Skip to main content
Home Village

Town Hall 17 Guide

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

At Town Hall 17 the Town Hall itself merges with your Eagle Artillery to become the Inferno Artillery, a weapon that fires from the first second of every battle. You also get two Firespitters, the Giga Bomb trap, the Multi-Gear Tower, a third Ricochet Cannon and Multi-Archer Tower, plus the Meteor Golem, the Sky Wagon and the Sneezy pet. This guide covers what TH17 unlocks, every max level, an upgrade order and the checklist for TH18.

What Town Hall 17 unlocks

TH17 was released on November 25, 2024. The same update added the Minion Prince and replaced the hero altars with the Hero Hall, but both of those now start at much lower Town Halls. What is specific to TH17 today is in the table.

Category New at TH17 Notes
Town Hall weapon Inferno Artillery Made by merging the TH16 Town Hall with a level 7 Eagle Artillery; upgradeable to level 5
Defenses Firespitter (2), Multi-Gear Tower (1) The Multi-Gear Tower merges your geared-up Cannon and Archer Tower
Merged defenses +1 Ricochet Cannon (3), +1 Multi-Archer Tower (3) Uses your remaining level 21 Cannons and Archer Towers
Other defenses +1 Archer Tower After all merges you keep two regular Archer Towers and no regular Cannons
Traps Giga Bomb (1), +1 Giant Bomb (8), +1 Seeking Air Mine (9) The Giga Bomb is visible to attackers
Elixir troop Meteor Golem Barracks level 19
Siege machine Sky Wagon Workshop level 9 (added April 2026)
Pet Sneezy Pet House level 11
Hero Equipment Electro Fangs (Dragon Duke) Blacksmith level 10 (added April 2026); caps stay 18 Common and 27 Epic
Army size Army Camps level 13 4 camps x 85 = 340 housing space (320 at TH16)
Clan Castle Level 13 55 troops, 3 spells, 2 siege machines
Ranked League floor P.E.K.K.A 23 Lowered from Titan 25 in April 2026

The Inferno Artillery works differently from the Giga Inferno it replaces. It is active from the start of the battle, fires homing fireballs at several targets in one volley, and each fireball leaves a pool of fire that hurts anything standing in it. It has no death bomb. That job moved to the Giga Bomb, a separate trap that attackers can see. It only goes off when enough troops (18 housing space) are inside its trigger radius, and its blast knocks troops back, even large ones such as heroes and Golems.

The Firespitter has a long 16-tile range but only covers one direction, roughly 150 degrees, which you set by rotating it. It fires bursts of molten shots, and each shot can hit two targets, ground or air. The Multi-Gear Tower has two modes: Long Range, which outranges the Flame Flinger, and Fast Attack.

Max levels at Town Hall 17

TH16 caps sit next to TH17 caps. Levels come from in-game data as of October 2026.

Defenses

Defense Number Max at TH16 Max at TH17
Archer Tower 2 21 21
Mortar 4 16 17
Air Defense 4 14 15
Wizard Tower 5 16 17
Air Sweeper 2 7 7
Hidden Tesla 5 15 16
Bomb Tower 2 11 12
X-Bow 4 11 12
Inferno Tower 3 10 11
Scattershot 2 5 6
Builder’s Hut 5 6 7
Spell Tower 2 3 4
Monolith 1 3 4
Multi-Archer Tower 3 2 3
Ricochet Cannon 3 2 3
Multi-Gear Tower 1 New 2
Firespitter 2 New 2
Inferno Artillery 1 New 5
Walls 325 17 18

Regular Cannons drop out of the table because all seven are merged by the time you finish TH17: six into three Ricochet Cannons and the geared-up one into the Multi-Gear Tower. The Eagle Artillery is gone too, merged into the Inferno Artillery. The Spell Tower’s level 4 Earthquake mode is listed at TH17 in the game’s level data, though Supercell’s February 2026 notes grouped it with that update’s Town Hall 18 content.

Traps

Trap Number Max at TH16 Max at TH17
Bomb 8 12 13
Spring Trap 9 11 12
Air Bomb 7 11 12
Giant Bomb 8 10 11
Seeking Air Mine 9 6 7
Skeleton Trap 4 4 4
Tornado Trap 1 3 3
Giga Bomb 1 New 3

Troops

Troop Max at TH16 Max at TH17
Barbarian 12 12
Archer 12 13
Giant 12 13
Goblin 9 9
Wall Breaker 12 13
Balloon 11 12
Wizard 12 13
Healer 9 10
Dragon 11 12
P.E.K.K.A 11 12
Baby Dragon 10 11
Miner 10 11
Electro Dragon 7 8
Yeti 6 7
Dragon Rider 4 5
Electro Titan 4 4
Root Rider 3 3
Thrower 2 3
Meteor Golem New 2
Minion 12 13
Hog Rider 13 14
Valkyrie 11 12
Golem 13 14
Witch 7 7
Lava Hound 7 7
Bowler 8 9
Ice Golem 8 9
Headhunter 3 3
Apprentice Warden 4 4
Druid 4 5
Furnace 3 4
Ruin Witch 2 3

Spells and siege machines

Spell or siege machine Max at TH16 Max at TH17
Lightning Spell 11 12
Healing Spell 10 11
Rage Spell 6 6
Jump Spell 5 5
Freeze Spell 7 7
Clone Spell 8 8
Invisibility Spell 4 4
Recall Spell 5 6
Revive Spell 3 4
Totem Spell 2 3
Poison Spell 10 11
Earthquake Spell 7 7
Haste Spell 5 6
Skeleton Spell 8 8
Bat Spell 6 7
Overgrowth Spell 4 4
Ice Block Spell 4 5
Angry Spell 2 3
Wall Wrecker 5 5
Battle Blimp 5 5
Stone Slammer 5 5
Siege Barracks 5 5
Log Launcher 5 5
Flame Flinger 5 5
Battle Drill 4 5
Troop Launcher 3 4
Sky Wagon New 2

The Laboratory reaches level 15 at TH17.

