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Town Hall 10 Guide: Inferno Towers, Max Levels, Upgrade Order and Armies

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

Town Hall 10 is the Inferno Tower level. You get two Infernos, a third X-Bow, a second Bomb Tower, the Miner and Bowler, the Clone and Bat Spells, and a Clan Castle that can hold a siege machine. There is no new hero, but the King and Queen go to 40 and the Minion Prince to 20. Here are the TH10 max levels, the upgrade order, the armies that work in 2026 and how to build a TH10 base.

What Town Hall 10 unlocks

Category New at TH10
New defenses 2 Inferno Towers
More of what you have +1 Cannon (6), +1 Archer Tower (7), +1 Bomb Tower (2), +1 X-Bow (3), 25 more Walls (275)
Traps +1 each of Air Bomb (5), Giant Bomb (5), Seeking Air Mine (5) and Skeleton Trap (3)
Other buildings B.O.B’s Hut (a sixth builder, once B.O.B Control is fully upgraded in the Builder Base)
Troops Miner, Bowler
Spells Clone, Bat
Clan Castle Level 6 adds a siege machine slot, so clanmates can send you one
Heroes and equipment Vampstache for the King and Metal Pants for the Minion Prince (Blacksmith level 3)
Helpers Builder’s Apprentice (Gems) and the Prospector (Gold Pass perk)

The Prospector, added in February 2026, swaps one type of ore for another each day: up to 2,000 Shiny, 120 Glowy or 2 Starry. That helps when one piece of equipment is stuck waiting on a single ore. B.O.B’s Hut is the only Home Village building that can’t be upgraded, and you don’t need it to move on to TH11.

Max levels at Town Hall 10

Defenses and traps

Building Count Max level
Cannon 6 13
Archer Tower 7 13
Wizard Tower 4 9
Mortar 4 8
Air Defense 4 8
Hidden Tesla 4 8
Air Sweeper 2 6
Bomb Tower 2 4
X-Bow 3 4
Inferno Tower 2 3
Walls 275 11
Bomb 6 7
Spring Trap 6 5
Air Bomb 5 4
Giant Bomb 5 4
Seeking Air Mine 5 3
Skeleton Trap 3 4

Army, resource buildings and heroes

Building or hero Max level What the cap means
Army Camp (4) 8 240 housing space
Barracks 12 Miner
Dark Barracks 7 Bowler
Spell Factory / Dark Spell Factory 5 / 5 11 spell slots in total
Laboratory 8 Research cap for the army table below
Clan Castle 6 35 troops, 1 spell, 1 siege machine
Hero Hall 4 2 hero slots
Blacksmith 3 Common equipment to 12, Epic to 15
Gold Mine and Elixir Collector (7 each) 13
Gold and Elixir Storage (4 each) 11
Dark Elixir Drill (3) / Storage 7 / 6
Barbarian King / Archer Queen 40 / 40
Minion Prince 20

Troops and spells

Unit Max level at TH10
Barbarian, Archer, Giant, Goblin, Wizard 7
Wall Breaker, Balloon, P.E.K.K.A, Minion, Hog Rider 6
Dragon, Valkyrie, Golem 5
Healer, Baby Dragon 4
Miner, Witch, Lava Hound 3
Bowler 2
Lightning, Healing Spells 7
Rage, Freeze Spells 5
Poison, Earthquake, Haste Spells 4
Jump, Clone, Skeleton, Bat Spells 3

Town Hall 10 upgrade priority

  1. Build the Inferno Towers, the third X-Bow and the second Bomb Tower right away. Even at level 1 they change how attackers approach your base.
  2. Take the Laboratory to 8. Research is now the longest queue, and the Lab Assistant can be upgraded with Gems to speed it further.
  3. Upgrade the Hero Hall to 4. TH11 requires it, and it opens hero levels 31 to 40.
  4. Raise the Army Camps to 8 for 20 more housing space, and the Spell Factory to 5 for Clone and 2 more spell slots.
  5. Upgrade the Clan Castle to 6 so you can receive a siege machine. A donated Wall Wrecker or Battle Blimp changes what your army can do.
  6. Upgrade the Blacksmith to 3. Vampstache lets the King heal on every hit, and Common equipment can now reach level 12.
  7. Keep a builder on the heroes, then work through Infernos, X-Bows, Air Defenses and splash defenses before the rest.

