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Clash of Clans Miner

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

The Miner digs underground between targets, so walls don’t stop him and traps can’t hit him while he is burrowed. He unlocks at Barracks level 12 (Town Hall 10), takes 6 housing space, has no favorite target, and maxes at level 12 at Town Hall 18 with 195 damage per second and 2,050 hitpoints.

Clash of Clans Miner

”"These sneaky shovelers burrow underground, pass beneath walls and pop up right next to their targets. While underground, Miners cannot be damaged and will not trigger traps, but still gain bonuses from Spells."

Miner stats at a glance

Stat Value
Unlocked at Barracks level 12 (Town Hall 10)
Housing space 6
Favorite target None (closest building)
Attack type Melee, single target, ground
Range 0.5 tiles
Attack speed 1.7 seconds
Movement speed 32
Max level 12 (Laboratory 16, Town Hall 18)
Super Troop Super Miner (needs Miner level 7)

How the Miner moves

Whenever the Miner isn’t hitting something, he burrows. Underground he travels at speed 32, passes under walls and doesn’t set off traps. He pops up next to his target, swings his shovel until it falls, then dives again. Defenses can only hit him while he is above ground, which is also the only time a trap next to his target can trigger.

Spells still work on him underground. A Healing Spell keeps topping him up even while defenses can’t reach him, which is why Miners and healing go together. With no target preference, Miners spread across whatever buildings are closest, so they clean up large areas fast.

Clash of Clans Miner Stats

Miner levels, DPS and hitpoints

Miners are upgraded in the Laboratory with Elixir. Costs and times are base values before Gold Pass or event discounts. The Town Hall column is the lowest Town Hall whose Laboratory can research that level.

Level DPS Hitpoints Research cost (Elixir) Research time Laboratory level Town Hall
1 80 550 None None None 10
2 88 610 1,500,000 1d 8 10
3 96 670 2,600,000 2d 8 10
4 104 730 3,000,000 2d 6h 9 11
5 112 800 4,000,000 2d 12h 9 11
6 120 900 4,800,000 3d 10 12
7 128 1,000 6,000,000 4d 11 13
8 136 1,150 8,600,000 6d 12 14
9 144 1,350 10,500,000 6d 12h 13 15
10 160 1,550 12,500,000 7d 14 16
11 175 1,750 16,500,000 9d 12h 15 17
12 195 2,050 28,000,000 14d 12h 16 18

A balance change on June 30, 2025 raised Miner hitpoints at levels 8 to 11 and damage at levels 10 and 11, which is why the HP steps get larger toward the top. Level 12 followed with the Town Hall 18 update.

Best uses for Miners in 2026

Miners shine in hybrid attacks at Town Halls 10 to 13. The usual plan is a Queen Charge on one side with Healers, followed by Hog Riders and Miners released together into the rest of the base, backed by Healing Spells and the Grand Warden. Hog Riders go for defenses and Miners take everything else, so the two cover each other well.

Two habits make Miner attacks work. Drop Healing Spells slightly ahead of where the Miners will surface, not where they are now. And clear or freeze the splash defenses that cover large groups, because Miners all pop up in the same small area around a target. A Freeze Spell on a key defense at the right moment often decides the attack.

How to defend against Miners

Since Miners only trigger traps when they surface, put traps directly beside defenses and storages, in the direction the Miners will come from. Giant Bombs placed this way deal heavy damage to a whole group at once. A compact base with storages close to defenses keeps Miners above ground longer while they chew through high-hitpoint buildings, which gives your defenses more time to fire. Skeleton Traps on ground mode and swarms of Clan Castle troops stall them, since a Miner hits slowly and keeps resurfacing for each new target.

As a defending Clan Castle troop, the Miner does not burrow. He walks above ground at reduced speed, so swarming him works.

Super Miner

The Super Miner arrived on December 12, 2022. You can boost him at Town Hall 11 with Miners at level 7, for 25,000 Dark Elixir or a Super Potion at the Super Troop building; the boost lasts 3 days and uses one of two Super Troop slots. He takes 24 housing space, attacks with a fast drill whose damage ramps up the longer it stays on one target, and drops an exploding barrel when he dies. At level 12 his DPS climbs from 265 to 510 after 1.5 seconds and 740 after 3 seconds, the barrel deals 2,400 damage, and he has 5,000 hitpoints.

Miner changes by date

  • October 10, 2022: level 9 added.
  • December 12, 2022: Super Miner added.
  • December 12, 2023: level 10 added.
  • February 10, 2025: level 11 added.
  • March 24, 2025: training time removed for all troops.
  • June 30, 2025: hitpoints raised at levels 8 to 11 and damage at levels 10 and 11.
  • November 17, 2025: level 12 added; level 11 research cut from 14d 12h to 9d 20h and from 21,500,000 to 16,500,000 Elixir.

Miner FAQ

Can traps hit Miners?

Only when they are above ground. Burrowing Miners don’t trigger traps, so a trap must sit right next to a building the Miners will attack.

Do spells work on underground Miners?

Yes. Spells such as Healing and Rage still affect Miners while they are burrowed.

What is the max Miner level?

Level 12 at Town Hall 18. Town Hall 17 caps at level 11.

Sources: Supercell release notes: Town Hall 18 update (November 2025), Clash Anytime update (March 2025); in-game data.