Heroes and pets

Hero Max at TH16 Max at TH17
Barbarian King 95 100
Archer Queen 95 100
Minion Prince 80 90
Grand Warden 70 75
Royal Champion 45 50
Dragon Duke 15 20
Pet Max at TH16 Max at TH17
L.A.S.S.I 15 15
Electro Owl 15 15
Mighty Yak 15 15
Unicorn 10 15
Frosty 10 15
Diggy 10 10
Poison Lizard 10 15
Phoenix 10 10
Spirit Fox 10 10
Angry Jelly 10 10
Sneezy New 10

Upgrade priority at Town Hall 17

  1. Laboratory first, as always.
  2. Inferno Artillery. You need it at level 5 before TH18 is allowed, and it covers the middle of your base from the first second of every attack.
  3. The new merges: third Ricochet Cannon, third Multi-Archer Tower and the Multi-Gear Tower. All three are required for TH18.
  4. Hero Hall to level 11 and keep heroes busy. The King and Queen go to 100 and the Minion Prince to 90.
  5. Build and level the two Firespitters and place the Giga Bomb.
  6. Army Camps and Clan Castle for 20 more housing space and 5 more Clan Castle troop spaces.
  7. Pet House to level 11 for Sneezy, and Blacksmith to level 10 for Electro Fangs.
  8. Then the remaining defenses, traps and Walls.

Armies that work at Town Hall 17

TH17 attacks deal with a Town Hall weapon that is always firing, so many plans now take the Town Hall early or use a hero charge to remove it.

  • Meteor Golem armies: one Meteormite throws the other over Walls at the target, the pair splits, then they can merge back into a Meteor Golem. They are often used with a Grand Warden charge using the Fireball and Rage Gem equipment, plus units that can hit air. Supercell cut the Meteor Golem hard after TH18 launched, then buffed it again in July 2026 because the nerfs went too far.
  • Sky Wagon air support: the Sky Wagon flies behind air troops and drops barrels with Minions, a Balloon, a Baby Dragon and your Clan Castle troops. Supercell trimmed it in May 2026 because it was showing up in nearly every attack.
  • Throwers with Healers and a funnel, and Root Rider ground attacks, both carry over from TH16.
  • Dragon Duke air with Angry Jelly or Phoenix, now with Electro Fangs, which chains his normal attacks to more targets.

Sneezy flies near her hero and spawns Boogers that attack buildings. If her hero is knocked out, she becomes enraged and goes after defenses herself.

Base building at Town Hall 17

We do not publish base layouts. These points help when you pick or build one.

  • The Inferno Artillery fires from the start, so a central Town Hall covers the most of your base. Its fire pools punish groups that stall nearby.
  • Aim each Firespitter across a likely attack path. A Firespitter facing a corner nobody attacks from is wasted.
  • Place the Giga Bomb where large groups pass, since it needs 18 housing space in range to trigger. Small sniping units won’t set it off.
  • Choose the Multi-Gear Tower mode with care. Long Range can outrange Flame Flingers.
  • Put the Ricochet Cannons and Multi-Archer Towers where troops will bunch up.
  • Your Ranked floor is P.E.K.K.A 23. Expect TH17 attackers with Meteor Golems, Sky Wagons and Throwers.

Before you upgrade to Town Hall 18

  • The Inferno Artillery is at level 5 (required). It goes away at TH18, when Guardians take over defending the Town Hall.
  • Three Ricochet Cannons, three Multi-Archer Towers and the Multi-Gear Tower are merged (required).
  • The Hero Hall is level 11 (required).
  • Your Wizard Towers are at level 17. At TH18 you merge pairs of them into Super Wizard Towers, and the merge needs level 17 towers.
  • All buildings and traps are placed, heroes and pets are as high as you can get them, and the Lab is running long research.

Town Hall 17 FAQ

What is a good TH17 base?

Look for a layout with a central Town Hall so the Inferno Artillery covers the most ground, Firespitters aimed across the main attack paths, and the Giga Bomb where big groups will walk. Test it in friendly challenges before war.

What is the TH17 upgrade order?

Laboratory, then the Inferno Artillery to level 5, then the three merges, then Hero Hall and heroes. Firespitters, Army Camps and Clan Castle come next.

What are the TH17 max levels?

Heroes: Barbarian King and Archer Queen 100, Minion Prince 90, Grand Warden 75, Royal Champion 50, Dragon Duke 20. The Inferno Artillery maxes at 5, Firespitters and the Multi-Gear Tower at 2, and Walls at 18.

Is TH17 still the highest Town Hall?

No. Town Hall 18 was released on November 17, 2025 and is the highest level as of October 2026.

More Town Hall guides

Previous level: Town Hall 16 guide. Next level: Town Hall 18 guide. For all levels, see the Town Hall overview and max levels by Town Hall.

Sources: in-game data (October 2026); Supercell release notes for the Town Hall 17 update (November 2024), the Town Hall 18 update (November 2025), the February 2026 update and the Sound of Clash update (April 2026); Supercell State of Gameplay posts (March and May 2026) and July 2026 balance update.