Updated for Town Hall 18 (October 2026).
Troops are the units you train in the Barracks and Dark Barracks and send into battle from the Home Village. This page lists all 19 Elixir troops and 13 Dark Elixir troops in the game at Town Hall 18, with the building level that unlocks each one, the camp space it takes and what it goes after. Super Troops, Siege Machines and event troops are covered further down.
How training works now
If you are coming back after a long break, most of what you remember about training is gone. The June 27, 2022 update removed the Elixir and Dark Elixir cost of training troops, spells and Siege Machines. The “Clash Anytime” update on March 24, 2025 then removed training time completely, along with hero regeneration. Training Potions, Training Treats and the Training Boost perk were taken out at the same time. You pick an army and it is ready right away, which is why the old troop cost calculator and time planner on this site no longer exist: there is nothing left to calculate.
Since the Town Hall 15 update in October 2022 you have one Barracks and one Dark Barracks instead of several of each. Upgrading the building unlocks the next troop in line, and it keeps training while the upgrade runs. Older guides on this site split the Elixir troops into Tier 1, Tier 2 and Tier 3; the game never used those labels, so this page groups troops by the building that trains them.
Your Elixir and Dark Elixir now go into research. Troop levels are raised in the Laboratory, with Elixir for Elixir troops and Dark Elixir for Dark troops. One cost did move the other way: since March 2025, donating troops to a clanmate’s Clan Castle costs the donor Elixir or Dark Elixir. You can also dismiss troops from your camps at any time if you want to swap an army.
Housing space and Army Camps
Every troop has a housing space value, and the combined capacity of your Army Camps sets how big your army can be. A Golem takes 30 spaces, so it costs you the same room as 30 Barbarians. Barbarians, Archers and Goblins are the only permanent troops that fit in a single space.
You get your first Army Camp at Town Hall 1, a second at Town Hall 3, a third at Town Hall 5 and the fourth at Town Hall 7. A level 1 camp holds 20 troops. Level 14, added on April 27, 2026 for Town Hall 18, holds 88, so four maxed camps give 352 spaces. Heroes, pets and Siege Machines do not use camp space, and Clan Castle reinforcements sit in the Clan Castle rather than your camps.
Camps keep working while you upgrade them, so there is no reason to delay a camp upgrade before a war. They also show up empty to attackers and have no effect on defense.
Elixir troops unlocked in the Barracks
Each Barracks level adds one troop. The Town Hall shown is the minimum needed to build that Barracks level. “Nearest target” means the troop has no favorite and attacks whatever building is closest.
| Troop | Barracks level (Town Hall) | Housing space | What it targets |
|---|---|---|---|
| Barbarian | 1 (TH1) | 1 | Nearest target; ground-only melee |
| Archer | 2 (TH1) | 1 | Nearest target; ranged, hits ground and air |
| Giant | 3 (TH2) | 5 | Defenses |
| Goblin | 4 (TH2) | 1 | Resource buildings, which take double damage |
| Wall Breaker | 5 (TH3) | 2 | Walls; blows itself up for heavy wall damage |
| Balloon | 6 (TH4) | 5 | Defenses; flies, but can only hit ground targets |
| Wizard | 7 (TH5) | 4 | Nearest target; splash, hits ground and air |
| Healer | 8 (TH6) | 14 | Does not attack; flies and heals ground troops and heroes |
| Dragon | 9 (TH7) | 20 | Nearest target; flying splash, hits ground and air |
| P.E.K.K.A | 10 (TH8) | 25 | Nearest target; slow, hard-hitting ground melee |
| Baby Dragon | 11 (TH9) | 10 | Nearest target; flying splash, stronger when no other air units are near |
| Miner | 12 (TH10) | 6 | Nearest target; tunnels underground past walls and traps |
| Electro Dragon | 13 (TH11) | 30 | Nearest target; chain lightning that jumps between targets |
| Yeti | 14 (TH12) | 18 | Nearest target; ground melee, releases Yetimites as it takes damage |
| Dragon Rider | 15 (TH13) | 25 | Defenses; flies and explodes when it falls |
| Electro Titan | 16 (TH14) | 32 | Nearest target; hits ground and air, damage aura hurts nearby buildings and troops |
| Root Rider | 17 (TH15) | 20 | Defenses; rides straight over walls and breaks them fast |
| Thrower | 18 (TH16) | 16 | Nearest target; long range, hits ground and air |
| Meteor Golem | 19 (TH17) | 40 | Nearest target; splash on ground and air, five times damage to walls |
Dark Elixir troops unlocked in the Dark Barracks
The Dark Barracks unlocks at Town Hall 7 and adds one troop per level, the same way the Barracks does. Dark troops tend to do one specific job well, such as flying tanks, hero hunting or support, rather than being general damage dealers.
| Troop | Dark Barracks level (Town Hall) | Housing space | What it targets |
|---|---|---|---|
| Minion | 1 (TH7) | 2 | Nearest target; fast flier, hits ground and air |
| Hog Rider | 2 (TH7) | 5 | Defenses; jumps over walls |
| Valkyrie | 3 (TH8) | 8 | Nearest target; axe swings splash nearby ground targets |
| Golem | 4 (TH8) | 30 | Defenses; huge health, splits into Golemites on death |
| Witch | 5 (TH9) | 12 | Nearest target; splash on ground and air, summons Skeletons |
| Lava Hound | 6 (TH9) | 30 | Air Defenses; flying tank that bursts into Lava Pups |
| Bowler | 7 (TH10) | 6 | Nearest target; bouncing boulder hits a second target behind the first |
| Ice Golem | 8 (TH11) | 15 | Defenses; slows what it hits, freezes the area when it dies |
| Headhunter | 9 (TH12) | 6 | Enemy heroes first, with bonus damage against them |
| Apprentice Warden | 10 (TH13) | 20 | Nearest target; hits ground and air, aura adds health to nearby troops |
| Druid | 11 (TH14) | 16 | Heals ground and air troops, then turns into a bear that targets defenses |
| Furnace | 12 (TH15) | 18 | Does not move; spawns Firemites that damage buildings for one minute |
| Ruin Witch | 13 (TH16) | 26 | Rubble of destroyed buildings, which she turns into Ruin Knights |
Super Troops and the Super Sauna
Super Troops are boosted versions of regular troops with a special ability, more health and damage, and a bigger housing cost. You boost them at the Super Sauna, which appears in your village at Town Hall 11.
