Updated for Town Hall 18 (October 2026).
Town Hall 14 adds the Pet House and its first four pets, lets you turn your five Builder’s Huts into small defenses, and gives the Giga Inferno a poison death bomb. On the army side you get the Electro Titan, the Druid, the Ice Block Spell and the Flame Flinger. This guide covers everything TH14 unlocks, the max levels at TH14, an upgrade order that makes the most of pets, and a checklist for moving on to TH15.
What Town Hall 14 unlocks
TH14 has more new upgrade tracks than TH13. Pets are a separate building with its own upgrade queue, so you can level them without taking a builder off your defenses.
| Category | New at TH14 | Notes |
|---|---|---|
| Buildings | Pet House | Levels 1 to 4 are all available at TH14 |
| Defenses | Weaponized Builder’s Huts | Huts go from level 1 to 4 and gain a short-range turret |
| Walls | +25 pieces (325 total) | Last increase in Wall count so far |
| Traps | +1 Bomb (8), +1 Air Bomb (7), +1 Giant Bomb (7), +1 Seeking Air Mine (8), +1 Skeleton Trap (4) | No new trap types |
| Town Hall weapon | Giga Inferno (TH14 version) | Death bomb now poisons as well as slows; arrives fully upgraded |
| Elixir troop | Electro Titan | Barracks level 16 |
| Dark Elixir troop | Druid | Dark Barracks level 11 |
| Spell | Ice Block Spell | Dark Spell Factory level 7 |
| Siege machine | Flame Flinger | Workshop level 6 |
| Pets | L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn | One per Pet House level, levels 1 to 4 |
| Hero Equipment | Hog Rider Puppet (Royal Champion) | Blacksmith level 7; caps rise to 18 (Common) and 21 (Epic) |
| Army size | Army Camps stay at level 11 | 300 housing space, same as TH13 |
| Clan Castle | Level 10 | 45 troops, 3 spells, 1 siege machine |
| Ranked | League floor Valkyrie 14 | Up from Wizard 11 at TH13 |
A weaponized Builder’s Hut fires at nearby enemies, and while the hut stands, its Builder walks out and repairs damaged buildings around it during the battle. Huts become defensive buildings once upgraded, so Giants and Hog Riders will target them. The game does not force you to weaponize them before your next Town Hall upgrade.
The TH14 Giga Inferno deals more damage per target than the TH13 version (280 per second against 220), and its death bomb poisons as well as slows troops. Like every TH12 to TH15 weapon since October 6, 2025, it has no upgrade levels and is at full strength as soon as the Town Hall finishes.
Max levels at Town Hall 14
Each table shows the TH13 cap next to the TH14 cap. All levels are from in-game data as of October 2026.
Defenses
| Defense | Number | Max at TH13 | Max at TH14 |
|---|---|---|---|
| Cannon | 7 | 19 | 20 |
| Archer Tower | 8 | 19 | 20 |
| Mortar | 4 | 13 | 14 |
| Air Defense | 4 | 11 | 12 |
| Wizard Tower | 5 | 13 | 14 |
| Air Sweeper | 2 | 7 | 7 |
| Hidden Tesla | 5 | 12 | 13 |
| Bomb Tower | 2 | 8 | 9 |
| X-Bow | 4 | 8 | 9 |
| Inferno Tower | 3 | 7 | 8 |
| Eagle Artillery | 1 | 4 | 5 |
| Scattershot | 2 | 2 | 3 |
| Builder’s Hut | 5 | 1 | 4 |
| Walls | 325 | 14 | 15 |
Traps
| Trap | Number | Max at TH13 | Max at TH14 |
|---|---|---|---|
| Bomb | 8 | 9 | 10 |
| Spring Trap | 9 | 8 | 9 |
| Air Bomb | 7 | 8 | 9 |
| Giant Bomb | 7 | 7 | 8 |
| Seeking Air Mine | 8 | 4 | 4 |
| Skeleton Trap | 4 | 4 | 4 |
| Tornado Trap | 1 | 3 | 3 |
Troops
| Troop | Max at TH13 | Max at TH14 |
|---|---|---|
| Barbarian | 9 | 10 |
| Archer | 9 | 10 |
| Giant | 10 | 10 |
| Goblin | 8 | 8 |
| Wall Breaker | 9 | 10 |
| Balloon | 9 | 10 |
| Wizard | 10 | 10 |
| Healer | 6 | 7 |
| Dragon | 8 | 9 |
| P.E.K.K.A | 9 | 9 |
| Baby Dragon | 7 | 8 |
| Miner | 7 | 8 |
| Electro Dragon | 4 | 5 |
| Yeti | 3 | 4 |
| Dragon Rider | 2 | 3 |
| Electro Titan | New | 2 |
| Minion | 9 | 10 |
| Hog Rider | 10 | 11 |
| Valkyrie | 8 | 9 |
| Golem | 10 | 11 |
| Witch | 5 | 5 |
| Lava Hound | 6 | 6 |
| Bowler | 5 | 6 |
| Ice Golem | 5 | 6 |
| Headhunter | 3 | 3 |
| Apprentice Warden | 2 | 3 |
| Druid | New | 2 |
Spells and siege machines
| Spell or siege machine | Max at TH13 | Max at TH14 |
|---|---|---|
| Lightning Spell | 9 | 9 |
| Healing Spell | 8 | 8 |
| Rage Spell | 6 | 6 |
| Jump Spell | 4 | 4 |
| Freeze Spell | 7 | 7 |
| Clone Spell | 6 | 7 |
| Invisibility Spell | 4 | 4 |
| Recall Spell | 2 | 3 |
| Poison Spell | 7 | 8 |
| Earthquake Spell | 5 | 6 |
| Haste Spell | 5 | 5 |
| Skeleton Spell | 7 | 7 |
| Bat Spell | 5 | 5 |
| Overgrowth Spell | 2 | 3 |
| Ice Block Spell | New | 2 |
| Wall Wrecker | 4 | 4 |
| Battle Blimp | 4 | 4 |
| Stone Slammer | 4 | 4 |
| Siege Barracks | 4 | 4 |
| Log Launcher | 4 | 4 |
| Flame Flinger | New | 4 |
The Laboratory reaches level 12 at TH14.
