Updated for Town Hall 18 (October 2026).
Town Hall 7 is where Dark Elixir enters your village. You get the Dark Barracks with Minions and Hog Riders, the Dragon, two Hidden Teslas, a fourth Army Camp, and the first real level-ups for the Barbarian King, who has unlocked at TH4 since May 2026. TH7 is also the first level that can enter Ranked Battles.
What Town Hall 7 unlocks
| Category | New at TH7 |
|---|---|
| New defenses | 2 Hidden Teslas |
| More of what you have | +2 Cannons (5), +1 Archer Tower (4), +1 Mortar (3), +1 Air Defense (3), 50 more Walls (175) |
| Traps | 1 Seeking Air Mine (new), +2 Bombs (6), +1 Giant Bomb (2) |
| Resource buildings | Dark Elixir Drill, Dark Elixir Storage |
| Army buildings | Dark Barracks, a 4th Army Camp |
| Troops | Dragon, Minion, Hog Rider |
| Spells | Rage Spell |
| Heroes | Barbarian King levels 2 to 10; first Hero Banner, so he can defend |
| Game modes and features | Ranked Battles, the Hero Journey track, the Goblin Builder (needs all 5 builders) |
Before TH7 the King is stuck at level 1 (his level 1 stats grow with each Town Hall from 4 to 6). TH7 opens nine real upgrades for him. The Hero Journey sits in the Hero Hall and pays out resources, ore and Epic Equipment as your total hero levels climb, so every King upgrade now counts twice.
Max levels at Town Hall 7
Defenses and traps
| Building | Count | Max level |
|---|---|---|
| Cannon | 5 | 8 |
| Archer Tower | 4 | 8 |
| Mortar | 3 | 5 |
| Air Defense | 3 | 5 |
| Wizard Tower | 2 | 4 |
| Air Sweeper | 1 | 3 |
| Hidden Tesla | 2 | 3 |
| Walls | 175 | 7 |
| Bomb | 6 | 4 |
| Spring Trap | 4 | 2 |
| Air Bomb | 2 | 3 |
| Giant Bomb | 2 | 2 |
| Seeking Air Mine | 1 | 1 |
Army, resource buildings and heroes
| Building or hero | Max level | What the cap means |
|---|---|---|
| Army Camp (4) | 6 | 200 housing space in total |
| Barracks | 9 | Dragon |
| Dark Barracks | 2 | Minion, Hog Rider |
| Spell Factory | 3 | Rage, 6 spell slots |
| Laboratory | 5 | Research cap for the army table below |
| Clan Castle | 3 | 20 troops |
| Hero Hall | 1 | 1 hero slot, 1 Hero Banner |
| Gold Mine and Elixir Collector (6 each) | 11 | |
| Gold and Elixir Storage (2 each) | 11 | |
| Dark Elixir Drill / Storage | 3 / 2 | |
| Barbarian King | 10 | Equipment can’t be upgraded until the Blacksmith at TH8 |
Troops and spells
| Unit | Max level at TH7 |
|---|---|
| Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard | 4 |
| Healer, Dragon, Minion, Hog Rider | 2 |
| Lightning, Healing and Rage Spells | 4 |
Town Hall 7 upgrade priority
- Place the new buildings first. The Dark Elixir Drill, Dark Elixir Storage and fourth Army Camp cost little and start paying off at once: the camp takes you from 150 to 200 housing space, and the drill starts your Dark Elixir income for the King.
- Take the Laboratory to level 5. Research is the slowest queue in the game, so get the Lab up first and never leave it idle.
- Upgrade the Barracks to 9 and the Spell Factory to 3. Together they give you Dragons, Rage and two extra spell slots, which is most of the TH7 offense.
- Take the Dark Barracks to 2 if you plan to attack with Hog Riders.
- Level the Barbarian King between attack sessions. A hero that is upgrading can’t attack, but he still defends in Ranked and war. Start his upgrades before you log off.
- Upgrade the Air Defenses, then the Hidden Teslas. Dragons are what most TH7 attackers bring, so your three Air Defenses decide most defenses.
- Work through the other defenses, then storages and collectors. Spend spare Gold or Wall Rings on Walls. Since August 2026, Wall Rings no longer need a free builder.
