Updated for Town Hall 18 (October 2026).
Dragon Cliffs is the fifth district of the Clan Capital, unlocked at Capital Hall 6. It gives your clan Hog Raiders, the Super Dragon, the Rage Spell and the fifth Army Camp, and on defense it is the home of the Super Dragon Post. The map is split up by dozens of cliffs. Its District Hall reaches level 5 at Capital Hall 10.
What Dragon Cliffs unlocks
| Unit or building | Housing space | Opens at | What it does |
|---|---|---|---|
| Hog Raiders (Hog Glider plus 2 Hog Riders) | 15 | District Hall 1 | Defense-targeting squad; the Glider crashes into a defense and stuns it for 4 seconds |
| Rage Spell | 3 | District Hall 1 | Speed and damage boost in a 4.5-tile radius; lasts two attacks |
| Army Camp | – | District Hall 1 | The Capital’s fifth camp, 30 to 50 housing space |
| Super Dragon | 40 | District Hall 2 | Flying unit that pours out fire in short splash bursts |
With this camp built, your clan has all five Army Camps: three in Barbarian Camp, one in Wizard Valley and this one. At level 5 each holds 50, so a fully upgraded Capital army is 250 housing space.
The Rage Spell’s damage boost runs from 70% at level 1 to 110% at level 5, after a 20% cut in June 2022. Hog Riders jump walls and small water gaps on their own, which makes them a good fit for a map this broken up.
The district has 48 separate cliffs, and together with its water they cover about 30% of the map. Cliffs block ground troops completely, and seven small bridges cross the water. Air troops ignore all of it.
District Hall levels and what each one adds
| District Hall | Capital Hall needed | Upgrade cost | New at this level | Raid Medals for destroying it |
|---|---|---|---|---|
| 1 | 6 | Starts built | Hog Raider Barracks, Rage Spell Factory, Army Camp, 2 Super Dragon Posts, Blast Bow, Inferno Tower, 9 Spear Throwers, 4 Air Defenses, 3 Zap Traps | 135 |
| 2 | 7 | 25,000 | Super Dragon Barracks, second Inferno Tower, third Super Dragon Post | 225 |
| 3 | 8 | 75,000 | Fourth Super Dragon Post, fourth Super Wizard Tower, fifth Zap Trap | 350 |
| 4 | 9 | 150,000 | Fifth Super Dragon Post, seventh Air Defense | 405 |
| 5 | 10 | 300,000 | Sixth Super Dragon Post, thirteenth Spear Thrower | 460 |
Defense and trap counts by District Hall level
| Building | DH1 | DH2 | DH3 | DH4 | DH5 |
|---|---|---|---|---|---|
| Cannon | 5 | 6 | 7 | 8 | 8 |
| Spear Thrower | 9 | 10 | 11 | 12 | 13 |
| Air Defense | 4 | 5 | 6 | 7 | 7 |
| Bomb Tower | 2 | 3 | 3 | 3 | 3 |
| Super Wizard Tower | 2 | 3 | 4 | 4 | 4 |
| Air Bombs | 2 | 2 | 2 | 2 | 2 |
| Inferno Tower | 1 | 2 | 2 | 2 | 2 |
| Blast Bow | 1 | 1 | 1 | 1 | 1 |
| Super Dragon Post | 2 | 3 | 4 | 5 | 6 |
| Mine | 2 | 4 | 5 | 6 | 7 |
| Log Trap | 2 | 2 | 2 | 2 | 2 |
| Zap Trap | 3 | 4 | 5 | 5 | 5 |
| Walls | 80 | 100 | 120 | 140 | 140 |
Dragon Cliffs has no Multi Cannons, Multi Mortars, Rapid Rockets, Crushers, Hidden Mega Teslas or Mega Mines. Its strength is six Super Dragon Posts, each stationing a defending Super Dragon.