A boost costs 25,000 Dark Elixir or a Super Potion from your Magic Items, and it lasts three days. While it is active, the Super version shows up in the Barracks or Dark Barracks next to the normal troop, and you can train either. You can run two boosts at once, or three during a Super Troop Spotlight event, where one of the three has to be the featured troop. A Super Troop is always the same level as the base troop you have researched, so the base troop has to reach a minimum level before it can be boosted. Some of those levels are only reachable at Town Hall 12 or 13. Since June 2023 you can cancel a boost early, which frees the slot but removes those Super Troops from your army.
Unlike event troops, Super Troops can be donated, as long as the receiving Clan Castle is high enough level to hold the base troop at its boost level.
| Super Troop | Base troop | Base level needed to boost | Housing space |
|---|---|---|---|
| Super Barbarian | Barbarian | 8 | 5 |
| Super Archer | Archer | 8 | 12 |
| Super Giant | Giant | 9 | 10 |
| Sneaky Goblin | Goblin | 7 | 3 |
| Super Wall Breaker | Wall Breaker | 8 | 8 |
| Rocket Balloon | Balloon | 8 | 8 |
| Super Wizard | Wizard | 9 | 10 |
| Super Dragon | Dragon | 7 | 40 |
| Inferno Dragon | Baby Dragon | 6 | 15 |
| Super Miner | Miner | 7 | 24 |
| Super Yeti | Yeti | 3 | 35 |
| Super Minion | Minion | 8 | 12 |
| Super Hog Rider | Hog Rider | 10 | 12 |
| Super Valkyrie | Valkyrie | 7 | 20 |
| Super Witch | Witch | 5 | 40 |
| Ice Hound | Lava Hound | 5 | 40 |
| Super Bowler | Bowler | 4 | 30 |
Siege Machines and the Workshop
Siege Machines come from the Workshop, which unlocks at Town Hall 12. Each one carries your Clan Castle troops into the base and lets them out when it breaks or when you tap to release them. You can only bring one into a battle. The Workshop stores one machine at level 1, two at level 2 and three from level 3 on, and like the Barracks it builds them for free and instantly. Machines are upgraded with Elixir in the Laboratory, don’t take Army Camp space, and can be donated to a Clan Castle of level 6 or higher.
| Siege Machine | Workshop level (Town Hall) | What it does |
|---|---|---|
| Wall Wrecker | 1 (TH12) | Drives toward the Town Hall and smashes walls in its path |
| Battle Blimp | 2 (TH12) | Flies toward the Town Hall, dropping bombs on the way |
| Stone Slammer | 3 (TH12) | Targets defenses with wide splash, like a far tougher Balloon |
| Siege Barracks | 4 (TH13) | Parachutes in, stays put and spawns P.E.K.K.As and Wizards |
| Log Launcher | 5 (TH13) | Rolls logs forward that crush walls and buildings in a line |
| Flame Flinger | 6 (TH14) | Long-range catapult that targets defenses and sets the ground on fire |
| Battle Drill | 7 (TH15) | Burrows under walls to a defense and stuns nearby defenses when it surfaces |
| Troop Launcher | 8 (TH16) | Stays in place and fires barrels of Barbarians, Archers, Giants and Wall Breakers toward your troops |
| Sky Wagon | 9 (TH17) | Flies to defenses and fires barrels holding Minions, a Balloon and a Baby Dragon |
Heroes and pets
Heroes are not trained at all. There are six: the Barbarian King, Archer Queen, Minion Prince, Grand Warden, Royal Champion and Dragon Duke. Since November 2024 they live in the Hero Hall instead of separate altars, and pets from the Pet House pair with them. Neither uses Army Camp space.
Builder Base troops
The Builder Base has its own army, trained at the Builder Barracks under the Builder Hall: the Raged Barbarian, Sneaky Archer, Boxer Giant, Beta Minion, Bomber, Baby Dragon, Cannon Cart, Night Witch, Drop Ship, Power P.E.K.K.A, Hog Glider and Electrofire Wizard, plus the Battle Machine and Battle Copter heroes.
Seasonal and event troops
Most seasons bring a temporary troop that you can train only while its event runs. These troops can’t be researched in the Laboratory or donated, and their level is set by your Town Hall. Since the Town Hall 18 update on November 17, 2025 they are also banned from Ranked battles, Clan Wars and Clan War Leagues, so treat them as a farming bonus. Some come back in later events, and one went permanent: the Meteor Golem started as a reward in the Cosmic Rock event in October 2025 and joined the Barracks a month later. The October 2026 season’s temporary troop is the Totem Thrower. For army ideas that use the troops above, see attack strategies and the spells page.
Sources: Supercell release notes (Clash Anytime (Mar 2025), Town Hall 18 (Nov 2025), Town Hall 17 (Nov 2024), Cosmic Curse / Portal Panic season (Oct 2026)) and in-game data.


