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Clash of Clans Wizard

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

The Wizard is a fragile ranged troop who throws fireballs that splash nearby targets and hit both ground and air. He unlocks at Barracks level 7 (Town Hall 5), takes 4 housing space, has no favorite target, and maxes at level 14 at Town Hall 18 with 310 damage per second and 330 hitpoints.

Clash of Clans Wizard

Wizard stats at a glance

Stat Value
Unlocked at Barracks level 7 (Town Hall 5)
Housing space 4
Favorite target None (closest building)
Attack type Ranged splash, 0.3-tile radius, hits ground and air
Range 3 tiles
Attack speed 1.5 seconds
Movement speed 16
Max level 14 (Laboratory 16, Town Hall 18)
Super Troop Super Wizard (needs Wizard level 9)

How the Wizard works

Damage per housing space is where the Wizard shines. A max-level Wizard deals 310 DPS from just 4 slots, more than six max Barbarians combined, and he does it from 3 tiles away, so he can fire over a wall. His fireball has a small splash radius, which mostly matters when he hits a crowd of defending troops or skeletons.

The cost is a very low hitpoint pool for his damage. A Wizard who walks in front of his tanks, or who stands in range of a splash defense, dies fast. Since February 2025 his fireballs also change look as he levels up, which is the easiest way to spot a high-level Wizard in a replay.

Wizard levels, DPS and hitpoints

Wizards are upgraded in the Laboratory with Elixir. Costs and times are base values before Gold Pass or event discounts. The Town Hall column is the lowest Town Hall whose Laboratory can research that level.

Level DPS Damage per hit Hitpoints Research cost (Elixir) Research time Laboratory level Town Hall
1 50 75 75 None None None 5
2 70 105 90 120,000 4h 3 5
3 90 135 108 300,000 5h 4 6
4 125 187.5 135 600,000 12h 5 7
5 170 255 165 1,200,000 18h 6 8
6 185 277.5 180 2,000,000 1d 12h 7 9
7 200 300 195 2,500,000 2d 8 10
8 215 322.5 210 3,100,000 2d 6h 9 11
9 230 345 230 4,000,000 2d 12h 10 12
10 245 367.5 250 5,500,000 3d 12h 11 13
11 260 390 270 10,000,000 5d 12h 13 15
12 275 412.5 290 11,500,000 7d 14 16
13 290 435 310 16,000,000 10d 12h 15 17
14 310 465 330 27,000,000 14d 16 18

Level 14 arrived with the Town Hall 18 update on November 17, 2025. The same update cut level 13 from 14 days to 10 days 12 hours and from 21,000,000 to 16,000,000 Elixir, so Town Hall 17 players got a cheaper path to their cap.

Best uses for Wizards in 2026

From Town Hall 5 to about 9, Wizards are the damage half of most ground armies. The classic setup is a tank in front (Giants early, a Golem later) and a line of Wizards behind it, often with P.E.K.K.A in the GoWiPe army at Town Halls 7 to 9. Drop the Wizards a moment after the tank so defenses lock onto the tank first.

At higher Town Halls, Wizards are used in small numbers to clear the outside buildings around your entry point, which makes room for the main army to walk into the core instead of wandering around the edge. A few Wizards also deal well with defending skeletons and small Clan Castle troops. For raw damage at Town Hall 11 and up, the Super Wizard is the stronger pick.

How to defend against Wizards

Wizards die to a couple of shots from any splash defense. Make sure your Mortars, Wizard Towers and Bomb Towers can reach the area just inside your outer walls, where attackers line up their Wizards. A Giant Bomb on the path behind a tank can wipe out the Wizards following it.

Wizards are also strong in the Clan Castle. Their range lets them fire over walls, and their splash punishes clumps of Archers, Barbarians and Hog Riders. Attackers usually clear defending Wizards with a Lightning Spell (level 5 or higher kills a Wizard of any level) or a Poison Spell.

Super Wizard

At Wizard level 9 and Town Hall 11 you can boost Wizards into the Super Wizard at the Super Troop building for 25,000 Dark Elixir or a Super Potion. The boost lasts 3 days and takes one of your two active Super Troop slots. The Super Wizard uses 10 housing space and fires a chain fireball: it hits one target, then bounces to nearby targets within 3 tiles for 40% of the first hit. At level 14 he has 335 DPS, 670 damage on the first target, 268 on each bounce, and 925 hitpoints. His chain is what makes him good at erasing packed building clusters.

Wizard changes by date

  • October 10, 2022: level 11 added.
  • December 12, 2023: level 12 added.
  • November 25, 2024: level 13 added; research times and costs cut for several lower levels.
  • February 10, 2025: fireballs now look different by level.
  • March 24, 2025: training time removed for all troops.
  • October 6, 2025: research times cut for levels 8 to 11.
  • November 17, 2025: level 14 added; level 13 made faster and cheaper.

Wizard FAQ

What is the max Wizard level?

Level 14, at Town Hall 18 with a level 16 Laboratory.

Can Wizards attack air troops?

Yes. Wizards hit ground and air targets, which makes them a decent answer to defending Balloons and Minions.

How much housing space does a Wizard take?

4. The Super Wizard takes 10.

Sources: Supercell release notes: Town Hall 18 update (November 2025), Town Hall 17 update (November 2024), Clash Anytime update (March 2025); in-game data.