Updated for Town Hall 18 (October 2026).
Town Hall 11 brings the Grand Warden and a third hero slot, the Eagle Artillery, the Tornado Trap, the Electro Dragon and Ice Golem, and your first Super Troops. Since August 2026 it also unlocks the Crafting Station. This guide lists every TH11 max level, gives an upgrade order, and covers the armies and base designs that work in 2026.
What Town Hall 11 unlocks
| Category | New at TH11 |
|---|---|
| New defenses and traps | Eagle Artillery, Tornado Trap, Crafting Station |
| More of what you have | +1 Cannon (7), +1 Archer Tower (8), +1 Wizard Tower (5), +1 X-Bow (4), 25 more Walls (300) |
| Troops | Electro Dragon, Ice Golem |
| Spells | Invisibility |
| Super Troops | Super Barbarian, Super Archer, Sneaky Goblin, Super Wall Breaker |
| Heroes and equipment | Grand Warden (Hero Hall level 5), a 3rd hero slot and Hero Banner, Rage Gem for the Warden (Blacksmith level 4) |
| Clan Castle | Level 7 holds a second spell |
| Helpers | Alchemist (Gems) |
Town Hall 11 itself came out on December 10, 2015, after Supercell revealed the Grand Warden at Clash-Con that October. The Eagle Artillery launched with it at two levels, and it still tops out at level 2 for TH11 today.
The Grand Warden is a support hero. He has long range but low health, follows the biggest group of your troops, can fly or walk, and steps over Walls in either mode. He starts with the Eternal Tome, which makes everything around him invulnerable for a short time, and the Life Gem, which gives nearby troops extra hitpoints. Unlike the other heroes, he is upgraded with Elixir.
Super Troops open at TH11, but each one also needs its base troop at a set level. At TH11 that leaves four: Barbarians and Archers at level 8, and Goblins and Wall Breakers at level 7. Boosting costs 25,000 Dark Elixir (or a Super Potion), and only two Super Troop types can be active at once. Most of the others become available at TH12.
The Crafting Station first appeared only at the top Town Hall. When Crafting Phase 4 began on August 1, 2026, it was opened to TH11. It holds one of three Crafted Defenses at a time, and you can swap between them freely. Each has three modules that you upgrade with builders. Crafted Defenses last until their phase ends; Phase 4 runs until December 31, 2026, and then a new set replaces them.
Max levels at Town Hall 11
Defenses and traps
| Building | Count | Max level |
|---|---|---|
| Cannon | 7 | 15 |
| Archer Tower | 8 | 15 |
| Mortar | 4 | 10 |
| Wizard Tower | 5 | 10 |
| Air Defense | 4 | 9 |
| Hidden Tesla | 4 | 9 |
| Air Sweeper | 2 | 7 |
| Bomb Tower | 2 | 6 |
| X-Bow | 4 | 5 |
| Inferno Tower | 2 | 5 |
| Eagle Artillery | 1 | 2 |
| Walls | 300 | 12 |
| Bomb | 6 | 8 |
| Spring Trap | 6 | 6 |
| Air Bomb | 5 | 5 |
| Giant Bomb | 5 | 5 |
| Seeking Air Mine | 5 | 3 |
| Skeleton Trap | 3 | 4 |
| Tornado Trap | 1 | 2 |
Army, resource buildings and heroes
| Building or hero | Max level | What the cap means |
|---|---|---|
| Army Camp (4) | 9 | 260 housing space |
| Barracks | 13 | Electro Dragon |
| Dark Barracks | 8 | Ice Golem |
| Spell Factory / Dark Spell Factory | 6 / 5 | 11 spell slots in total |
| Laboratory | 9 | Research cap for the army table below |
| Clan Castle | 7 | 35 troops, 2 spells, 1 siege machine |
| Hero Hall | 5 | 3 hero slots |
| Blacksmith | 4 | Common equipment to 12, Epic to 15 |
| Gold Mine and Elixir Collector (7 each) | 14 | |
| Gold and Elixir Storage (4 each) | 12 | |
| Dark Elixir Drill (3) / Storage | 8 / 6 | |
| Barbarian King / Archer Queen | 50 / 50 | |
| Minion Prince / Grand Warden | 30 / 20 |
Troops and spells
| Unit | Max level at TH11 |
|---|---|
| Barbarian, Archer, Giant, Wizard | 8 |
| Goblin, Wall Breaker, Balloon, P.E.K.K.A, Minion, Hog Rider, Golem | 7 |
| Dragon, Valkyrie | 6 |
| Healer, Baby Dragon, Miner | 5 |
| Witch, Lava Hound | 4 |
| Bowler, Ice Golem | 3 |
| Electro Dragon | 2 |
| Lightning Spell | 8 |
| Healing Spell | 7 |
| Freeze Spell | 6 |
| Rage, Clone, Poison, Earthquake, Haste Spells | 5 |
| Skeleton, Bat Spells | 4 |
| Jump Spell | 3 |
| Invisibility Spell | 2 |
Town Hall 11 upgrade priority
- Build the Eagle Artillery, the new X-Bow, Cannon, Archer Tower and Wizard Tower, and set the Tornado Trap. The Eagle Artillery is the single biggest defensive gain at TH11.
