Skip to main content
Clash of Clans League

Clash of Clans Clan War Leagues

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

Clan War Leagues (CWL) is a monthly tournament where your clan is placed in a group of eight and plays seven one-attack wars, one against each other clan. Your total stars decide whether you move up, stay or drop among 22 leagues, which run from Bronze III to the Legend league added in April 2026. Every rostered player earns League Medals to spend in the League Shop.

How a CWL season runs

  1. Sign-up (2 days): A Leader or Co-leader signs the clan up, picks the war size and builds a roster from eligible members. Regular Clan Wars are paused for the clan during sign-up, and a clan still in a war has to finish it before signing up. A player can be on only one clan’s roster per season.
  2. Group draw: The clan is matched with seven others from the same league. Town Hall levels and base strength play no part after your first season; only the league counts. A clan entering for the first time is placed by the strength of its top roster players, as high as Master League I.
  3. Seven wars over eight days: Each day has a Preparation Day for the next war running alongside the Battle Day of the current one. Day 1 is prep for war 1, day 8 is the battle for war 7. Each day the leadership picks who plays from the roster.
  4. Results and medals: Clans are ranked, promotions and demotions are applied, and medals are paid out. Leaders then hand out bonus medals.

A few rules that trip up new clans:

  • Every player gets one attack per war, unlike the two in a regular war.
  • Each war you win adds a 10-star bonus to your clan’s total. Ties in stars are broken by total destruction over the week.
  • War loot from a CWL attack is double a regular war attack, and it lands in your Clan Castle Treasury. Clan XP and Ore from the attack are not doubled.
  • Temporary event troops and spells are banned in CWL (since November 17, 2025).
  • A Guardian that is upgrading still defends at its last finished level.
  • Members who joined the clan recently cannot see the war maps for a short time, which stops spies from scouting your bases.

War sizes: 15v15 and 30v30 (and the short-lived 5v5)

Clans in Master League I or below choose 15v15 or 30v30 at sign-up. From Champion III upward, including the Titan and Legend leagues, CWL is 15v15 only. A 30v30 clan can still win promotion out of Master I, but it has to switch to 15v15 the next season.

Supercell added 5v5 CWL in the February 23, 2026 update so small clans could play. In late March 2026 the Clash team said 5v5 would be dropped from the April 2026 CWL onward while they look at other team formats, so check the sign-up screen in game for the sizes offered this season. Supercell’s March 2026 State of Gameplay post had already said 15v15 stays the main competitive format.

League tiers and promotion

The April 27, 2026 “Sound of Clash” update added four leagues above Champion I: Titan III, Titan II, Titan I and Legend. It also changed how many clans move up or down in several existing leagues and rebalanced medal rewards across the whole ladder. The table below is for a full group of eight clans.

League Clans promoted Clans demoted
Bronze III 3 0
Bronze II, Bronze I 3 1
Silver III 2 1
Silver II to Master II 2 2
Master I to Titan I 1 2
Legend 0 2

A group with fewer than eight clans demotes fewer clans, sometimes none. You can never drop below Bronze III once you have played a season.

Battle modifiers in Titan and Legend

The top four leagues borrow their difficulty modifiers from Ranked Legend League. They buff the defending base and weaken your attacking heroes:

CWL league Modifier set Defense damage Defending heroes (damage and HP) Guardians (damage and HP) Attacking heroes (damage and HP)
Titan III Legend III +10% +10% +5% -5%
Titan II Legend III +10% +10% +5% -5%
Titan I Legend II +15% +15% +10% -10%
Legend Legend I +20% +20% +20% -20%

These are the settings from the August 30, 2026 update, which eased Titan I (from Legend I to Legend II) and Titan II and III (from Legend II to Legend III). The modifiers do not touch trap damage (except the Tornado Trap), defending troops other than heroes, Spell Tower spells, or the Monolith’s percentage damage. On your heroes, the penalty cuts base damage and HP plus the stat boosts from equipment, but not fixed-damage abilities like Giant Arrow or Seeking Shield.

League Medals: how many you get

Your medals depend on two things: where your clan finishes in the group, and how many stars you personally earned that week.

Medals by league and final position

League 1st 2nd 3rd 4th 5th 6th 7th 8th Per bonus
Bronze III 46 44 42 40 38 36 34 32 42
Bronze II 58 56 54 52 50 48 46 44 45
Bronze I 70 68 66 64 62 60 58 56 48
Silver III 88 85 82 79 76 73 70 67 51
Silver II 106 103 100 97 94 91 88 85 54
Silver I 124 121 118 115 112 109 106 103 57
Gold III 148 144 140 136 132 128 124 120 60
Gold II 172 168 164 160 156 152 148 144 63
Gold I 196 192 188 184 180 176 172 168 66
Crystal III 220 216 212 208 204 200 196 192 69
Crystal II 244 240 236 232 228 224 220 216 72
Crystal I 274 269 264 259 254 249 244 239 75
Master III 304 299 294 289 284 279 274 269 78
Master II 334 329 324 319 314 309 304 299 81
Master I 364 359 354 349 344 339 334 329 84
Champion III 388 384 380 376 372 368 364 360 87
Champion II 412 408 404 400 396 392 388 384 90
Champion I 436 432 428 424 420 416 412 408 93
Titan III 454 451 448 445 442 439 436 433 96
Titan II 472 469 466 463 460 457 454 451 99
Titan I 490 487 484 481 478 475 472 469 102
Legend 508 505 502 499 496 493 490 487 105