Heroes and pets
| Hero | Max at TH13 | Max at TH14 |
|---|---|---|
| Barbarian King | 75 | 85 |
| Archer Queen | 75 | 85 |
| Minion Prince | 50 | 60 |
| Grand Warden | 50 | 60 |
| Royal Champion | 25 | 30 |
The Barbarian King and Archer Queen jump to 85 at TH14 because the Ranked update in October 2025 moved 15 hero levels from TH15 down to TH14. Many older TH14 guides still list 75.
| Pet | Max at TH13 | Max at TH14 |
|---|---|---|
| L.A.S.S.I | New | 10 |
| Electro Owl | New | 10 |
| Mighty Yak | New | 10 |
| Unicorn | New | 10 |
Each pet is paired with one hero, and each hero can take one pet. You can switch pairings from the army screen before an attack. More on how each one behaves is on the pets page.
Upgrade priority at Town Hall 14
- Start the Laboratory. As at every high Town Hall, research is the longest queue.
- Build the Pet House and push it to level 4 to unlock all four pets. The Pet House upgrades its own pets, so it runs alongside your builders.
- Upgrade the Hero Hall to level 8 and push hero levels. Heroes gain 10 levels each for the King and Queen at TH14, which is a lot of builder time.
- Upgrade the Blacksmith to level 7 for the higher equipment caps and the Hog Rider Puppet.
- Place the 25 new Walls and the new traps, then decide on the Builder’s Huts. Weaponizing them adds five small defenses that repair your base mid-fight, which is useful for both war and Ranked.
- Upgrade the Clan Castle for its third spell slot.
- Work through the big defenses: Inferno Towers, X-Bows, Eagle Artillery and Scattershots, then the rest.
Armies that work at Town Hall 14
Pets change hero play more than anything else at TH14. The Mighty Yak deals heavy damage to Walls and opens compartments for its hero, the Unicorn heals its hero, L.A.S.S.I jumps Walls to fight next to its hero, and the Electro Owl adds chain lightning from the air.
- Electro Titan ground armies: the Titan’s aura damages every nearby building and troop, and she has the hitpoints to tank. Pair her with heroes and a strong funnel.
- Hybrid: Hog Riders and Miners still work well, with the Druid or Healing Spells to keep them alive through Giant Bombs.
- Queen Charge into Electro Dragons or other air: the Archer Queen with Healers clears one side, then the air army takes the rest.
- Lava Hound and Dragon Rider air: still effective, with the Hounds drawing fire and Seeking Air Mines.
The Druid heals both ground and air units for his first 30 seconds on the field, then turns into a bear and fights. That makes him a flexible support troop where Healers only help ground units. The Flame Flinger is a defense-targeting siege that lobs fire from range, and the Ice Block Spell freezes your own troops in place while they take much less damage, which can save the most valuable part of the army from a big hit.
Base building at Town Hall 14
We do not publish base layouts. Use these points to judge one.
- Spread the five weaponized Builder’s Huts so each Builder covers a different part of the base with repairs.
- Put the poison Giga Inferno where its death bomb will catch the core of the army, not on an edge where only a few troops reach it.
- Use the 25 extra Walls to add a compartment, rather than just thickening an outer ring.
- Electro Titans are strong against tight clusters of buildings because her aura hits everything near her. Gaps between buildings make that aura less effective.
- Place the new Air Bomb and Seeking Air Mine on routes toward your Air Defenses.
- Your league floor is now Valkyrie 14, so your Ranked base faces TH14 attackers with pets. Test any layout with a friendly challenge first.
Before you upgrade to Town Hall 15
- All buildings, the 325 Walls and all new traps are placed.
- The Hero Hall is at level 8 (required before the Town Hall upgrade).
- The Pet House is at level 4 and your most used pets are levelled.
- Heroes are as high as you can get them. TH15 adds the Dragon Duke, which needs builder time of its own.
- The Laboratory has a long research running, so it keeps working during the Town Hall upgrade.
- You have resources saved for the two Spell Towers and the Monolith, which are the first things you will want to build at TH15.
Town Hall 14 FAQ
What is a good TH14 base layout?
Look for a layout that spreads the weaponized Builder’s Huts, protects the Eagle Artillery and keeps the Giga Inferno where its poison death bomb hits the main army. Test it in friendly challenges before using it in war.
What should I upgrade first at TH14?
Laboratory, then the Pet House, then the Hero Hall and heroes. The Pet House and Lab run separate from your builders, so starting them early costs you nothing.
What are the TH14 max levels for heroes?
Barbarian King and Archer Queen 85, Minion Prince and Grand Warden 60, Royal Champion 30. Pets can reach level 10 at TH14.
Which pets unlock at TH14?
L.A.S.S.I, Electro Owl, Mighty Yak and Unicorn, one for each Pet House level from 1 to 4.
More Town Hall guides
Previous level: Town Hall 13 guide. Next level: Town Hall 15 guide. For all levels, see the Town Hall overview and max levels by Town Hall.
Sources: in-game data (October 2026); Supercell announcement of Battle and Ranked modes and the Ranked update notes (October 2025).