- Upgrade the Hero Hall to 5 for the Grand Warden and the third slot. TH12 requires it anyway.
- Start the Laboratory toward 9, beginning with the units in your main army.
- Level the Grand Warden early. He uses Elixir instead of Dark Elixir, so he doesn’t compete with the King, Queen and Prince for resources.
- Raise the Army Camps to 9 (20 more housing space) and the Clan Castle to 7 for the second spell.
- Upgrade the Blacksmith to 4. Rage Gem adds damage to troops around the Warden.
- Upgrade the Infernos, Eagle Artillery and X-Bows, then the Air Defenses and splash defenses, then Walls.
- Spend spare builder time on the Crafting Station modules while Phase 4 lasts.
Armies that work at Town Hall 11 in 2026
Zap Witch
A ground army that is simple to run. Golems tank, a large group of Witches fills the base with skeletons, and Lightning plus Earthquake takes out one or both Inferno Towers before the push. A Jump Spell carries the Witches into the core.
Electro Dragons
The main air attack at TH11. Electro Dragons chain lightning through lines of buildings, Balloons help with defenses, and Rage and Freeze carry the push through the core. It works without high-level equipment and is best against compact bases.
Queen Charge Hybrid
The Queen, with Healers, takes out one side of the base. Then Miners and Hog Riders clear the rest with Healing Spells, Freeze for the Infernos or Eagle, and Rage. A Siege Barracks from your Clan Castle adds more Hogs or Wizards. It stays useful well past TH11.
Zap Dragons and LavaLoon with the Grand Warden in Air mode are also common at this level.
How to build a Town Hall 11 base
- Put the Eagle Artillery deep in the core. It covers almost the whole map but has a blind spot close to itself, and it only wakes up after the attacker has deployed 200 housing space worth of units. Heroes count as 25 each, each spell housing space counts as 5, and Clan Castle troops don’t count.
- Keep the two Infernos apart and away from the edge so a Lightning and Earthquake drop can’t remove both. Single-Target mode is the stronger answer to Electro Dragons and Golems.
- Place the Tornado Trap on a path into the core. It pulls attackers toward it and spins smaller troops harder. Miners and Super Miners, Diggy and the Battle Drill are the only units it can’t move.
- Spread out the four Air Defenses and four X-Bows so one Electro Dragon chain can’t run along a line of them.
- Keep paired Giant Bombs for Hog paths, and set Skeleton Traps to air if Electro Dragons and LavaLoon are what you face.
- Center the Town Hall for Ranked. For war, many TH11 bases are anti-three-star designs that move the Town Hall off-center and use its hitpoints as a shield.
- Place all three Hero Banners where the heroes can reach the core. The Warden always defends on the ground.
Before you upgrade to Town Hall 12
- Everything TH11 allows is placed and the Hero Hall is at level 5.
- King and Queen are near 50, Prince near 30 and Warden near 20.
- Your main army is maxed for Lab 9.
- You have 6,000,000 Gold for the upgrade, which takes 6 days.
- Upgrading during a Ranked tournament promotes you to the TH12 league floor (Archer League 8) when it ends.
TH12 opens your own Workshop with three siege machines, the Giga Tesla and most of the remaining Super Troops.
Town Hall 11 FAQ
How do I make a good TH11 base?
Center the Eagle Artillery, split the Infernos, spread Air Defenses and X-Bows, and put the Tornado Trap on the route into the core. For war, an anti-three-star layout with an off-center Town Hall is common.
What is the TH11 upgrade order?
New defenses first, especially the Eagle Artillery. Then the Hero Hall for the Grand Warden, the Laboratory, and the Army Camps and Clan Castle.
What are the max levels at Town Hall 11?
Cannon and Archer Tower 15, Walls 12, Inferno Tower 5, X-Bow 5, Eagle Artillery 2, King and Queen 50, Prince 30, Warden 20.
Which Super Troops can I use at TH11?
Super Barbarian, Super Archer, Sneaky Goblin and Super Wall Breaker, once their base troops reach the required level. Clanmates can still donate the others.
Next: Town Hall 12 guide. Previous: Town Hall 10 guide. See also the Town Hall overview, Hero Equipment and max levels for every Town Hall.
Sources: in-game data; Supercell release notes for the Town Hall 18 update, Town Hall 17 update, Clash Anytime (March 2025) and Battle and Ranked modes (October 2025).