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Skeleton Park

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

Skeleton Park is the seventh district of the Clan Capital, unlocked at Capital Hall 8. Supercell added it in December 2022 with the Inferno Dragon, the Graveyard Spell and two new defenses, the Reflector and the Mini-Minion Hive. Its map is laced with thorny vines that act as walls nobody can break. Unlike the six launch districts, its District Hall stops at level 4, reached at Capital Hall 10.

What Skeleton Park unlocks

Unit Housing space Opens at What it does
Inferno Dragon 15 District Hall 1 Flying unit with a single beam that hits harder the longer it stays on one target
Graveyard Spell 2 District Hall 2 For two attacks, raises a Skeleton for every 3 housing space of troops that die in its area, attacker or defender

The Inferno Dragon Barracks appears as soon as the district opens. Both units top out at level 4, matching the District Hall. Graveyard Skeletons come out on the ground for ground troops that die and in the air for air troops, and the spell’s Skeleton cap (21 at level 1, 29 at level 4) applies to each attack.

Skeleton Park’s own defenses

The Reflector does not aim at anything. Once a troop damages it, it starts throwing attacks back, and it can hit Sneaky Archers even while they are invisible. It has a limit on how fast it can reflect, so very fast or very heavy hits get through. The Mini-Minion Hive sends out a dozen Mini-Minions at a time from very long range against ground and air, which shreds small troops but struggles against big swarms. Both later appear in Goblin Mines too.

The vines

Vines work like permanent walls: they cannot be destroyed. Ground troops have to go around them, or cross with a Jump Spell. Hog Riders, the Mountain Golem and Super Miners get past vines on their own. The park also has the Capital’s only double bridge, two 3-tile bridges side by side.

District Hall levels and what each one adds

District Hall Capital Hall needed Upgrade cost New at this level Raid Medals for destroying it
1 8 Starts built Inferno Dragon Barracks, Mini-Minion Hive, 2 Reflectors, 4 Hidden Mega Teslas, 4 Super Wizard Towers, Giant Cannon, 3 Multi Cannons, 3 Bomb Towers, 4 Log Traps 135
2 8 25,000 Graveyard Spell Factory, second Mini-Minion Hive, third Reflector 225
3 9 75,000 Rocket Artillery, two more Reflectors, two more Zap Traps 350
4 10 150,000 Second Rocket Artillery, sixth Reflector, fifth Multi Cannon 405

Defense and trap counts by District Hall level

Building DH1 DH2 DH3 DH4
Cannon 5 5 5 6
Spear Thrower 3 4 6 7
Air Defense 3 3 4 5
Multi Cannon 3 4 4 5
Bomb Tower 3 4 4 4
Multi Mortar 1 2 3 3
Super Wizard Tower 4 4 4 4
Air Bombs 1 2 3 3
Rapid Rockets 2 3 4 5
Hidden Mega Tesla 4 5 5 5
Giant Cannon 1 1 1 1
Rocket Artillery – – 1 2
Mini-Minion Hive 1 2 2 2
Reflector 2 3 5 6
Mine 7 8 9 9
Mega Mine 2 3 3 3
Log Trap 4 6 7 7
Zap Trap 1 1 3 4
Walls 80 80 80 100

The park also fills up with cheap neutral buildings. They count toward Capital upgrades, which is why Supercell raised the Capital Hall 8 to 10 requirements in October 2023.

How to attack Skeleton Park in Raid Weekends

  • Do not send Sneaky Archers at Reflectors. A Reflector one-shots them at the same level, and the same goes for Skeletons and Minions. Heavy single hits from a Power P.E.K.K.A or Mountain Golem leave it few chances to reflect.
  • Swarm the Mini-Minion Hive. Its bursts are deadly on a few troops but fall behind against many: a Graveyard Spell, Skeleton Barrels, Super Barbarians or Minion Hordes all work, and a Hog Glider can stun it if anti-air nearby is handled.
  • Count the 2×2 gaps. Five Hidden Mega Teslas at max is the most of any district alongside Builder’s Workshop, and the vines make their hiding spots harder to guess.
  • Pick troops that ignore the maze. Hog Raiders and Super Miners pass vines without help, and a Mountain Golem walks over them while crushing walls.
  • Drop the Graveyard Spell where the fighting will be heaviest. Defending troops that die feed it too, and it lasts into the next player’s attack.

Base-building tips for Skeleton Park

  • Put Reflectors behind walls. Melee heavy hitters then have to break through first, while ranged troops with weak hits shoot the Reflector and take the damage back.
  • Keep Reflectors inside the range of high-damage single-target defenses, and keep Mini-Minion Hives covered by splash such as the Giant Cannon or Rocket Artillery so swarms cannot overrun them.
  • Use the vines as free walls to build long paths, and set Log Traps where those paths narrow.
  • Exploit the Hive’s long range by placing it in the back where it covers the front-line defenses.

Skeleton Park FAQ

What is the max District Hall level in Skeleton Park?

Level 4, which needs Capital Hall 10. The six original districts go to level 5.

When can my clan use the Graveyard Spell?

After the Graveyard Spell Factory is built at Skeleton Park District Hall 2, which needs Capital Hall 8.

Does Skeleton Park count toward the Capital Treasury?

Yes. The Treasury added in June 2026 only opens once every district, including this one, is fully upgraded. Until then, Capital Gold from raids and the Forge goes into upgrades.

Previous district in unlock order: Golem Quarry. Next: Goblin Mines (Capital Hall 9). For the whole mode see the Clan Capital guide, and for Capital Hall levels see Capital Peak.

Sources: in-game data; Supercell, December 2022 update notes, October 2023 update notes, Anime Fury update notes (June 2026).