How to attack Dragon Cliffs in Raid Weekends
Defending Super Dragons out-damage the Super Giants and Siege Carts from other posts, have similar hitpoints and fly, so most troops cannot fight back. Super Wizards and Minion Hordes sent alone get wiped, and a Flying Fortress will not target them over defenses. The units that handle them safely are Sneaky Archers (while cloaked), your own Super Dragons and Inferno Dragons.
- Split the work. A common plan is a first attack with Sneaky Archers to kill as many defending Dragons as possible, then a Hog Raider attack to clean up defenses once the sky is clear.
- Bait with Lightning. Three Lightning Spells destroy a Super Dragon Post of the same level or lower, and two do it when the post is three or more levels below the spell. The freed Dragon then roams and can be pulled away from your attack.
- You do not have to kill the Dragons to destroy the district. They move slowly, so Super Miners from Goblin Mines can outrun them underground, and a Frost Spell slows them further.
- Use the Hog Glider stun on the Inferno Tower or Blast Bow, but clear nearby Air Defenses first and watch for Zap Traps, which destroy the Glider.
- Heal Hog Raiders. Their hitpoints are middling, and a Healing Spell placed in the previous attack still works for yours.
Base-building tips for Dragon Cliffs
- Put Super Dragon Posts deep in the layout so a first-wave Sneaky Archer attack cannot reach them, and space them out so one set of Lightning Spells cannot hit two.
- Set a Zap Trap near the District Hall to punish a lone Super Dragon going for it.
- Use the cliffs. Hog Gliders fly over them but Hog Riders on foot cannot, so cliff edges can split the squad and leave each half exposed.
- Keep Cannons and Spear Throwers in front of your Inferno Tower and Blast Bow to soak the Hog Glider stun.
Raid Weekend: how to clear Dragon Cliffs
Six Super Dragon Posts each station a flying Super Dragon that most Capital troops cannot fight back against. What the district lacks matters just as much: no Multi Cannons, Multi Mortars, Rapid Rockets, Crushers, Hidden Mega Teslas or Mega Mines. An attack that stays underground for most of its path avoids a lot of the remaining fire, which is why the army below is built on Super Miners from Goblin Mines. Plan on two attacks. Aky16 Gaming said in June 2025 that a one-shot of a max-level Dragon Cliffs was not possible.
Droppin Purp’s June 2025 video (narrated in Hindi) builds the army almost entirely from Super Miners, with Frost Spells and a single Lightning Spell in the one spell slot left over. The first attack is expected to take only 35 to 40%; the second finishes it.
- Cast the first Frost Spell where the most defenses, the Inferno Tower among them, will target your Miners, and hold the second until you see which way the Miners turn.
- Drop a Miner or two at each outer defense, then send the rest in one direction so the Super Dragons are pulled after them.
- When a Super Dragon hovers over your Miners, Frost it there and add the Lightning Spell to the same spot.
- In the second attack, deploy the Miners from behind the damage the first attack left, and keep Lightning for Skeletons, small traps or an Inferno Tower that needs a reset.
Tip: do not try to kill the Super Dragons with this army; slow them and let the Miners finish the defenses.
A two-attack Dragon Cliffs clear with Super Miners and Frost from the YouTube channel Droppin Purp (June 2025, in Hindi).
Dragon Cliffs FAQ
What Capital Hall unlocks Dragon Cliffs?
Capital Hall 6. District Hall 5 needs Capital Hall 10.
When can my clan use Super Dragons in raids?
After the Super Dragon Barracks is built at Dragon Cliffs District Hall 2 (Capital Hall 7).
What do we do with Capital Gold once Dragon Cliffs is maxed?
Fund the districts that are not done yet. Once the whole Capital is maxed, contributions go to the Capital Treasury added in June 2026. Raids and the Forge keep the gold coming.
Previous district in unlock order: Builder’s Workshop. Next: Golem Quarry (Capital Hall 7). For the whole mode see the Clan Capital guide; Capital Hall levels and the Treasury are on Capital Peak.
Sources: in-game data; Supercell, Clan Capital release notes (May 2022), Anime Fury update notes (June 2026).





