenses that hurt them most first. Ricochet Cannons, Multi-Archer Towers, Scattershots and the Eagle Artillery shred Super Barbarians, so hit those with Lightning and Earthquake Spells or hero equipment such as the Fireball or Seeking Shield.
- A Giant or two in front helps them survive high-damage areas.
- They rarely need spells. A Freeze Spell on a key defense, or a Rage Spell once their own rage has worn off, is plenty. A group of five or six can flatten buildings in one or two swings even without rage.
- For farming they are a more flexible choice than Sneaky Goblins, with a better shot at one or two stars. Add a Lightning Spell for collectors they can’t reach.
- As a Clan Castle reinforcement, deploy him straight from the castle rather than inside a Siege Machine so he keeps his rage.
How to defend against Super Barbarians
- Giant Bombs take a big chunk out of a group so your defenses can finish them.
- Tornado Traps hold them in place while their 8-second rage runs out.
- Keep Cannons and Mortars behind walls or a few cheap buildings so the rage is spent on something that doesn’t matter.
In your own Clan Castle he melts tanks like Giants and P.E.K.K.As while his rage is up. He can’t hit air and handles swarms poorly, so pair him with a few small troops to absorb attackers.
Recent changes
- October 10, 2022: level 11 added.
- December 12, 2023: level 12 added with Barbarian level 12.
- February 2024: hitpoints trimmed at levels 10 to 12 (to 1,200, 1,300 and 1,350).
- March 2025 (Clash Anytime): training time removed.
- April 27, 2026: level 13 added with Barbarian level 13 at Town Hall 18.
Super Barbarian FAQ
When was the Super Barbarian released?
March 30, 2020, in the update that introduced Super Troops. He launched with levels 8 and 9.
How long does the Super Barbarian’s rage last?
8 seconds from deployment, with +70% damage and extra movement speed.
What level Barbarian do you need?
Level 8, which needs a level 9 Laboratory at Town Hall 11.
Sources: Supercell release notes (Sound of Clash update notes) and in-game data.

