Updated for Town Hall 18 (October 2026).
The Wall Breaker is a small skeleton carrying a bomb that runs at the nearest walled-in building and blows up the wall in front of it, dealing 40 times its normal damage to walls. He unlocks at Town Hall 3 from the Barracks, takes 2 housing space, and goes up to level 14 at Town Hall 18. One max-level Wall Breaker that reaches its target is enough to open any wall up to level 11.
How Wall Breakers pick their target
A Wall Breaker does not look for the nearest wall. He looks for the nearest building that walls fully or partly enclose, then attacks a wall segment standing between him and that building. On contact he explodes, hitting everything within 2 tiles, and dies. If a defense kills him before he arrives, he still deals smaller death damage to nearby walls, so a group that dies close to the wall can sometimes break it anyway.
A few rules from his AI are worth knowing:
- He needs at least 3 connected wall pieces protecting a building. Single pieces and decoy “spike” walls are ignored unless nothing else is left.
- While a single wall segment stands anywhere, he ignores buildings and enemy troops. With all walls gone he attacks the closest building.
- Since October 2020 he can use the Jump Spell, and he skips walls a Jump Spell has already made passable.
His Builder Base counterpart is the Bomber.
Wall Breaker levels and stats
Research is done in the Laboratory and paid in Elixir. “On death” is the damage he deals if killed before reaching the wall. Costs and times are standard values before Gold Pass discounts.
| Level | Damage vs walls | Damage vs walls on death | Hitpoints | Research cost (Elixir) | Research time | Laboratory level | Town Hall needed |
|---|---|---|---|---|---|---|---|
| 1 | 400 | 240 | 20 | None | None | None | 3 |
| 2 | 800 | 360 | 24 | 80,000 | 3h | 2 | 4 |
| 3 | 1,000 | 520 | 29 | 200,000 | 4h | 4 | 6 |
| 4 | 1,200 | 640 | 35 | 450,000 | 12h | 5 | 7 |
| 5 | 1,720 | 920 | 53 | 1,000,000 | 16h | 6 | 8 |
| 6 | 2,200 | 1,200 | 72 | 2,400,000 | 1d | 8 | 10 |
| 7 | 2,640 | 1,440 | 82 | 2,800,000 | 1d 12h | 9 | 11 |
| 8 | 3,000 | 1,680 | 92 | 3,800,000 | 2d 12h | 10 | 12 |
| 9 | 3,440 | 1,920 | 112 | 5,200,000 | 3d | 11 | 13 |
| 10 | 3,760 | 2,160 | 130 | 6,500,000 | 5d | 12 | 14 |
| 11 | 4,080 | 2,400 | 140 | 9,500,000 | 5d 12h | 13 | 15 |
| 12 | 4,400 | 2,640 | 150 | 11,000,000 | 6d | 14 | 16 |
| 13 | 4,720 | 2,880 | 160 | 15,500,000 | 10d | 15 | 17 |
| 14 | 5,040 | 3,120 | 170 | 26,000,000 | 14d | 16 | 18 |
Against buildings and troops the numbers are 40 times smaller: a level 14 Wall Breaker deals 126 damage on contact and 78 on death.
How many Wall Breakers to break a wall
The first three columns assume every Wall Breaker reaches the wall. The last column is the worst case for a max-level Wall Breaker, where all of them die next to the wall and only their death damage counts. Walls currently go up to level 19.
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| Wall level | Level 10 Wall Breaker | Level 12 Wall Breaker | Level 14 Wall Breaker | Level 14, all die early |
|---|---|---|---|---|
| 1 to 9 | 1 | 1 | 1 | 1 or 2 |
| 10 | 2 | 1 | 1 | 2 |
| 11 | 2 | 2 | 1 | 2 |
| 12 | 2 | 2 | 2 | 3 |
| 13 | 3 | 2 | 2 | 3 |
| 14 | 3 | 3 | 2 | 3 |
| 15 | 3 | 3 | 2 | 4 |
| 16 | 3 | 3 | 3 | 4 |
| 17 | 4 | 3 | 3 | 4 |
| 18 | 4 | 3 | 3 | 5 |
| 19 | 4 | 4 | 3 | 5 |
How to use Wall Breakers
Almost every defense can kill a Wall Breaker in one hit, so the job is getting him to the wall alive.
- Send a tank first. Drop Giants, an Ice Golem or a Golem so defenses lock onto them, then release the Wall Breakers a little to the side. If they walk right behind the tank, splash from a Mortar, Wizard Tower or Bomb Tower aimed at the tank kills them too.
- Deploy one, then the rest. A single scout Wall Breaker sets off any trap on the path and shows which segment the group will hit. Follow up with the remainder a moment later.
- Don’t spend a Rage Spell just on Wall Breakers. Rage boosts their contact damage but not their death damage, so it only pays off when it also covers other troops or a Queen Walk.
- Avoid using them as Clan Castle reinforcements. They leave the castle one at a time and run off alone, which rarely works.
From Town Hall 11, many players switch to the Super Wall Breaker. You boost him at the Super Sauna once your Wall Breakers are level 7, for 25,000 Dark Elixir or a Super Potion. He takes 8 space instead of 2 but has far more health, so he usually survives the walk to the wall.
How to defend against Wall Breakers
- A Bomb of the same level or higher kills a Wall Breaker outright. Put Bombs right in front of the wall segments attackers are likely to target.
- Leave low-value buildings such as collectors and Builder’s Huts outside your walls. Wall Breakers have to be deployed farther away and walk past more defenses, and those buildings get in their way.
- Remove a corner piece from an outer compartment if you want Wall Breakers to skip it, since they need 3 connected pieces around a building to target that wall.
- Double wall layers built touching each other don’t help much because of his splash. Leave a gap between the layers instead.
Recent changes
- November 25, 2024: level 13 added with Town Hall 17.
- March 2025: the Clash Anytime update removed training time. Training cost had already been removed in June 2022.
- October 6, 2025: research times cut for levels 7 to 12.
- November 17, 2025: level 14 added for Town Hall 18; level 13 research cut from 20,000,000 to 15,500,000 Elixir and from 14 to 10 days.
Wall Breaker FAQ
What Town Hall unlocks Wall Breakers?
Town Hall 3, when the Barracks reaches the level that adds him. Wall Breakers can also arrive earlier as Clan Castle donations once you have a castle.
What is the max level Wall Breaker?
Level 14, which needs a level 16 Laboratory at Town Hall 18. It deals 5,040 damage to walls on contact.
Why are my Wall Breakers hitting the wrong wall?
They aim for the nearest building surrounded by walls, not the wall closest to where you dropped them. Deploy right next to the compartment you want opened.
Sources: Supercell release notes (February 2026 update notes, Clash Anytime notes) and in-game data.