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Elixir Troops

Electro Titan

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

The Electro Titan is a 32-housing Elixir troop that unlocks at Town Hall 14 with the level 16 Barracks. She has huge hitpoints, a short whip that hits ground and air, and an electric aura that damages every building and enemy troop around her. Level 5, added in February 2026 for Town Hall 18, is the current max with 9,200 hitpoints.

How the Electro Titan works

She has no preferred target, so she walks to whatever is nearest, like a P.E.K.K.A. Her whip has only 1.25 tiles of range but hits both ground and air units. The part that makes her different is the aura: a 3.5-tile ring around her that ticks damage into every enemy building (Walls excluded) and every defending troop inside it, several times a second.

In practice that means she damages buildings she isn’t even attacking. A Titan standing next to a cluster of small buildings slowly grinds them all down, and defending swarms like Skeletons or Minions melt as they get close. The aura also reaches over Walls, which her whip can’t do; if a target sits one tile behind a Wall she may stall, so plan a funnel or a jump.

A few things don’t work on the aura. Rage Spells boost her whip damage but not the aura, Invisibility on your own troops doesn’t hide them from an enemy Titan’s aura, and Freeze or Poison on a defending Titan won’t switch her aura off.

Electro Titan stats

Housing 32, movement speed 16, whip every 1.5 seconds with 1.25 tiles of range, aura every 0.4 seconds with a 3.5-tile radius. Research happens in the Laboratory with Elixir; training is free and instant.

Level Whip DPS Aura DPS Hitpoints Research cost (Elixir) Research time Lab level Town Hall
1 180 75 7,200 None None None 14
2 200 100 7,700 14,000,000 8d 12 14
3 220 125 8,200 16,000,000 9d 13 15
4 240 137.5 8,700 18,500,000 11d 14 16
5 270 150 9,200 30,000,000 16d 16 18

Costs and times are standard values before any Gold Pass discount. There is no level for Town Hall 17, so a Town Hall 17 Titan tops out at level 4.

How to attack with Electro Titans

As a tank that also deals damage

Two or three Titans make a front line that soaks defense fire while the aura chips at everything in reach. Several Titans standing close stack their auras, so a group walking down a line of buildings clears it faster than the same Titans spread out. Pair them with troops that do the real core damage behind them, and with heroes that benefit from the space they open.

Protect her from single-target damage

Her weakness is high single-target damage. A single-target Inferno Tower, a Monolith or a Multi-Archer Tower can burn through her before the aura pays off. Give those defenses cheap targets first (a Bat Spell or a few Archers), or lock them down with a Freeze Spell while she walks past.

Funnel first

Because she targets anything, a Titan dropped on an unprepared edge will wander around the outside. Clear the side buildings with a small group or a hero first so she heads inward. A Siege Machine drop into the core also works: once she’s in the middle of the base, the aura has the most buildings to hit.

Against Clan Castle troops

Her aura is very good at cleaning up defending swarms. Skeletons, Minions and low-health support troops die just by walking up to her. A big Clan Castle unit like a Lava Hound plus Balloons is still worth a Poison Spell, because Balloons hit her hard.

How to defend against the Electro Titan

  • Single-target damage is the answer. Keep single-target Inferno Towers and the Monolith deep enough that she reaches them late and with damage already taken.
  • Don’t rely on swarm Clan Castle troops. Skeletons and other low-health defenders get wiped by the aura; heavy single units do better.
  • Give her a long walk. Her whip is short and she has no target preference, so buildings and Walls between her and the core cost her time inside your defenses’ range.

On defense, a Titan in your Clan Castle is strong against attacks built on many small troops, since nothing stops her aura. She is weaker against big single troops and mass Dragons, which barely notice it. The smallest Clan Castle that can hold her is level 6, at Town Hall 10.

Electro Titan changes

  • October 10, 2022: added with the Town Hall 15 update, at Town Hall 14, with 3 levels.
  • April 17, 2024: level 4 added.
  • March 2025, Clash Anytime: training time removed.
  • January 28, 2026: level 4 hitpoints raised from 8,400 to 8,700.
  • February 23, 2026: level 5 added for Town Hall 18.

Electro Titan FAQ

What Town Hall unlocks the Electro Titan?

Town Hall 14, with a level 16 Barracks. You can receive one by donation earlier with a level 6 Clan Castle.

Does the Rage Spell boost the Electro Titan’s aura?

No. Rage speeds her up and raises her whip damage, but the aura stays the same.

Can the Electro Titan hit air troops?

Yes. Her whip hits air and ground, and the aura damages any defending troop inside it.

What is the Electro Titan’s max level?

Level 5 at Town Hall 18. See the max levels page for every troop’s cap by Town Hall.

Sources: Supercell release notes (Town Hall 15 update, February 2026 update, Clash Anytime update), in-game data.