Updated for Town Hall 18 (October 2026).
The Clone Spell is an Elixir spell that unlocks at Town Hall 10 with a level 5 Spell Factory. Drop it in front of your army and any troop that walks through the ring gets temporary copies, up to a housing-space limit that grows with the spell’s level: 22 at level 1, 30 at level 5, 42 at level 8 and 48 at level 9, the current max. It takes 3 housing space in your spell bar.
How the Clone Spell works
Once the bottle lands, the ring stays active for 18 seconds and covers a 3.5-tile radius. Each troop that enters is copied at its own level and at full health, and every copy lives for 30 seconds before it disappears. Defenses can still kill a clone early.
A single troop is enough to use up the whole capacity. If you walk one Balloon (5 housing space) through a level 5 spell, you get six Balloon clones. When several troops are inside at once, the one you deployed first gets copied first.
Things that catch players out:
- Heroes, pets and Siege Machines can never be cloned. Everything else can, including Super Troops, as long as its housing space fits under the spell’s limit.
- Two spells do not add together. Two level 5 spells can’t clone three Dragons, because each spell only has 30 space and a Dragon takes 20.
- Clones can be cloned again by a second spell.
- Sub-troops count too, each with its own housing value for cloning: a Skeleton or Bat counts as 1 and a Golemite as 6.
- A cloned Golem or Witch spawns its Golemites or Skeletons as clones as well.
- If a clone simply runs out of time, it has no death effect. A cloned Ice Golem that times out won’t freeze anything, and a timed-out Super Valkyrie clone won’t drop her Rage.
Clone Spell levels and capacity
Research happens in the Laboratory and is paid in Elixir. Costs and times below are the standard ones, before any Gold Pass discount.
| Level | Clone capacity (housing space) | Research cost (Elixir) | Research time | Laboratory level | Town Hall needed |
|---|---|---|---|---|---|
| 1 | 22 | None | None | None | 10 |
| 2 | 24 | 1,500,000 | 1d | 8 | 10 |
| 3 | 26 | 2,500,000 | 2d | 8 | 10 |
| 4 | 28 | 3,000,000 | 2d 6h | 9 | 11 |
| 5 | 30 | 4,000,000 | 2d 12h | 9 | 11 |
| 6 | 34 | 5,000,000 | 4d | 11 | 13 |
| 7 | 38 | 8,000,000 | 5d | 12 | 14 |
| 8 | 42 | 9,000,000 | 7d | 13 | 15 |
| 9 | 48 | 26,000,000 | 13d 12h | 16 | 18 |
What fits in each level
The useful breakpoints come from the big troops. A Dragon (20 space) or a Yeti (18) fits from level 1, and a P.E.K.K.A (25) needs level 3. The 30-space troops, meaning the Golem, Lava Hound and Electro Dragon, need level 5. A Super Witch takes 40 space, so only a level 8 or 9 spell can copy her. For small troops the math is simple: level 9 turns one 5-space Balloon or Hog Rider into nine more.
How to use the Clone Spell
The clones are free extra army for half a minute, so cast it where that half minute matters most: right as your main push hits the core, when the Town Hall, Inferno Towers and X-Bows are all in range. Dropping it at the edge of the base wastes most of the lifespan on walking.
Lead with the troop you want copied. Because the spell clones in deployment order, send the Balloons, Dragons or Electro Dragon in before anything else that will pass through the ring. A classic version is a Clan Castle Electro Dragon flown to the core by a Battle Blimp, then cloned next to the Town Hall with a Rage Spell on top.
A damaged Golem or Lava Hound walking through the ring creates a fresh, full-health copy, and a cloned Lava Hound pops its own Lava Pups. That makes the spell good for extending a tank line late in the attack.
Clones appear at random spots inside the radius, so a spell placed half over a wall can drop a few copies on the far side. Treat that as a backup plan; Wall Breakers or a Jump Spell are more reliable.
You can also get a Clone Spell from your clan: the Clan Castle has to be level 10 or higher to hold it, since it is the only 3-space spell.
Defending against cloned armies
Clones only live for 30 seconds, so anything that holds them in place burns their timer. A Tornado Trap near the core or a few extra wall layers can waste most of a clone wave. Since most clone attacks copy many low-health troops such as Balloons, Miners or Hog Riders, splash defenses covering the core do the most damage to them.
Recent changes
- June 27, 2022: capacity raised at levels 1 to 4 (to 22, 24, 26 and 28), and brewing spells stopped costing Elixir.
- March 24, 2025 (“Clash Anytime”): brewing time removed, so the spell is ready the moment you finish an attack.
- April 27, 2026: level 9 added for Town Hall 18, raising capacity to 48.
If you want copies of a hero instead, the Archer Queen’s Magic Mirror equipment summons temporary clones of her; see the Archer Queen page.
Clone Spell FAQ
What is the capacity of a level 5 Clone Spell?
30 housing space, enough for one Golem, Lava Hound or Electro Dragon, or six Balloons.
What is the capacity of a level 8 Clone Spell?
42 housing space. Level 8 needs a level 13 Laboratory (Town Hall 15) and is the first level that can clone a 40-space Super Witch.
Can the Clone Spell copy heroes?
No. Heroes, pets and Siege Machines are excluded. Troops a hero spawns through Hero Equipment can be cloned.
Do two Clone Spells stack?
No. Each spell works out its own capacity, so you can’t combine two of them to fit a troop that is too big for either.
Sources: Supercell release notes (Clash Anytime release notes, Sound of Clash release notes) and in-game data.





