Updated for Town Hall 18 (October 2026).
The Super Wizard Tower is the merged defense added at Town Hall 18. You create it by fusing two level 17 Wizard Towers, and the wizard on top becomes a Super Wizard whose lightning chains from its target to up to 15 more enemies nearby. You can build two, and each goes up to level 2.
What the Super Wizard Tower merges
Each Super Wizard Tower takes two Wizard Towers at level 17, the last Wizard Tower level (reached at TH17). The usual merge rules apply:
- It is permanent. Once construction starts, the two Wizard Towers are gone.
- The new tower goes on any free 3×3 spot.
- Both merges have to be done before the game will let you upgrade past TH18, as with the earlier merged defenses.
The TH18 update also removed the Supercharge tiers Wizard Towers used to have at level 17, so a Supercharged Wizard Tower brings nothing extra into the merge.
How many Wizard Towers you have left after merging
| Town Hall | Wizard Towers available | Super Wizard Towers | Regular Wizard Towers left |
|---|---|---|---|
| TH17 | 5 | 0 | 5 |
| TH18 | 6 | 2 | 2 |
TH18 hands you a sixth Wizard Tower, then four of the six go into the two merges. The two you keep stay at level 17. They still do splash damage, which the Super Wizard Tower gives up, so leftover Wizard Towers remain useful near spots where small troops pile up.
How the chain lightning works
The Super Wizard Tower fires every 1.3 seconds at a ground or air unit up to 8 tiles away, one tile farther than a Wizard Tower. The bolt then chains to up to 15 other enemies within 4 tiles of the first target. Chained hits deal 40% of the main hit, and like the Ricochet Cannon‘s bounce, the chain can reach units outside the tower’s own range.
In practice this is a better swarm killer than the splash it replaced. A Wizard Tower’s splash covers a small circle around its target, while the chain reaches anything within 4 tiles, so spread-out groups of Minions, Balloons or Archers all get hit. The main bolt also hits hard enough to hurt big targets such as Dragons and Electro Dragons.
Super Wizard Tower levels and stats
| Level | DPS | Damage per hit (main target) | Damage per hit (chained) | Hitpoints | Upgrade cost (Gold) | Upgrade time | Town Hall required |
|---|---|---|---|---|---|---|---|
| 1 | 290 | 377 | 150.8 | 6,000 | 29,000,000 | 13d | 18 |
| 2 | 320 | 416 | 166.4 | 6,300 | 30,000,000 | 14d | 18 |
A level 2 tower can take two Supercharge tiers. The first raises DPS to 327 (425.1 on the main target, 170.04 chained), and the second raises hitpoints to 6,450.
Where to place it
Treat the Super Wizard Tower as your main anti-swarm defense at TH18 and place it where the most troops will be at once:
- Near the core, so it covers the point where the attacker’s army and their heroes’ summoned units collapse together.
- Covering defenses that struggle with crowds. The Multi-Archer Tower and Multi-Gear Tower lose a lot of damage when swarmed, and a nearby Super Wizard Tower clears the small units off them.
- Split the two towers onto different sides of the base so one attack path cannot avoid both.
How to attack a Super Wizard Tower
- Take it out with a small, tanky group before your swarm arrives. With 6,000 or more hitpoints it needs real damage, not a single unit.
- A Freeze Spell stops the bolts for its duration. Invisibility and Overgrowth spells also keep it from firing at your troops.
- The Totem Spell, added in the same TH18 update, drops a totem that defenses target instead of your army, which buys time while you close in.
- Keep high-value support units spread out. Healers or Lava Pups clumped within 4 tiles of a tank will all take chained hits.
Changes over time
- November 17, 2025: added with Town Hall 18, two per base, with two levels and two Supercharge tiers.
No balance changes have touched it since launch as of October 2026.
Frequently asked questions
What Town Hall unlocks the Super Wizard Tower?
Town Hall 18. It is the only merged defense TH18 added.
How many Super Wizard Towers can you build?
Two, using four of your six Wizard Towers.
Does the Super Wizard Tower do splash damage?
No. It hits one target and chains to up to 15 more, which in most fights covers more troops than splash did.
What level Wizard Towers do I need to merge?
Level 17, the max for Wizard Towers. Check the max levels page for the rest of your TH18 upgrades.
Related pages: Town Hall 18 guide, Revenge Tower, Guardians and all defensive buildings.
Sources: in-game data (checked October 1, 2026); Supercell TOWN HALL 18 Crash Lands update notes (Nov 17, 2025).