Your share, by stars earned

You get the full amount only if you earn 8 or more stars across the week. Below that, each star is worth 10% more, starting from a 20% floor for zero stars:

Stars you earned 0 1 2 3 4 5 6 7 8+
Share of medals 20% 30% 40% 50% 60% 70% 80% 90% 100%

So a player who joins a Crystal I clan that finishes 3rd and lands 5 stars gets 70% of 264, about 185 medals. Hitting an already destroyed base adds nothing to your star count. Medals still pay out if you leave or are kicked before the season ends.

CWL bonuses: extra medals from your leaders

After the last war, the Leader or a Co-leader can award bonus medals to roster members. Each bonus is worth the “per bonus” amount in the table above. The clan gets a guaranteed number of bonuses based on league and war size, plus one more for every war it won.

Leagues 15v15 guaranteed bonuses 30v30 guaranteed bonuses
Bronze III to Silver I 1 2
Gold III to Crystal I 2 4
Master III to Master I 3 6
Champion III to Champion I 4 15v15 only
Titan III to Titan I 5 15v15 only
Legend 6 15v15 only

Leaders have 21 days to give out bonuses, must give them all at once, and can pick anyone on the roster, even players who have since left. Most clans reward stars and attack participation; a written rule posted before sign-up avoids arguments later.

The League Shop

League Medals are spent in a tab of the Home Village shop. You can hold up to 2,500; anything above that turns into Gems at 1 Gem per 10 medals, which is a poor rate, so spend before you hit the cap.

Item Price (medals) Notes
Giant Gauntlet (Epic equipment, Barbarian King) 750 In the shop since Feb 2025
Frozen Arrow (Epic equipment, Archer Queen) 750 In the shop since Feb 2025
Hammer of Heroes 165 One per 7 days
Hammer of Building, Fighting or Spells 120 each Each type has its own 7-day cooldown
10 Wall Rings 30
Builder Potion 30
Research Potion 20
2,500,000 Gold or 2,500,000 Elixir 15 Needs free storage space
Resource Potion 10 Raised from 5 medals on Nov 17, 2025
League hero skins (King, Queen, Warden, Champion) 2,000 each
War Arena scenery (war base) 2,400
League statues and Legend Trophy 100 to 2,000 Higher ones need your clan in a high enough league

The Hammer of Heroes is usually the best value at higher Town Halls, since it finishes a long hero upgrade outright. The Magic Items page explains what each potion and hammer does.

Tips for a better CWL week

  • Roster players who will actually attack. One missed attack can cost the 10-star war bonus.
  • Defensive Clan Castle troops are donated on Preparation Day, the same as in a regular war.
  • In Titan and Legend, plan for weaker heroes on attack. Armies that lean less on a single hero dive hold up better under the modifiers.

Clan War League changes

  • Oct 23, 2018: Clan War Leagues added.
  • Apr 2, 2019: 30v30 added.
  • Feb 10, 2025: Giant Gauntlet and Frozen Arrow added to the League Shop.
  • Nov 17, 2025: temporary troops and spells banned; Resource Potion raised to 10 medals.
  • Feb 23, 2026: 5v5 CWL added.
  • Apr 2026: 5v5 removed from that month’s CWL onward.
  • Apr 27, 2026: Titan III, Titan II, Titan I and Legend leagues added; promotion counts and medal rewards rebalanced; the leaderboard now shows Legend league clans. Modifiers started in Titan II, Titan I and Legend.
  • May 22, 2026: Supercell announced a temporary modifier setup for the next season (Titan III and II on Legend II, Titan I and Legend on Legend I).
  • Aug 30, 2026: Titan modifiers lowered to the current settings.

Clan War Leagues FAQ

How many rounds are in CWL?

Seven wars, one against each of the other seven clans in your group, over eight days. Smaller groups play fewer rounds.

Is 5v5 CWL still available?

Probably not. It was added on February 23, 2026, and in late March 2026 the Clash team said it would be dropped from April 2026 onward. Check the CWL sign-up screen in game for the sizes offered this season.

What is the highest CWL league?

Legend, added in April 2026 above Titan I. It uses the same difficulty modifiers as Legend I in Ranked play.

How do I get the most League Medals?

Earn at least 8 stars in the week for your full share, help your clan finish high, and earn a leader bonus. Medals are capped at 2,500, so spend them regularly.

Sources: Supercell: Town Hall 18 update (Nov 2025), February 2026 update, State of Gameplay (Mar 2026), Sound of Clash update (Apr 2026), State of Gameplay Part 2 (May 2026), August 2026 update; in-game data.