Armies that work at Town Hall 10 in 2026

Zap Dragons

Still the easiest strong attack at TH10. Lightning and an Earthquake remove Air Defenses, then nine Dragons push with the Queen and Minion Prince behind them. Vampstache on the King keeps him alive on the funnel side.

Kill Squad Hogs

A P.E.K.K.A-led group with Wall Breakers, Rage and heroes clears the toughest defenses and opens the base. Hog Riders then sweep the remaining defenses in waves with Healing Spells. It handles bases split into many compartments.

Queen Charge Miners

The Queen, backed by Healers, takes out one side of the base. Miners then travel underground through the rest, kept alive with Healing Spells, Freeze for the Infernos and Rage in the core.

Zap Witches

Golems tank while Witches pour skeletons into the base. Lightning and Earthquake take out an Inferno Tower first, and a Jump Spell gets the Witches through the walls.

For Ranked, where you can face TH11 bases, plain mass Dragons is still a common choice.

How to build a Town Hall 10 base

  • Choose each Inferno Tower’s mode for what you face. Single-Target mode ramps up damage on one target, which punishes Golems, Dragons, Lava Hounds and heroes. Multi-Target mode hits several troops at once without ramping, which is better against Witch skeletons, Miners and other swarms.
  • Keep the Infernos inside the core, apart from each other, so one Freeze or one Lightning drop can’t stop both.
  • Protect the four Air Defenses from Lightning and Earthquake by spacing them out, and put Seeking Air Mines near them for Dragons and Lava Hounds.
  • Use the two Bomb Towers against Hogs and Miners. Their death bombs splash every ground troop around them.
  • Pair Giant Bombs on Hog paths; you have five now, so you can set two pairs.
  • Center the Town Hall for Ranked. In war, an anti-three-star layout that uses the Town Hall as a shield is common from TH9 up.
  • X-Bows and Infernos use ammunition. They reload for free when you log in, but if you stay offline through several defenses they can run out.

Before you upgrade to Town Hall 11

  • Everything TH10 allows is placed and the Hero Hall is at level 4. B.O.B’s Hut is not required.
  • King and Queen are near 40, Minion Prince near 20.
  • Your main army is maxed for Lab 8.
  • You have 4,000,000 Gold for the upgrade, which takes 5 days.
  • Upgrading during a Ranked tournament promotes you to the TH11 league floor (Barbarian League 6) when it ends.

TH11 brings the Grand Warden, the Eagle Artillery and Super Troops, which is a big jump in attack options.

Town Hall 10 FAQ

What is the best Town Hall 10 base?

One with both Infernos deep in the core and set for what attacks you, four well-spaced Air Defenses, and Bomb Towers on the ground routes. Center the Town Hall for Ranked; use an anti-three-star design for war.

What should I upgrade first at TH10?

The new defenses, the Laboratory, the Hero Hall, then Army Camps, Spell Factory and Clan Castle.

What are the TH10 max levels?

Cannon and Archer Tower 13, Walls 11, Inferno Tower 3, X-Bow 4, Air Defense 8, King and Queen 40, Minion Prince 20.

Should I set my Inferno Towers to single or multi?

Single if you mostly face Dragons, LavaLoon or heavy ground troops. Multi if you see a lot of Witches or Miners. Running one of each covers both.

Next: Town Hall 11 guide. Previous: Town Hall 9 guide. See also the Town Hall overview, Siege Machines and max levels for every Town Hall.

Sources: in-game data; Supercell release notes for the February 2026 update, Builder Base 2.0 (May 2023), Town Hall 17 update and Battle and Ranked modes (October 2025).