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Town Hall 2 Guide: Unlocks, Max Levels and Upgrade Order

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

Town Hall 2 adds your first Archer Tower, a second Cannon, 25 Walls, and two new troops: the Giant and the Goblin. It is also the level where regular multiplayer Battles open up. The jump to Town Hall 3 costs 4,000 Gold and takes 30 minutes, so TH2 is still a quick stop.

What Town Hall 2 unlocks

New at TH2 Count Notes
Archer Tower 1 Hits ground and air, range 10 tiles
Cannon +1 (2 total) Ground only, range 9 tiles
Walls 25 Free to place, 100 hitpoints at level 1
Gold Mine +1 (2 total)
Elixir Collector +1 (2 total)
Giant Barracks level 3 5 housing space, goes for defenses first
Goblin Barracks level 4 1 housing space, goes for resource buildings and deals double damage to them
Regular Battles – Attack other players for loot with no trophy risk

Still locked at TH2: traps, spells, heroes, the Laboratory and a usable Clan Castle.

Max levels at Town Hall 2

Building Max level At max
Cannon 3 13 damage per second, 420 hitpoints
Archer Tower 2 15 damage per second, 420 hitpoints
Walls 2 200 hitpoints
Gold Mine and Elixir Collector 4 800 per hour, holds 5,000
Gold Storage and Elixir Storage 3 6,000 each
Army Camp 2 30 housing space
Barracks 4 Barbarian, Archer, Giant, Goblin

All troops stay at level 1 because there is no Laboratory yet. With max storages, you can hold 8,500 Gold and 8,500 Elixir counting the Town Hall’s own 2,500.

Upgrade order at Town Hall 2

You have two Builders unless you have already bought a third Builder’s Hut, so keep both busy and line them up like this:

  1. Barracks to level 3, then 4. Giants and Goblins change how you attack more than any defense upgrade changes how you defend.
  2. Build the Archer Tower and the second Cannon. New buildings must be placed before the Town Hall can be upgraded anyway.
  3. Gold Mines and Elixir Collectors to level 4. Production doubles from level 2 to level 4.
  4. Army Camp to level 2 for 10 more housing space.
  5. Defense upgrades: Archer Tower to 2, Cannons to 3.
  6. Walls to level 2 with leftover Gold.
  7. Town Hall 3 once you have 4,000 Gold. The Town Hall alone holds 2,500 Gold at TH2, so a level 1 Gold Storage is enough to cover the cost.

The Clan Castle rebuild costs 10,000 Elixir, which is more than you can store at TH2. Leave it for TH3.

Armies that work at Town Hall 2

Thirty housing space and four troop types are enough to raid other low-level villages. Two simple armies cover most situations:

  • Giants in front, Archers behind. Two Giants (10 space) walk to the nearest defense and take the Cannon fire while 20 Archers shoot from 3.5 tiles back.
  • Goblins for loot. At one housing space each and fast on their feet, a camp of Goblins can strip collectors and storages that sit outside a base’s defenses.

Training is free and instant, so trying a different mix costs you nothing. Regular Battles carry no trophy risk, and after your own village is attacked in a regular Battle it gets an 8-hour Magic Shield.

Base building at Town Hall 2

Twenty-five Walls will not wrap a whole village. Use them on a small core: the Town Hall, both storages and the Cannons. Place the Archer Tower so its 10-tile range reaches over that core and out to your collectors, since it is the only building that can shoot back at air units. Put the Barracks, Army Camp and Builder’s Huts outside the Walls, where attacking troops waste time on them while your defenses fire.

What is different for new players in 2025-26

  • Regular Battles (from TH2) and Ranked Battles (from TH7) became separate modes in October 2025. Trophies only change in Ranked, so nothing you do at TH2 costs you trophies.
  • Training costs nothing and takes no time.
  • The Barbarian King and Hero Hall unlock at Town Hall 4 since May 2026, three Town Halls earlier than before.
  • New accounts unlock the Builder Base at Town Hall 6.

Before you upgrade to Town Hall 3

  • Archer Tower and second Cannon placed (required for the upgrade).
  • Barracks at level 4 so Giants and Goblins are ready.
  • Collectors upgraded so they keep producing while the Town Hall upgrades.
  • 4,000 Gold saved.

Town Hall 2 FAQ

What is the best Town Hall 2 base?

A compact one. Wall in the Town Hall, storages and Cannons, keep the Archer Tower central so it covers everything, and leave army buildings outside as a buffer. You only have 25 Walls, so one ring around the core is the most you can do well.

What is the Town Hall 2 upgrade order?

Barracks first for Giants and Goblins, then place the new Archer Tower and Cannon, then collectors, Army Camp, defenses and Walls. Upgrade to TH3 when you reach 4,000 Gold.

What are the max levels at Town Hall 2?

Cannon 3, Archer Tower 2, Walls 2, collectors 4, storages 3, Army Camp 2 and Barracks 4. Troops stay at level 1. See the max levels page for every Town Hall.

Can I use the Clan Castle at Town Hall 2?

Not in normal play. Rebuilding it costs 10,000 Elixir, and your storages plus the Town Hall top out at 8,500 Elixir at TH2. It becomes affordable at TH3, and because a rebuilt Clan Castle is what lets you join or create a clan, most players join their first clan there.

More Town Hall guides

Previous: Town Hall 1 guide. Next: Town Hall 3 guide. See also the Town Hall overview and max levels by Town Hall.

Sources: Supercell release notes for the Clash Anytime update (Mar 24, 2025), the Battle and Ranked modes announcement (Oct 2025) and the May 2026 update; in-game data.