In the Lab, Dragon level 2 and Lightning level 4 come first if you attack with air; Hog Rider level 2 and Healing level 4 if you prefer hogs.
Armies that work at Town Hall 7 in 2026
Training has been free since 2022 and instant since March 2025, so you can switch armies between attacks at no cost.
Mass Dragons
Still the standard TH7 attack. Ten Dragons fill the 200 housing space exactly. Use Lightning Spells to take out one Air Defense, then use the King and Clan Castle troops to clear the sides so the Dragons don’t drift around the edge. Lay the Dragons in a line along one flat side instead of a single clump, and drop Rage once they reach the core. A few Balloons in place of one Dragon help pull Seeking Air Mines and hit defenses.
Hog Riders
Hog Riders target defenses and jump over Walls, so they need no Wall Breakers. The usual version is a pack of Hogs with a few Wizards to clear Clan Castle troops first, plus Healing Spells. A single Giant Bomb won’t kill Hogs of the same level, but a pair of them will, even with a heal. Scout for the gaps where two Giant Bombs could sit and heal before the Hogs walk in.
Farming armies
Regular Battles carry no trophy risk since October 2025, so cheap loot runs are fine. Goblins deal double damage to resource buildings and go for them first; Barbarians and Archers cover the outside. Save your Dragons for Ranked attacks and war.
How to build a Town Hall 7 base
- Put all three Air Defenses inside the walls, spaced so each one covers the others, with the Air Sweeper and Wizard Towers nearby. Mass Dragons is what you’ll face most.
- Set the Seeking Air Mine next to an Air Defense. It targets air units of 5 housing space or more, so a Dragon or Balloon heading for that Air Defense sets it off.
- Hide the Teslas near the core. A Hidden Tesla pops up when a troop gets within 6 tiles or when the base reaches 51% destruction.
- Pair your two Giant Bombs between defenses where Hog Riders will path.
- Keep the Town Hall inside the walls. A destroyed Town Hall no longer gives you a shield, and it now holds Dark Elixir too. Your Magic Shield comes from being attacked in regular Battles.
- Spread the storages so one push can’t empty them all, and place the Hero Banner where the King can reach the core.
The video and three layouts below come from an earlier version of this guide: a farming base, a trophy base and a war base. They may not include everything TH7 has today, such as the Seeking Air Mine, so use them for the compartment and storage ideas and fit your newer buildings in.
Before you upgrade to Town Hall 8
- Every building TH7 allows is placed, Hero Banner included. Builder’s Huts and a Clan Castle you haven’t rebuilt don’t count.
- The Lab is at level 5 and your main attack troops are maxed.
- The King is at or near level 10.
- You have 2,000,000 Gold for the upgrade, which takes 1 day.
- If you’re in a Ranked tournament, upgrading mid-week moves you up to the TH8 league floor (Skeleton League 2) when it ends.
TH8 brings the Archer Queen and the Blacksmith, but your Hero Hall still has one hero slot until TH9, so the Queen and King take turns.
Town Hall 7 FAQ
What is the best base layout for Town Hall 7?
One with all three Air Defenses deep inside, the Seeking Air Mine beside one of them, and the Town Hall in the middle. Layouts change with every update, so build to those principles instead of copying an old base.
What should I upgrade first at TH7?
The Laboratory, then the Barracks and Spell Factory for Dragons and Rage. Upgrade the Barbarian King whenever you log off.
What are the max levels at Town Hall 7?
Cannons and Archer Towers 8, Walls 7, Air Defense and Mortar 5, Barbarian King 10, and level 4 for most early troops. The tables above have the full list.
When do you get the Barbarian King?
At Town Hall 4 since the May 2026 update. Before that he arrived at TH7, which is why many older guides still say so. His upgrades past level 1 start at TH7.
Next: Town Hall 8 guide. Previous: Town Hall 6 guide. See also the Town Hall overview and max levels for every Town Hall.
Sources: in-game data; Supercell release notes for the May 2026 update, Anime Fury (June 2026), August 2026 update, Clash Anytime (March 2025) and Battle and Ranked modes (October 2025).


