Updated for Town Hall 18 (October 2026).
The Rage Spell creates a purple ring that makes your troops and heroes hit harder and move faster for 18 seconds. It unlocks with the level 3 Spell Factory at Town Hall 7 and costs 2 housing space. Level 7, added for Town Hall 18 in April 2026, is the current max and gives a +190% damage boost and +32 movement speed.
How the Rage Spell works
The ring covers a 5-tile radius and pulses 60 times, 0.3 seconds apart, for 18 seconds in total. Any friendly unit inside gets the boost and keeps it for about 1 second after stepping out. Once that runs out, or the spell ends, the unit goes back to normal until it walks into rage again.
What the boost does:
- Damage goes up by the listed percentage, added on top of the troop’s normal damage. At level 1 (+130%) a troop deals 2.3 times its usual damage per hit.
- Movement speed rises by a flat amount, so slow troops gain the most. A P.E.K.K.A or Balloon notices the difference far more than a Hog Rider.
- Healers and Druids heal more instead of hitting harder.
- Attack speed does not change. Troops still swing and fire at their usual rate.
Heroes only get half of both boosts, and Siege Machines are not affected at all. Two Rage Spells on the same spot don’t stack: troops get the effect of the highest-level one. The same “best one wins” rule applies when rage meets a hero ability like the Barbarian King’s Rage Vial, or when its speed bonus meets a Haste Spell.
Rage Spell levels
Research the upgrades in the Laboratory with Elixir. Costs and times below are the standard values before a Gold Pass discount.
| Level | Damage boost | Speed boost | Research cost (Elixir) | Research time | Lab level | Town Hall needed |
|---|---|---|---|---|---|---|
| 1 | +130% | +20 | None | None | None | 7 |
| 2 | +140% | +22 | 400,000 | 6h | 3 | 7 |
| 3 | +150% | +24 | 800,000 | 12h | 4 | 7 |
| 4 | +160% | +26 | 1,000,000 | 1d | 5 | 7 |
| 5 | +170% | +28 | 2,000,000 | 2d | 6 | 8 |
| 6 | +180% | +30 | 5,000,000 | 4d | 10 | 12 |
| 7 | +190% | +32 | 26,000,000 | 14d | 16 | 18 |
There’s a long gap in the middle: level 6 arrived in 2019 and level 7 waited until April 2026, so every Town Hall from 12 to 17 tops out at level 6.
How to use the Rage Spell
Pick troops that hit hard
Because the boost multiplies a troop’s own damage, rage on an Archer adds very little. Rage on a Wizard, Balloon, P.E.K.K.A, Dragon or Electro Dragon deletes buildings. Slow Balloons and P.E.K.K.As also get the most from the speed bonus.
Drop it ahead of the army
Place the ring about 3 to 4 tiles past the troops, toward their next target. That way they finish the current building and walk straight into the rage for the next one. Dropped right under their feet, it often expires behind them.
Best pairings
The classic partner is the Healing Spell. Rage adds damage while the heal keeps troops alive, but the extra speed carries them out of the heal ring sooner, so put the heal slightly in front of the rage and save the combo for the core of the base.
On a hero walk, a raged pack of Healers heals the Archer Queen much faster when she runs into heavy defenses; cover the hero and the Healers with one ring. Rage also helps when your troops only have a short protected window, such as under an Invisibility Spell or the Grand Warden’s Eternal Tome, and it speeds up a push on a high-hitpoint Town Hall so troops get away from its death effects quickly.
Rage is a 2-space spell, so your Clan Castle needs to be level 7 or higher to hold one.
How to defend against Rage
Raged troops still retarget at normal speed, so cheap buildings and high-hitpoint filler next to your important defenses waste the 18 seconds. A Tornado Trap placed where you expect the rage drop can hold troops in place until it runs out. Defenders get their own version too: a Spell Tower set to Rage boosts your defending units.
Recent changes
- June 27, 2022: brewing spells no longer costs Elixir.
- March 2025, “Clash Anytime” update: brewing time removed.
- April 27, 2026, “Sound of Clash” update: level 7 added for Town Hall 18, the first new Rage level since 2019.
Rage Spell FAQ
Do two Rage Spells stack?
No. Troops in two rings only get the strongest one, so spread your rages along the army’s path instead of stacking them.
Does Rage work on heroes?
Yes, at half strength for both damage and speed.
Does Rage increase attack speed?
No. It raises damage per hit and movement speed. A slow-swinging P.E.K.K.A still swings at the same rate.
What is the max level Rage Spell?
Level 7, at Town Hall 18 with a level 16 Laboratory.
Sources: Supercell release notes (Sound of Clash update, April 2026, Clash Anytime update), in-game data.





